Quick painting from yesterday...One of my uncles has Pancreatic cancer that has spread to a couple of places and things currently arn't looking to good for him. This piece was kind of inspired by his situation, and my thoughts about the frailty of our bodies versus the power of our minds.
Ok, if i keep updating this ill create a thread for it. I started modelling again after a couple of months, so i decided to do a small room just to get into it again.
Anyways, last image before i start another environment.
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nice enix. i think he needs softer shadows and more detail, but that's just my taste.
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i think it depends if he is going for a more cartoony look like mewtwo(sp?) was originally created in.
although my personal taste would also be more detail and more realistic shading.
Yea, I was originally going to go realistic, but I was clueless on how I would pull that off, so I stuck with the original cartoon design but added some semi realistic features. Anyway, I rigged it up, and got it ingame my favorite half-life mod, ESF. Heres a screen:
Well even though I had just finished UVing the whole thing I decided to rework the model, here's where I am right now with a lot more updates coming (its still rough in a lot of areas)
I'm only skinning the Quake 3 models that I totally hate! With themes I totally hate! WTF lol.
It's starting to grow on me, though. It's almost kinda... cute?
EDIT:
Here's some feedback on RobG's model:
Nice style, but I think her expression is pretty wide-eyed and freaky. I think it will look better if you make her pupils a bit larger and if you lower her upper eyelids so that they touch the top of the pupils. As for the mesh, I think you should bring out her forehead and eyebrow ridge slightly, make the eyesockets deeper and push back the jaw and mouth area a bit.
time to make a new ear though! i have been looking at your stuff and it seems you made an ear a long time ago and you use the same one on all your models.(i could be wrong) i know they are a pain in ass to model, and its just a stupid ear, but it seems a little flat and not quite up to par with the rest of you modeling.. so when your not banging heather, or being such a cool guy model a new one..
Some contract work.
It's Clint Eastwood, more specifically, his character from the Dollars trilogy. At least I think that's what they're called, I'm not a western buff.
time to make a new ear though! i have been looking at your stuff and it seems you made an ear a long time ago and you use the same one on all your models.(i could be wrong) i know they are a pain in ass to model, and its just a stupid ear, but it seems a little flat and not quite up to par with the rest of you modeling.. so when your not banging heather, or being such a cool guy model a new one..
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Hah I didnt notice that, I do the exact same thing, theyre fairly complex to model and nobody even notices the ears
ha! I do! your probably right.. but i swear for some reason its one of the first thing i look at..its probably some repressed childhood memory or something..
Anyway, the plan is to make a lowpoly scene of a spaceport. Ah, you know - ships, cranes, boxes and more boxes!
Nevermind the grey box, it's just a placeholder. I left out the engines at the sides, didn't fit.
Anyway, I have a problem with the texture, when I try to move the model or rotate it, the texture goes nuts and starts to jump around the model. Any ideas?
Click the "Perspective" in the viewport and select texture distortion. done
For some reason your model and concept looks so great but it's so simple... I love it
ha! I do! your probably right.. but i swear for some reason its one of the first thing i look at..its probably some repressed childhood memory or something..
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have you investigated the possibility of having an ear fetish ?
Replies
EQ says: TIME PARADOX
Anyways, last image before i start another environment.
nice enix. i think he needs softer shadows and more detail, but that's just my taste.
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i think it depends if he is going for a more cartoony look like mewtwo(sp?) was originally created in.
although my personal taste would also be more detail and more realistic shading.
Seriously.
Just goofing around with texturing her lower half,
looks pretty good.
.
Various zbrush parts:
not easy for me
Ren G, cool head.
Jaco Progress is looking promising.
And RG, that's a neat unusual style of texturing I like how it works.
What's work without rework anyway, right?
Nice work Foreverendering, cool style to the render too.
Just about ready for mudbox I think
It's starting to grow on me, though. It's almost kinda... cute?
EDIT:
Here's some feedback on RobG's model:
Nice style, but I think her expression is pretty wide-eyed and freaky. I think it will look better if you make her pupils a bit larger and if you lower her upper eyelids so that they touch the top of the pupils. As for the mesh, I think you should bring out her forehead and eyebrow ridge slightly, make the eyesockets deeper and push back the jaw and mouth area a bit.
Paintover:
time to make a new ear though! i have been looking at your stuff and it seems you made an ear a long time ago and you use the same one on all your models.(i could be wrong) i know they are a pain in ass to model, and its just a stupid ear, but it seems a little flat and not quite up to par with the rest of you modeling.. so when your not banging heather, or being such a cool guy model a new one..
It's Clint Eastwood, more specifically, his character from the Dollars trilogy. At least I think that's what they're called, I'm not a western buff.
Daz, freaking awesome per usual..
time to make a new ear though! i have been looking at your stuff and it seems you made an ear a long time ago and you use the same one on all your models.(i could be wrong) i know they are a pain in ass to model, and its just a stupid ear, but it seems a little flat and not quite up to par with the rest of you modeling.. so when your not banging heather, or being such a cool guy model a new one..
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Hah I didnt notice that, I do the exact same thing, theyre fairly complex to model and nobody even notices the ears
Daz is my hero great likeness
and nobody even notices the ears
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ha! I do! your probably right.. but i swear for some reason its one of the first thing i look at..its probably some repressed childhood memory or something..
Click it!
Anyway, the plan is to make a lowpoly scene of a spaceport. Ah, you know - ships, cranes, boxes and more boxes!
Nevermind the grey box, it's just a placeholder. I left out the engines at the sides, didn't fit.
Anyway, I have a problem with the texture, when I try to move the model or rotate it, the texture goes nuts and starts to jump around the model. Any ideas?
For some reason your model and concept looks so great but it's so simple... I love it
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and nobody even notices the ears
[/ QUOTE ]
ha! I do! your probably right.. but i swear for some reason its one of the first thing i look at..its probably some repressed childhood memory or something..
[/ QUOTE ]
have you investigated the possibility of having an ear fetish ?
a basic human form I made during this weekend (I'm a slow modeller )
here are the wires:
......a basic human form I made during this weekend (I'm a slow modeller )....
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You are NOT only one ; me too .