I've been pulling some points around on this car, its a 1973 plymouth valiant.
The exterior is still wip, (these are old screen shots actually) after its done i have the bottom/interior to do. not sure yet if i'll try to tackle the slant 6 under the hood:)
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Hey awesome minigun. You are aware that its a paintball gun our modelling right? nonetheless great work. I too am working on a minigun though urs is better.
I like it, it needs oil/grease stains on parts the move.
Also if it has rust on the painted parts then why wouldn't it be rusty on the parts where the paint has been scraped off?
Every object tells us a story.
In my mind this guns story is that it was hardly used for years then sat for years in a damp bunker, and has been pulled back out greased up and put back to work to take on the zombie hoard.
Add some grease on parts where he would hold it to grease it up then to use it.
PixelGoat: Looks cool, but maybe try adding some different materials in there, it's a common issue I see with a lot of weapons on the net is that people just put down one metal and go "done" I'd try to make the bars or canisters have a different metal type and/or colour; Along with the grip as well.
Also, your warning sign doesn't feel like it's in the right place, its a logo over a pretty big panel line and just doesn't feel right, I'd flip it around or place it somewhere on a smooth surface.
I am working on normal maps in photoshop and crazybump and this is what i came up with thus far. I don't want to do a highpoly really... kinda hate that sculpting :P (i suck at it, so that's probably why )
Looking great Jeremy price! I know its still a wip but don't forget to give the inside walls of those tires some lovin. also when you're done it would be cool to see some sag on the bottom of the tire where it sits on the ground for that extra realism.
now lets see... i LOVE that splash screen lol!
and.. okay fat lady, thats an amazing head, though the lips seem too wide. if u ask me.
Sup, thats looking AWESOME! love the head. all he needs is a scar, and he could be one of those 'marine' heads!
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PixelGoat: Looks cool, but maybe try adding some different materials in there, it's a common issue I see with a lot of weapons on the net is that people just put down one metal and go "done" I'd try to make the bars or canisters have a different metal type and/or colour; Along with the grip as well.
Also, your warning sign doesn't feel like it's in the right place, its a logo over a pretty big panel line and just doesn't feel right, I'd flip it around or place it somewhere on a smooth surface.
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I blame the man or woman who made the original design Thats the way the sticker plate is placed on every reference pic I found of that particular model. Granted its not a warning sign on the real weapon. Never found a picture with high enough resolution to see what it actually says
Rainy Sunday, So I took a concept I wanted to model for ages and played during a couple of hours with it. (head base mesh from Mudbox). I'll maybe make a whole character of it...
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new max splash screen:
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ha cool, how did you do that? I want to get rid of that damned ugly snake model picture aswel
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Peris: Make a ~600x300 .bmp and copy it to the max root folder.
There's more info in this old cgatlk thread:
http://forums.cgsociety.org/showthread.php?f=6&t=284136&page=1&pp=15
The exterior is still wip, (these are old screen shots actually) after its done i have the bottom/interior to do. not sure yet if i'll try to tackle the slant 6 under the hood:)
Where the hell is this arsh base i keep hearing about? Ive half assedly looked for it a few times but havent been able to track it down.
Nice SupRore
Where the hell is this arsh base i keep hearing about? Ive half assedly looked for it a few times but havent been able to track it down.
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Arshlevon's base mesh, he originally posted it here, but the links are dead:
http://boards.polycount.net/showflat.php?Cat=0&Number=177956&page=0&fpart=1&vc=1
East mirrored it here:
http://www.davidostman.se/blog/2007/10/22/arshlevons-baseman-and-basebust/
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Bwahahahaha thanks for the new splash!
Hey awesome minigun. You are aware that its a paintball gun our modelling right? nonetheless great work. I too am working on a minigun though urs is better.
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Looks like a real gun to me
chai - what's the reasoning behind those vertices on the back of the shield?
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Not sure which you're reffering to ...
Also if it has rust on the painted parts then why wouldn't it be rusty on the parts where the paint has been scraped off?
In my mind this guns story is that it was hardly used for years then sat for years in a damp bunker, and has been pulled back out greased up and put back to work to take on the zombie hoard.
Add some grease on parts where he would hold it to grease it up then to use it.
thats a placeholder sticker right?
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I thought it would be funny with a Minigun that might just randomly go off at times Anyway, continuing this in my newly created work dump thread!
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chai - what's the reasoning behind those vertices on the back of the shield?
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Not sure which you're reffering to ...
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on your wireframe there are cuts at the bottom point and along the top on either side that aren't adding anything to the shape.
still WIP, crits welcome!
Also, your warning sign doesn't feel like it's in the right place, its a logo over a pretty big panel line and just doesn't feel right, I'd flip it around or place it somewhere on a smooth surface.
C&C welcome!
huge image i warned thee!
tell me wat u think?
thanks in advance guys
now lets see... i LOVE that splash screen lol!
and.. okay fat lady, thats an amazing head, though the lips seem too wide. if u ask me.
Sup, thats looking AWESOME! love the head. all he needs is a scar, and he could be one of those 'marine' heads!
on your wireframe there are cuts at the bottom point and along the top on either side that aren't adding anything to the shape.
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Ah those, the upper ones add more convulation to the shape, the bottom one is a waste I know - thanks for the heads up
PixelGoat: Looks cool, but maybe try adding some different materials in there, it's a common issue I see with a lot of weapons on the net is that people just put down one metal and go "done" I'd try to make the bars or canisters have a different metal type and/or colour; Along with the grip as well.
Also, your warning sign doesn't feel like it's in the right place, its a logo over a pretty big panel line and just doesn't feel right, I'd flip it around or place it somewhere on a smooth surface.
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I blame the man or woman who made the original design Thats the way the sticker plate is placed on every reference pic I found of that particular model. Granted its not a warning sign on the real weapon. Never found a picture with high enough resolution to see what it actually says
Texturing all tomorrow, and still gotta make his weapon... ourgh.
playing with a silhouette concept:
quite pleased how it turned out ingame, at least something the doom3 renderer can do...
in case you're interested, here're the flats:
here is my entry for the GA mini challenge #7
(not posting the image itself, since it's 1000x1000 pixels)
@Renaud Galand
Love the sharp features of his face.
i wanted to play around with some vector style 3d
colours are a bit harsh, but I don't really know what I'm going for tbh
His Soul Edge:
I'm not sure what to do with the handle. Any suggestions?
tidying up this dude, gotta finish gloves equip ect...
oh and.... FACE JUSTICE OF THE CLAW!
Working on my spybot for a mod.
inspired in mad max films, not finished, viewport screenshot
also rooster that's really cool, love the shape and posture.