Skillset
• Realistic prop and hard surface asset creation for PBR, weapons and decorative props using either bespoke textures or trims.
• Commitment to optimization for assets in game production including, efficient poly usage, UV mirroring and custom LODs
• Flexible with workflows and utilizing specialist software to boost asset quality such as Zbrush or Marvellous Designer.
• Experience with level design and environment creation, boosting quality in prop creation with regards to storytelling and gameplay.
• Knowledge of rigging for games, aiding in creation and optimization of assets such as weapons or other assets that need movement.
• Self-motivated and always open to learn and adapt to whatever is needed.
Relevant Experience
Jambleberry LLC April 2013
• Responsible for character art, rigging, animation and level design for the IOS game Pawtergeist.
Valve Corporation February 2009