Hello guys so i have this container that i made. I made 2 versions, one that i want to import in UE4 and one that i wanted to import to Zbrush for sculpting.They have the exact same uv's, i just added some loops on the left one, to even out the topology, then turbosmoothed it with smoothing groups to get that to zbrush
But after some sculpting in zbrush, the form of the original mesh changed as well, even if i dropped it down to level 1, it has its basic shape changed. Do i need to export THAT model into 3ds max, and remove those loops again to get the sculpted mesh that i want?
In unreal i just used the normal map on a material and dropped that to the low poly that i had, and i think it only makes those gaps larger inbetween.No other detail is shown. This is the normal map i got from turbosmoothed object.
Can someone explain me what am i doing wrong?I have been trying stuff for alot of time, doesnt get me anywhere.Thanks in advance!