Cheapy: You also said last time would be the last time and the time before that and the time before... I may be making nothing but anime chicks (with the occassional realistic one thrown in) but at least they're different anime chicks. You're making Firebrand, another gargoyle, Firebrand, Firebrand, another gargoyle, Firebrand. Sheesh, you've already perfected him, do something else for a few years, then come back and see the improvements.
Even if Cheap is making the same thing you shouldn't be knocking him for it. It's still showing his improvement over the years, and I think his newest is shaping up quite nicely and definetly his best yet...
ironbear: It might be the perspective... but her head shape looks strange. The original drawing/concept may be like that... but I'd really consider changing it. It has such an awkward shape to how the forehead area protrudes like it does. You may also want to consider adding shapes and curves to her overall silhouette. Just to make her read more femenine, I suppose.
I'd personally scale back the volume of the upper torso/shoulders and put some time into shaping the pelvis/lower body some more.
ironbear, is it gonan be a normal map for the low poly model? I think there are some things along her spine, and imo i think you dont have a lot of detail, its all just smooth, and not in the proper way for this to be
Thanks Soul, really really appreciate the help
I scaled her torso back a little and added curves to her legs and waist a bit.
Jerome I just used the original low poly to make the new model. I'm planning to pose her and see if I could get her made into a sculpture using rapid prototyping ala 3d Art to Part.
in the words of Kip Dynamite "Now thats what i'm talkin about"
Its looking good, but the feet look a little funny, it might just be the perspective view. and are you talking about a physical sculpture being made? Cause that'd be sweet!
that company's not more than a few miles from me... and i've yet to have them make something for myself...
however..
while i was QA for Urbz over at EA, i saw that one of the character artists had 3darttopart make up some of the character models he'd made... very cool stuff!
so, you could actually make your OWN action figures, provided you piece them together? cause then i'd have to make a haohmaru model and then make the ultimate action figure!
While 'serk fixes the bugs and optimizes, I'm still doing this... I've pretty much finished with this hallway apart from a couple of decals i'll place around it. And the doors obviously, are not done. Its taking me forever because i just dont have as much time any more
EDIT: That blue light near the pipes is a fan, so it rotates casting shadows on the pipes. The two red lights (One on the ceiling, one on the broken panel) are broke red lights that stutter brightness.
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MK23 Socom Normal Mapped. 2*512 for standard Mk23, 1*256 each for silencer and laser.
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Are you THE short_fuse, famed of the CS community, if you are, I'm still using your MP5. By the way that Mk23 looks awesome, specially that HK supressor. Good to see you working on some new stuff.
Looks good MoP, only suggestion would be that the tendons on the top of the hand are too pronounced as they go into the fingers, and as they go back toward the wrist, they go a bit too far. Unless your hand is really flexing, they usually fade away sooner and are less pronounced.
Yeah, you're right, it's mainly the middle finger I've got that a bit wrong on - although if I hold my hand in that position, it's pretty damn close ... then again, I'm pretty thin
I'll tone the tendons down a little at some point.
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Are you THE short_fuse, famed of the CS community, if you are, I'm still using your MP5. By the way that Mk23 looks awesome, specially that HK supressor. Good to see you working on some new stuff.
[/ QUOTE ]
Yeah thats me. Cant believe that Mp5 is still going strong i made that thing years ago. I stopped making custom models awhile back after i got a job in 3d not much time anymore.
The idea for this is it's one of those models used for in engine cut scenes. If you look at games like final fantasy for PS2 you can see 3 (I think) defferent models of each character used in defferent situations. I want to do something PS3 or Xbox360 in detail, and give him enough detail that you can easily see his different facial expressions and whatnot. Problem is I don't have much to go by in terms of how detailed I can get. The only thing I really have to go off of for cut scenes is the FF7 tech demo from E3. Anywho, the detail on this will likely double, anyone see anything wrong with the model that would cause problems later on.
Replies
@aesir: lol, make him more evil (tweak the eyes)
And yea damien, POST MORE STUFF.
Hope I can finish him before fall semester.
Citizens I'm taking this thread back to lowpoly. Practice model for the 128 thread on CGchat. Specs are 128 all the way.
Ooh - and the bike.
im finishing the sword, then i must sharpen a bit whole texture, then specular and another guy
Love the head and the glasses
908 TRIANALS.
EQ, shaping up nicely too!
the reason of the redux is obvious enough is it not
More junk from the junkman.
current progress is under 2k tris for the cgchat comp..
The eyes look a bit to small and pinched but still, awsome job there
I'd personally scale back the volume of the upper torso/shoulders and put some time into shaping the pelvis/lower body some more.
Thanks Soul, really really appreciate the help
I scaled her torso back a little and added curves to her legs and waist a bit.
Jerome I just used the original low poly to make the new model. I'm planning to pose her and see if I could get her made into a sculpture using rapid prototyping ala 3d Art to Part.
Its looking good, but the feet look a little funny, it might just be the perspective view. and are you talking about a physical sculpture being made? Cause that'd be sweet!
You can bring your 3d models to life!
however..
while i was QA for Urbz over at EA, i saw that one of the character artists had 3darttopart make up some of the character models he'd made... very cool stuff!
EDIT: That blue light near the pipes is a fan, so it rotates casting shadows on the pipes. The two red lights (One on the ceiling, one on the broken panel) are broke red lights that stutter brightness.
MK23 Socom Normal Mapped. 2*512 for standard Mk23, 1*256 each for silencer and laser.
[/ QUOTE ]
Are you THE short_fuse, famed of the CS community, if you are, I'm still using your MP5. By the way that Mk23 looks awesome, specially that HK supressor. Good to see you working on some new stuff.
http://www.spearmint.pwp.blueyonder.co.uk/hand1.jpg
[/ QUOTE ]MoP, have you been stealing people's hands lately?!?
[ QUOTE ]
http://www.3darttopart.com
You can bring your 3d models to life!
[/ QUOTE ]Man, I'd gladly pay to have a KnightSaber standing on my desk..
I'll tone the tendons down a little at some point.
and for our next big contest some runner up prizes should be statues of their entry!
Are you THE short_fuse, famed of the CS community, if you are, I'm still using your MP5. By the way that Mk23 looks awesome, specially that HK supressor. Good to see you working on some new stuff.
[/ QUOTE ]
Yeah thats me. Cant believe that Mp5 is still going strong i made that thing years ago. I stopped making custom models awhile back after i got a job in 3d not much time anymore.
Really great work!
Everything after that was done in ZBrush (subdivided 5 times).
Jerome: Glad you like it
The idea for this is it's one of those models used for in engine cut scenes. If you look at games like final fantasy for PS2 you can see 3 (I think) defferent models of each character used in defferent situations. I want to do something PS3 or Xbox360 in detail, and give him enough detail that you can easily see his different facial expressions and whatnot. Problem is I don't have much to go by in terms of how detailed I can get. The only thing I really have to go off of for cut scenes is the FF7 tech demo from E3. Anywho, the detail on this will likely double, anyone see anything wrong with the model that would cause problems later on.