Just about 7.5 heads tall it seems, biggest concern for me is the arms, and hands. Arms and hands look a bit thin. And the hands especially seem small.
the two on the right were done with black charcoal in left hand, white charcoal in right hand, medium toned paper the one on the left was all right handed
Hello, I'm trying to animate my FPS hands model for a pistol I made. I rigged both of them and for the hands I have IK setup from shoulder to arms, and IK for each finger as well as some controls. I imported the gun rig into the scene and thought of two ways animating this: #1: I linked both hand controllers to the root…
From what i saw you got it at low resolution 16, can you increase it and does it fix it? Change the Hdri or did you setup the scene to view hand-painted work? are you going for hand-painted work? Your pc specs? I am not affiliated with this application just adding my .02's to try to help until someone who is comes around,…
Hello everyone. Over the last few weeks I have began learning hand painted textures. Here are a few of the props I have made for a small diorama type projects. They are only diffuse maps and 100% hand painted in photoshop. The first image is the props implemented into Unity 5. This is my first 3 weeks of hand painting so…
Grab a paper business card and put it under your hand. Where the meaty part of your hand meets the wacom plastic. No more dragging from the friction between your hand and the board. It's very smooth. it's mostly useful for large strokes, btw.