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Author:
np1094
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Morph
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Latest Post
Workflow for Morph Targets (Unity Engine) and Normal maps!
Hey everyone! I'm a 3D modeler working on a character that needs morph targets for an extreme facial transformation think something like a "Venom-style" mouth opening, with a lot of jaw and face def…
4
Last
kiraykell
May 2025
cost of morphs/blendshapes vs bones
I've always heard morphs are more expensive than bones for real-time applications, but I don't understand why, and haven't had luck googling an explanation. Can anyone explain or point me to reading …
8
Last
poopipe
Jan 2023
Separating Important Features from Wrinkle Maps
[{"insert":"Hi,\nIt looks like I'll finally be experimenting with Wrinkle Maps\/Morph Targets etc. soon. However, apparently, you can separate certain elements, such as the forehead and chin etc. How…
0
Last
DustyShinigami
Oct 2022
3DS Max morph animation export to FBX issue
Hi guys! The situation is: i created the gameover screen animation which contains the characters, animated with skin and whos faces animated with morph, for the game project. This is how it looks in …
3
Last
Unc1e
Jul 2020
Blender Export morph Animation to Unity but...
Hi! the last week checking the last update of blender, i can see you can export Shape Keys animation, When i create my animations on blender, i always split it in actions, so i can get different clip…
1
Last
jesaro
Nov 2015
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