Skillset
•  Realistic prop and hard surface asset creation for PBR, weapons and decorative props using either bespoke textures or trims.
•  Commitment to optimization for assets in game production including, efficient poly usage, UV mirroring and custom LODs
•  Flexible with workflows and utilizing specialist software to boost asset quality such as Zbrush or Marvellous Designer.
•  Experience with level design and environment creation, boosting quality in prop creation with regards to storytelling and gameplay.
•  Knowledge of rigging for games, aiding in creation and optimization of assets such as weapons or other assets that need movement.
•  Self-motivated and always open to learn and adapt to whatever is needed.
Relevant Experience
Jambleberry LLC                     April 2013  
           
•  Responsible for character art, rigging, animation and level design for the IOS game Pawtergeist.
Valve Corporation                 February 2009