whoa EQ comin along nicely! holds up well from 3/4 , i do think the profile could use some work, some suggestions, just based on facial anatomy, take what you want from them. my paint over is to the left and what i changed is to the right, feel free to overlay ontop of your because some of the changes are very minor. i usually dont have time to give full blow crits so i just say cool or lame, but today i have some free time.
the eye
if the eye is a sphere(or close to it) then only about 1/3 or less depending on race is ever really exposed from the side, your lids seem to expose almost to the halfway point, if you look at some profiles not too much is seen and some cases hardly any at all.
the ear
you seem to be missing the antitragus, there is usually a dipdown following and that comes up to form the tragus, right now your antitragus and tragus seems to merge into one flat shape across the base of the external audatory meatus.
under eye
there is a convergence of muscles here across the top of line starting at the inner socket. its where the orbital part of the orbicularis oculi meets the levator labii, now on males this line often continues down the path i drew out a little further, on females its not so prevelent unless they are jucin' what it does is create a crease and two skin/fat packs, one under the eye and one that is the main meet of the cheek they have names but i forget.
the nostrils.
here often times it looks as though the cheek is kissing the nostril from the side, but its kind of an optical illusion cause what creates this shape is not right next to the nostril it is the apex of cheek that is about a finger or two width from the nostril, it comes out a bit and makes a little butt on the face from the side.
mouth corner
i just drew a few lines for reference, one comes out of the anus of the face butt down the side and this is where smile lines usually form, and the other runs with the corner of the mouth. now, in between these two lines, (and sometimes its barley noticeable but its usually always there) there is another little little skin pack that is created by the wide range of movement of the mouth. the corners have a huge range of movement and this little pack also gets kind of tucked into the mouth a little bit when you smile, this is also what creates dimples, infact people that have dimples usually have much more noticable skin packs here. and you can really feel it at work if you pinch the corners of your mouth, (trying to get the skin pack) and smile, and do various other things with your mouth while holding them, they change shape alot when doing different gestures.
thats all i got.
good job your stuff gets better and better. keep it up.
'nuf workin on it for one night. Figure a handful more gears here and there, gotta move the clock and pendulum back a bit (which means scaling up the world box first). Particle effect work needs to be tweaked (especially on the pendulum). Need to start looking into a shader or two or three for the gears / clock pieces. Please feel free to grab the level file and play around with it some. Keep in mind this isn't going to be a huge battle field; current gravity settings aren't set in stone; weapon suggestions for the level...?
Thanks guys. hehe yeah , I was definately looking at a lot of awesome stuff from warhammer online. polycount is just below 4500 tris if i recall. Ill post some more views in my WIP.
Man, lots of awesome mudbox stuff going on. Gotta get back on that horse myself. Love that little guy Kaki. I saw your thread, and im looking forward to seeing what you put out next
Johny: Great, nice to see u pay more atention texturing the nose with this one finished him, ah! "a barbicha" could use the same level of quality of the rest, that is just what i can add, Top Top quality work!
vitor: YAY! Though eating them caused some harm to my monitor...The model is looking great, don't forget that characteristic wart thing between his eyes
[ QUOTE ]
I've been getting away from the computer lately, more traditional art stuff.
Little guy from tonight. It's about 8 inches wide, acrylic on cardboard.
I call it "Kill Your Children"
[/ QUOTE ]
That really is awesomeness! I demand you redo this as a wallpaper for 1280x1024 immediatly, or the orphans in my basement wont be fed for 2 more days!
I think the muscles are to defined for a fat guy like he is unless working out with his arms and drinking alot beer
No seriously, I feel he needs more fat, creasing greasy fat on his body, sumotakling down your teachers to the dusty ground they belong.
His biceps is very sharp, also in the way it flows into the body and the other muscle leading towards the hand needs a bit more volume imho.
Cool base, maybe you've gone into some details a bit to quick, the speedo also maybe needs some pinching tightness around the butt.
Keep up the good work man, I remember spending alot of time after school ... keeping sane
Replies
for steve and ian
http://riviera.heaven.nexusirc.at/warby/wip/sky_01.jpg
http://riviera.heaven.nexusirc.at/warby/wip/sky_02.jpg
http://riviera.heaven.nexusirc.at/warby/wip/sky_03.jpg
http://riviera.heaven.nexusirc.at/warby/wip/sky_04.jpg
http://riviera.heaven.nexusirc.at/warby/wip/sky_05.jpg
http://riviera.heaven.nexusirc.at/warby/wip/sky_06.jpg
everything above the horizon (2d) by hesso everything below (3d) by me ^^
A box of cookies for the first to guess =o Still loads to fix so don't get disapointed if you can't :f
warby - cool work , makes me dreaming about my next hollidays.
Vitor: Russel Crowe? Do I get the cookies?
they're my cookies goddamnit!!
Not done yet but he's getting there
[img]http://kakikukeko.free.fr/halloween 6.jpg[/img]
I'm done with this one, even though not really satisfied with the tray...
http://studioflaagan.com/images/3d/gearsoftime/pendulumparticle.mov
I like how the chromish shader looks, but I still plan on making a tarnished bronze / copperish shader for the final material.
