HA, I love it kakikukeko. Every time I see your stuff I think, "Damn that's some good normal and spec mapping", then I look closer and see it's all painted on, excellent stuff.
Oleg Linkov: I really like the direction you're going in. Your execution is pretty nice, but as you said, it's obvious you didn't really have a design in mind. A few things that catch my eye :
1) The little whispy green rings are really cool, but they dont seem to be coming from anywhere. If there was some kind of emitting object on the little towers, it would make more sense. Like for example, if you just had one ring going around the very points of each column, it would make sense because there seems to be some kind of starting point. Even though it's fantasy and real physics mean nothing, it still needs to look like it makes sense in it's own context.
2: The part in the middle, the big tower, looks like it's going to fall over. Maybe widen out the base to a near-pyramid shape to make it look like it's really standing on something.
On top of that, I think your textures so far aren't really warranting two 512x512 maps. By looking at them, I would have guessed maybe 256.
Sorry for the long-winded crit. Keep going dude, I want to see where it goes. Good stuff.
looks pretty cool, but you should either atrophy his legs to comic proportions, or beef up his feet to match the rest of him. Right now it could go either way... personally, I'd like to see him have tiny legs.
Damn, some sexy stuff in here, I especially like the painting, gj okkun.
Well, im about done with this model, going to start texturing tomorrow, I want to go for a more realistic style, which will be hard because mewtwo is a pokemon...the furthest thing from reality. Will be a fun challenge though.
Wanted to mention kakikukeko I can really see your characters in an full feature animation full of color and life like. That new shot is awesome great work on the texture as well.
i am working on a new floating fortress level for my game. sorry if the images are large, i am at work and don't have the time to resize them.
this is just the outside, there is also going to be extensive catacombs and tunnels underground for the player to play in.
and here is a quick markup that i made to convey my plans tot the team, it doesn't show nearly all the details i want in the level:
thanks makkon, it's just lots of layering. Start at the back with lighter colors and work towards the viewer darkening for a sense of light scattering.
Looks pretty cool, Tacit. I think you need to make the arms a bit more interesting. (maybe some nice cuffs or something). At the moment they're boring cylinders.
Why would he need tubing from his mouth to his guns?
i've beta named him vapourware. so his power is he's all talk. hence the pipes from his mask to his guns. the limit is set at 5k tri's ( current comp at cgchat ). and i need to get a few more bits in there. hopefully the wrinkleness of the normal map and texture will add that interest to his sleeves
I think the guns are missing something. Right now they seem like pistol's with big silencers, and the tubes were really an afterthought. I think the guns need more mass, to make them look like they really do something. Also, the tubes could be thicker to imply that 'something' actually moves through them- right now it's almost like the guns are just tied to his face with a piece of wire.
My friend Alex just bought me a 9X12 Wacom tablet for my birthday... it rocks my balls off :P This was my warming up on it, as well as my gift back to him... a kingly .GIF HOHOHO!
It's actually fun practicing painting on here now!
okkun, could u paste the url to those brushes plz?
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You guys should check out David Levy's Gnomon DVD (Speed Painting to Concept Art) He really goes deep into the advanced brush creation, in technical terms and theoretical ones. Definatly a huge inspirational DVD as well as educational. Sadly (although not too sadly as I got a game art job) I got an art test, and then had to move (which I'm still kinda in the middle of) right after watching the DVD a couple of times, so I haven't had time to properly experiment with some of the ideas...however I will say the cloud brush is freakin sweet.
Looks really nice cheapy, but you do realize that you can not place a derivative work like that (as it is based on a capcom design) under the GPL and is thus incompatible with OpenArena?
Replies
Need to make him look more asian.
@foreverending
Thats damn sweet!
happy birthday hobo!
good that you learnt some stuffs on this character, and I wish you better success for you next one!
I take a break from my human character...
on the right, Stupimon N°2! Parrozard.. or something like that
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This is totally awesome and a welcome change from the usual type of model
Needs some major editing, but atleast the shape is there, limbs are detached for deformation, its going into half-life.
polycount gang have new member, tell him "Yay!" dudes=))))
1) The little whispy green rings are really cool, but they dont seem to be coming from anywhere. If there was some kind of emitting object on the little towers, it would make more sense. Like for example, if you just had one ring going around the very points of each column, it would make sense because there seems to be some kind of starting point. Even though it's fantasy and real physics mean nothing, it still needs to look like it makes sense in it's own context.
