Sculpting anatomy is genuinely some of the most difficult and boring work I've ever done. Human bodies are highly specific and there is little room for creativity, more so when making base meshes. However, the dopamine rush of learning how elbows - a blind spot of mine, are put together, makes it all worth it.
My wife was telling me how kpop demon hunters was a good movie and how I should use the characters there as reference, so I watched it and now all the males are going to look like Jinu. I think the male lips regressed but I'll fix that next week.
It feels like I've been at this for months now, painstakingly studying and pushing verts one milimeter at a time for hours on end after work. But I'm not getting uncanny valley vibes from looking at my sculpts anymore. I think I'm starting to form those neuron connections, and really starting to understand why a face looks the way it does. About fucking time
Sometimes it feels like no progress is being made, but I thought it'd be interesting to make a gif of progress made over the span of a year with human faces. The older work is genuine nightmare fuel, though it's interesting to see how my brain perceived; it saw but it never understood. Maybe another month of this before I get something acceptable. Special thanks to Rusty & Vineet for hammering in the advice that the eyeballs were way too big lol
I've noticed something after working on faces. I pay more attention to people's faces now. The smile lines, folds of the eyelids, facial ratios & proportions, how their faces animate while they're talking, the way lips curl to express disgust or pull at the corners to express joy. It sounds like some genuine reptilian-humanoid behaviour but I'm definitely observing way more than I did before.
It's great to see the progression! I didn't realize how elongated and bug-like your faces were until you started tweaking them. They look so serious now!
More refining. Feels like I didn't get a lot done this week, I spent too much time on my pacifist playthrough of Elden Ring. Will slack less next week.
I think I've refined these models more than I've refined spice melange in Dune: Awakening at this point but I'm constantly seeing areas to improve or fix
I made some less terrible placeholder hair for the female basemesh, more face ratio/proportion tweaks, smoothed out some areas. Probably pretty close to being able to start adding in finer detail like skin creases and wrinkles on the female mesh, male mesh still needs face work.
Ooh, that's quite inspiring progression. Doesn't the crotch and inner thigh area seem a little strange on the female model, though? With that strong line there, it makes it look, to me at least, like the pectineus is tensed up, which seems a bit strange on a static model. Plus, the fat pads usually cover that, I think. Also, the wrists on both genders seem very thin.
The faces look really good, though. They're quite appealing.
I think I'm starting to see diminishing returns, and as a player I think these models achieve a level of detail and accuracy that is sufficient for a quintuple A (AAAAA) 3rd person video game. I'll be switching gears now to work on the wrinkles, fine lines, pores, pimples, and paint.
Skin detail, fixed lips, added smile lines. Frames 2&3 are with a shiny matcap to highlight changes better. Hopefully we can start with baking next week.
As a game developer and big proponent of the phrase "DEI or die", I've been upgrading the sheer gooner power of the moneybags and shilling satchels of the human basemeshes.
I take one for the team and channel my inner gay to ensure the male mesh is just as lustful as the female. Bowls of fruit are simply no match for the raw, unbridled kamasutra-esque energy that I put out on display before the general public. Cheers
As a game developer and big proponent of the phrase "DEI or die", I've been upgrading the sheer gooner power of the moneybags and shilling satchels of the human basemeshes.
I feel like this sentence should go down in Polycount history
And those are some nice looking genitals, mazel tov
I can only applaud and support your quest for making both models as lustful and accurate as possible. I feel as proud looking at this than when they added ballsack physic in baldur's gate.
I photoshoped some adjusments I would personally make to the bits.
good advice, thanks melomad xD I actually had BG3's character editor running while putting on the finishing touches. Tried to do the helicopter first thing, but it didn't work since characters only rotate on an axis with no up or down
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Thanks Rima!
Have a great week!
Have a great week!
I take one for the team and channel my inner gay to ensure the male mesh is just as lustful as the female. Bowls of fruit are simply no match for the raw, unbridled kamasutra-esque energy that I put out on display before the general public. Cheers
Have a great week!
And those are some nice looking genitals, mazel tov
I actually had BG3's character editor running while putting on the finishing touches. Tried to do the helicopter first thing, but it didn't work since characters only rotate on an axis with no up or down