just startin on an idea i had for a combine (hl2) turret.. the base and pivoting arm are being changed to fit the style better, but you can get a general idea for how it goes together from those bits. http://studioflaagan.com/images/3d/combine/turret_wip1.jpg
updated, and included some notes since noone i showed it to could figure out how it operated
still have to add a few details to the gun, and then add the legs. considering taking a large chunk out of that middle section since the thing's supposed to be powered by a generator, but keep that section as a 'battery pack' if there isnt a generator around; just keep enough to house the power inverter that feeds the gun and the mechanics necessary to rotate the arm. http://studioflaagan.com/images/3d/combine/turret_wip3.jpg
updated again...
legs are still wip, needs a misc item on the gun/light, darker object is the 'battery pack', cut a little "fat" from the center body and moved the arm closer in... http://studioflaagan.com/images/3d/combine/turret_wip4.jpg
Damn, just noticed Sectaurs made mushrooms. Well, I did too (had no idea he'd made'em at the time though..). Anyhow, some random crap I've churned out recently:
I really need to ditch that little foliage model. It's so old and fugly.
I got a lil football action goin on here, starting with the shoudlerpads, making myself Nfl street style. Why, you ask? Just something I wanted to do for a while now. The logo Is from the Junior college I play football at, Njcaa Street, Comin at Ya! http://quaggs.homestead.com/files/Street2.jpg
Nice stuff, Noel. Are those shrooms in the middle there, black truffles? Sure do look like it. Tasty lil bits they are, albeit expensive. Around $60 per ounce
And no people, Black Truffles are not psychedelic....
One last render, for the site update and some hl2 fansites.
Rigged and ingame finally thanks to some awesome assistance. Thinking about importing it into Zbrush and redoing the skin, but probably won't happend until later down the road.
Thanks Ewooz, it's just a quick test, I will detail it and give it proper bump/diffuse/spec maps later. I just installed the trial version this morning. This was the first thing I checked out, and it works! Gonna have a look at some of the other new features now
Ooh! Now when you toggle NURMS subdivision and put Isoline display on, you can actually edit the control mesh verts in the wireframe of the smoothed version! No more silly big orange cage around everything!
More detailed? Nah, it's 2000 tris, it matches the concept, so I'm just gonna leave it there. Any extra detail would be textured on, it's a 512x512 map... maybe I'll texture it quickly tomorrow.
Looking good, can't wait to see it textured. I'm also curious how you handled setting up the geometry where the arms meet the body. I did a remake of the HoundEye from HL awhile back and couldn't figure out how to set up the geometry so it didn't deform horribly.
Can you get a shot looking at the little Q T's belly?
This was my first project I did after finishing an illustrator course. I failed my last interview cos my skills were rubbish and was determined that it wouldnt be the cause of another failed interview.
Replies
Equinoxx nice!
Finally I took the time to finish _Shimmer's fighter from the head thread.
V. early work in progress on a new ZBrush character. 10 points to anyone who can guess the literary character he's supposed to be.
Great work guys, love your doodle killing! Maybe drop me a line if you find the time?
http://studioflaagan.com/images/3d/combine/turret_wip1.jpg
updated, and included some notes since noone i showed it to could figure out how it operated
still have to add a few details to the gun, and then add the legs. considering taking a large chunk out of that middle section since the thing's supposed to be powered by a generator, but keep that section as a 'battery pack' if there isnt a generator around; just keep enough to house the power inverter that feeds the gun and the mechanics necessary to rotate the arm.
http://studioflaagan.com/images/3d/combine/turret_wip3.jpg
updated again...
legs are still wip, needs a misc item on the gun/light, darker object is the 'battery pack', cut a little "fat" from the center body and moved the arm closer in...
http://studioflaagan.com/images/3d/combine/turret_wip4.jpg
Vitor>I dig that head!
I'm practicing z-spheres, lol. More to come...
I really need to ditch that little foliage model. It's so old and fugly.
http://quaggs.homestead.com/files/Street2.jpg
And no people, Black Truffles are not psychedelic....
On another note, I really hate mushrooms. Can't stand the way they look in food, they're gross! *shudders*
One last render, for the site update and some hl2 fansites.
Rigged and ingame finally thanks to some awesome assistance. Thinking about importing it into Zbrush and redoing the skin, but probably won't happend until later down the road.
I'LL CUT YA, BITCH!
While I wait for Max, punishing myself with Blender and some old textures.
Ooh! Now when you toggle NURMS subdivision and put Isoline display on, you can actually edit the control mesh verts in the wireframe of the smoothed version! No more silly big orange cage around everything!
MoP: and what might be that model you're working on there, hmm?
happy easter folks!
Spent about 2 hours tonight modelling this. Concept by Bjorn Hurri, who did his full-colour ortho sheets in about an hour.
Can you get a shot looking at the little Q T's belly?
Cool hands n30g3n3s1s, what are they for? Looks like good normalmaps to me
The original image by Allan McDonald can be found here: http://www.gfxartist.com/features/tutorials/7734
No ears just yet - he`ll get an old army helmet anyway.
Here is a 4view of the head in normal (lowpoly) condition.
crosspost indeed, but no one wants to crit it