Bumped up the map size to about double what you guys last saw, since 'not enough area' was the most common complaint. Started laying out some weapons and pickups. May end up doing weapons lockers (think onslaught maps) for the weapon pickups just so I can give the players more weapons with the lesser amount of space this map actually offers. Probably will do the shock rifle, the chaingun, and maybe the rpg or goo-gun; that way the players have a good attack / knock back weapon, a good spray n pray, and a good trap weapon. What do you guys think? Will probably start whipping up a cube map or two tomorrow for the shaders, and look into the particle effects I want to add.
Might actually have this level done by the end of the week, if so, I may try to start on a second level idea I've come up with, but the detail I'd like to put into that one may keep it from getting done in time (nov 28th deadline for the contest).
cheers guys!
johnny - heehee good call, i'll definitely add one, maybe on a tiny superfluous robot arm and one for his evil cigarette holder. Sweet texturework btw!
keg - yeah he's somewhere between george peppard and donald rumsfield
thanks for the props and feedback all, some super work in this thread.
I did this when the actual thread was active but I didn't want to post till I had him rigged/posed... due to complications I probably wont so im just going to post this how it is.
(Great idea by the way, should have more of those going on!)
Oh and still amazing work going on in here, keep it up boys and girls!
:edit:
Forgive the terrible lighting haha. Oh and XSI has this weird thing where you can't see the bilinear texture till you render(and it seems to be hard to render.. why I don't know) so thats why its fuzzy, you can only see the pixels close up which makes me a sad panda (goes back to lurking )
Tossed a few color modifiers on the original cubemap, liked the results better than the wonky cube maps I was making. Added the weapons locker.. considering adding a secret teleport to a redeemer or ion cannon, but it's already 4 am and I need sleep.
Tried out the 'crush when encroach' idea JM, ended up causing more problems then it fixed.
Replies
Top work as always... there's been a drought of kite round these parts recently
Good stuff man. and the cool part is, I know the 3d will kick as much ass as the concept.
great concept kite.
Johny is a Spaniard, they all have hairy chests. :-)
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Correction, Johny is a Porto located in Spain and he got so much fur he dont even need shirts.
Kite: freakin cool!.
http://studioflaagan.com/files/DM-GearsofTime.ut2
Might actually have this level done by the end of the week, if so, I may try to start on a second level idea I've come up with, but the detail I'd like to put into that one may keep it from getting done in time (nov 28th deadline for the contest).
johnny - heehee good call, i'll definitely add one, maybe on a tiny superfluous robot arm and one for his evil cigarette holder. Sweet texturework btw!
keg - yeah he's somewhere between george peppard and donald rumsfield
thanks for the props and feedback all, some super work in this thread.
I mudboxed a head
Some comments and crits would be appreciated, I'm still fairly new with drawing/scultping human anatomy.
finish the boots and hair,and that will be nice.
- BoBo
(Great idea by the way, should have more of those going on!)
Oh and still amazing work going on in here, keep it up boys and girls!
:edit:
Forgive the terrible lighting haha. Oh and XSI has this weird thing where you can't see the bilinear texture till you render(and it seems to be hard to render.. why I don't know) so thats why its fuzzy, you can only see the pixels close up which makes me a sad panda (goes back to lurking )
Rota
Definately caries your style to 3d very well !
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not really game related but just finished this project for a friend.
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finished this thing around 3500 tri and 1024*512 map, and yeah my uv spacing sucks.
Rota
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iam in FUCKING LOVE with that thing ... lots of wasted uv space but ... DAMN !
Tried out the 'crush when encroach' idea JM, ended up causing more problems then it fixed.
http://studioflaagan.com/files/DM-GearsofTime.ut2
not really game related but just finished this project for a friend.
http://home.mn.rr.com/ihworkshop/wip8.jpg
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Nice, let's see the wires
Seriously, it looks damn good. Nice work.
For some reason, I keep hearing the intro the Pink Floyd's 'time' when I look at that.
Awesome work everyone. Whenever I need inspiration, this is where I go first
Spent about 6 hours on saturday... I need to get faster.. and smarter... and sexier... but whatevs...
1162 tris, diffuse + spec
Must, make, arms.
Been doodling a bit in Max.
- BoBo
http://studioflaagan.com/images/3d/pillarofeden/idea1.jpg
I'm still slowly making static meshes for my level, the texture is 512x512 but I just cropped out the unpainted area