Ruz, Shep: Thanks guys. Its nice to go back and actually model something by hand after doing lots of sculpts in mudbox, you learn alot of what shapes look good and forms from that stuff but its always hard to get get such fine control over a mesh like when poly modeling.... mmmmm
Shep: Yeah i noticed she has a bit of a double fold going on there, tweaked that a bit. I'll post a new shot when i model some ears for her
Ruz: I might texture this one day if it gets that far, its more just for fun not really as something i'm doing to finish. Thats what my job is for
I just put together a little viewer for some of my work. The most recent model is the first model I've made for a new project I'm working on and looking for help with. Please check my thread in the Requests section if you're interested; thanks!
that second shot warby, looks SWEET! I thought the perspective of the circles looked off in your previous pimp but when viewed from that angle it works fine.. only thing I notice is the arch above the door looks a bit different to the rest of the stonework, could maybe use a little contrast/hue tweak?
so much good work;
warby,cool lighting on those environments!
squirellyjones, nice test;
Neox, so cool! good job! can't wait to see more..
did'nt really wanna post after that..
got an interview tomorrow at company id rather like to work at, they said bring any art theyd be interested in, since theres no 2d work on my site, and all the stuff i have is a bit messy, i thought id do some.
i fell in love with the poly-lasso tool while i painted this.
a couple of slightly wonky bits but im pretty pleased with it.
almighty. glad to see they finally got a model importer for oblivion. After i released my texture packs i was planning on doing some modeling for a mod too... however they didn't have an importer/exporter for oblivion at the time. Now i am just too busy with my own game though...
alwell i guess, i got bored with oblivion fast, it jst lacks the diversity in the mythical world that morrowind had.
Reasonable progress on the head worth showing. Been busy lately, so not much time for this guy until my work is done.
All Sub-D, no displacement yet, done in Silo Beta.
Did this awhile back for him too, just to do some mechanical modeling, and I'd never done a hi-res weapon before.
I would suggest vitor, not going so extreme on the muscles of the face. try a litle more subtle. its kind of getting there, but needs a that little extra degree of realism
check these out for reference http://www.antropus.com/
Wow! those are some excellent pieces. kakikukeko: very textures and character overall.
SEKNeox: Thats looking really solid, looking forwards to seeing the finished result.
Following Ruz suggestions to go a bit more realistic (the aim on that last one wasn't the perfect realism as you had noticed, but i clearly had to move from that "style") here is a new one; still its hard to get rid of overdone look...
Replies
http://dferreira.planetaclix.pt
if the intention was to get a job it would require a re-selection of works, a resum
Shep: Yeah i noticed she has a bit of a double fold going on there, tweaked that a bit. I'll post a new shot when i model some ears for her
Ruz: I might texture this one day if it gets that far, its more just for fun not really as something i'm doing to finish. Thats what my job is for
last time vrad crashed during the hdr so this is how i actualy wanted to pimp this !
Ian Snyder's Work
Here's a cart I made as part of an art test:
bit more
Looks hot Squirrely.
and a wireframe
http://nonpublic.gamereplays.de/wip/neox/boy01/wire02.jpg
and a rough concept
http://nonpublic.gamereplays.de/scribbles/neox/boy_sketch.jpg
http://nonpublic.gamereplays.de/scribbles/neox/boy_sketch2.jpg
still quite a lot of work to do, but the basics are done
heres some random stuff from me...done it about 2 days ago blablabla...
EDIT : shiot i cant upload images anywhere...
warby,cool lighting on those environments!
squirellyjones, nice test;
Neox, so cool! good job! can't wait to see more..
did'nt really wanna post after that..
got an interview tomorrow at company id rather like to work at, they said bring any art theyd be interested in, since theres no 2d work on my site, and all the stuff i have is a bit messy, i thought id do some.
i fell in love with the poly-lasso tool while i painted this.
a couple of slightly wonky bits but im pretty pleased with it.
Shep: sweet man, That looks really nice. Hope the interview goes well. good luck!
alwell i guess, i got bored with oblivion fast, it jst lacks the diversity in the mythical world that morrowind had.
ultra cliche stuff for the win.
here is a little something i'm workin on in my freetime
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You keep getting better and better neox, it looks great.
@kakikukeko : That's SO funny, I love this dude. Awesome
Reasonable progress on the head worth showing. Been busy lately, so not much time for this guy until my work is done.
All Sub-D, no displacement yet, done in Silo Beta.
Did this awhile back for him too, just to do some mechanical modeling, and I'd never done a hi-res weapon before.
another boring head
...bored as hell so thought to improve some semi-old model...
check these out for reference
http://www.antropus.com/
this thing has it's own thread now so if you feel like giving some advice, please do
Female Anatomy WIP
EDIT : kinda got influenced by b1ll on the proportions ...and the sombrero !
Vitor: that's pretty cool man!
Johny, cool, but I really thought the short legs was a camera angle problem; doesnt look natural at all..
ok, I think I'm done with it this time ^^ :
pseudo, great work too, waiting to see him finished!
ok here is my latest step from yesterday night, i'm working top down right now, hoping to get the texture done by friday
Id love to animate that dude
really nice work
SEKNeox: Thats looking really solid, looking forwards to seeing the finished result.
Current project:
kak, I love it
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ahahahahah, best line ever.
mm roast duck
[EDIT]: some last updates for today study time...
His eyes are a bit far apart maybe.