----
Im still working on my soldier chick.
Got some tweaking left to do.
Here's the update:
Sorry if the GIF is too large.
the eye
if the eye is a sphere(or close to it) then only about 1/3 or less depending on race is ever really exposed from the side, your lids seem to expose almost to the halfway point, if you look at some profiles not too much is seen and some cases hardly any at all.
the ear
you seem to be missing the antitragus, there is usually a dipdown following and that comes up to form the tragus, right now your antitragus and tragus seems to merge into one flat shape across the base of the external audatory meatus.
under eye
there is a convergence of muscles here across the top of line starting at the inner socket. its where the orbital part of the orbicularis oculi meets the levator labii, now on males this line often continues down the path i drew out a little further, on females its not so prevelent unless they are jucin' what it does is create a crease and two skin/fat packs, one under the eye and one that is the main meet of the cheek they have names but i forget.
the nostrils.
here often times it looks as though the cheek is kissing the nostril from the side, but its kind of an optical illusion cause what creates this shape is not right next to the nostril it is the apex of cheek that is about a finger or two width from the nostril, it comes out a bit and makes a little butt on the face from the side.
mouth corner
i just drew a few lines for reference, one comes out of the anus of the face butt down the side and this is where smile lines usually form, and the other runs with the corner of the mouth. now, in between these two lines, (and sometimes its barley noticeable but its usually always there) there is another little little skin pack that is created by the wide range of movement of the mouth. the corners have a huge range of movement and this little pack also gets kind of tucked into the mouth a little bit when you smile, this is also what creates dimples, infact people that have dimples usually have much more noticable skin packs here. and you can really feel it at work if you pinch the corners of your mouth, (trying to get the skin pack) and smile, and do various other things with your mouth while holding them, they change shape alot when doing different gestures.
thats all i got.
good job your stuff gets better and better. keep it up.
Current screenshot:
Current movie:
http://studioflaagan.com/images/3d/gearsoftime/gearsoftime_wip2.mov
Current level: (feel free to grab it and take a look, this url will be the permanent home of the level file)
http://studioflaagan.com/files/DM-GearsofTime.ut2
'nuf workin on it for one night. Figure a handful more gears here and there, gotta move the clock and pendulum back a bit (which means scaling up the world box first). Particle effect work needs to be tweaked (especially on the pendulum). Need to start looking into a shader or two or three for the gears / clock pieces. Please feel free to grab the level file and play around with it some. Keep in mind this isn't going to be a huge battle field; current gravity settings aren't set in stone; weapon suggestions for the level...?
and very good crit from arsh.. I'll just add that the ear is a little bit to big.. usually it's the same height as the nose...
[/ QUOTE ]
i don't like the wrinkles going straight down his forehead and cheeks. other than that and the nose area needing work i like it.
Man, lots of awesome mudbox stuff going on. Gotta get back on that horse myself. Love that little guy Kaki. I saw your thread, and im looking forward to seeing what you put out next
really nice
Now an update on it; unfortunatly very few time to work on it each day; idiot WoW-aholics brothers...
Just trying to fix the basic stuff before run for higher levels...
A quick Silo 2 doodle.
I'm a bit of a noob with 3D but i thought i might post anyway .
Something i'm working on atm, head about 380 polys, 512x512 texture.
Little guy from tonight. It's about 8 inches wide, acrylic on cardboard.
I call it "Kill Your Children"
another baldie sketch for the thread. dusted MB off again just to make sure i still knew how. 3 or 4 hrs
RobG: nice use of colors
Slum: Thats so cool!
rooster
mel gibson!
really nice
[/ QUOTE ]
.... what about Sean Penn ?
Nice sculpt ChaosEidolon!
Im from Potch, born in Pretoria, but ive been living in the sates for a while now.
nice to see another South African here! oh, and thanks
http://studioflaagan.com/temp/smallbeam.mov
EDIT: Um, must've missed a page... I was referring to the "Kill your children" picture.
ChaosEidolon: Ja, ek is 'n boer I'm from Durban. Good to hear that I'm not the only one. We will concur polycount one foreigner at a time!
I've been getting away from the computer lately, more traditional art stuff.
Little guy from tonight. It's about 8 inches wide, acrylic on cardboard.
I call it "Kill Your Children"
[/ QUOTE ]
That really is awesomeness! I demand you redo this as a wallpaper for 1280x1024 immediatly, or the orphans in my basement wont be fed for 2 more days!
Not really sure if I want to go with this head or not.
lots of work to do and then all this in 3d -.-
however here is my first test with displacement and way too heavy SSS
earthwormosaur xD
http://polyphobia.de/nonpublic/muddles/para.avi
I think the muscles are to defined for a fat guy like he is unless working out with his arms and drinking alot beer
No seriously, I feel he needs more fat, creasing greasy fat on his body, sumotakling down your teachers to the dusty ground they belong.
His biceps is very sharp, also in the way it flows into the body and the other muscle leading towards the hand needs a bit more volume imho.
Cool base, maybe you've gone into some details a bit to quick, the speedo also maybe needs some pinching tightness around the butt.
Keep up the good work man, I remember spending alot of time after school ... keeping sane