2: The part in the middle, the big tower, looks like it's going to fall over. Maybe widen out the base to a near-pyramid shape to make it look like it's really standing on something.
On top of that, I think your textures so far aren't really warranting two 512x512 maps. By looking at them, I would have guessed maybe 256.
Sorry for the long-winded crit. Keep going dude, I want to see where it goes. Good stuff.
http://www.jeremygritton.com/wip/wip.avi
encoded in divX
tinman;
Thanks for your comments - you're right, I will do another pass on the sculpt and try to make it better
Peace
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Love these guys, alot of character and enjoyment!
Shader Test
As usual the further along I get with a model the more unhappy I am with it. So I'm going to finish this off soon and start something else :P
trying to find inspiration to get back into painting. Barontieri's brushes definitely helped..
Tacit, your characters are full of personality as usual. Simply genius.
Well, im about done with this model, going to start texturing tomorrow, I want to go for a more realistic style, which will be hard because mewtwo is a pokemon...the furthest thing from reality. Will be a fun challenge though.
Awesome...Love the proportions.
@Enix
It´ll be interesting to see what you do with it.
Update on my Samurai:
Finished unwrapping and started skinning the hair.
Makkon. Slaught. cheers guys
Enyx, can't wait to see a "realistic style" on that! looks good so far!
Slaught, nice start, I think you can use a bit more contrast on his face tho.. at least on the lips
I didn't expect this little character would be this popular! ^^ thx guys
still need to clean some little areas, but it wont change a lot from that:
529 tri, 512px²
Nice Jaco! you mention quick sulpt, how long did it take?
Enyx, can't wait to see a "realistic style" on that! looks good so far!
Slaught, nice start, I think you can use a bit more contrast on his face tho.. at least on the lips
I didn't expect this little character would be this popular! ^^ thx guys
still need to clean some little areas, but it wont change a lot from that:
529 tri, 512px²
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nice! to make it even more hibrid it would be cool to transform the tail into an octopus thingie with those eyes and what not. pretty cool.
I got suckered also but my little cousins made me do it .
It was fun are you going to make his armor also?
This was done way back in 2003.
this is just the outside, there is also going to be extensive catacombs and tunnels underground for the player to play in.
and here is a quick markup that i made to convey my plans tot the team, it doesn't show nearly all the details i want in the level:
messin about with this guy some more:
The leaf brushes really help.
Great work tacit...will you texture him?
Why would he need tubing from his mouth to his guns?
.......................................................
My Soldier Chick, don't know about the big stain on the back...
Thinking of maby making her a weapon.
i've beta named him vapourware. so his power is he's all talk. hence the pipes from his mask to his guns. the limit is set at 5k tri's ( current comp at cgchat ). and i need to get a few more bits in there. hopefully the wrinkleness of the normal map and texture will add that interest to his sleeves
I think the guns are missing something. Right now they seem like pistol's with big silencers, and the tubes were really an afterthought. I think the guns need more mass, to make them look like they really do something. Also, the tubes could be thicker to imply that 'something' actually moves through them- right now it's almost like the guns are just tied to his face with a piece of wire.
.
Got my alpha´s working thx to Vig and Johnny.
Now that I know how to handle it expect serious overuse.
@Rooster
I love those boots!
It's actually fun practicing painting on here now!
Barontieri's brushes definitely helped..
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okkun, could u paste the url to those brushes plz?
Goddam arms.
Goro brushes
Cgtalk DSF brushes
Don't know if Okkun has the same brushes but maybe you can use them!
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Barontieri's brushes definitely helped..
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okkun, could u paste the url to those brushes plz?
[/ QUOTE ]
You guys should check out David Levy's Gnomon DVD (Speed Painting to Concept Art) He really goes deep into the advanced brush creation, in technical terms and theoretical ones. Definatly a huge inspirational DVD as well as educational. Sadly (although not too sadly as I got a game art job) I got an art test, and then had to move (which I'm still kinda in the middle of) right after watching the DVD a couple of times, so I haven't had time to properly experiment with some of the ideas...however I will say the cloud brush is freakin sweet.
i'll check that video out, Cthogua. if i can.
Goddam arms.
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Looks really nice cheapy, but you do realize that you can not place a derivative work like that (as it is based on a capcom design) under the GPL and is thus incompatible with OpenArena?
I did make the mesh from scratch however and could strip her to a bare base mesh, which could be GPL'd and useful.
Oh and sure go ahead, base meshes never hurt.