A lot of last week was prep work for sculpting; made better lowpolys for subdiv sculpting (faulds & tassets, rerebraces, vambraces, gauntlets). Minor polypaint work to remove some of the most messy parts of paint. Adjusted waist proportions to accommodate the underlying pourpoint, as well as to allow cuirasses to procgen sans faulds, or vice versa. I also started prototyping emblems loosely based on Japanese 'mon' (紋) to represent the various factions & houses in Project Nova.
Arms seem to be in a pretty good place for now, still needs work though. Cuirass & leg armour next. Feels like I didn't get a lot done, but gauntlets can be time intensive.
My entire weekend was utterly devoured by the release of PoE2! I managed to get a bit of work done on Project Nova however. WIP of the Abyssal race compatible armour. In Destiny 2, Titans get a powerful boosted jump, Warlocks get a maneuverable glide, and Hunters can get a triple jump. Similarly, each race (species, rather) in Project Nova will have their own movement abilities, tied to whatever is on their backs.
It's the last Wednesday of the 2024, so here is the second annual progress log for Project Nova, as well as this week's update. I hope you're all having a wonderful xmas/holiday, and/or happy new year! If not, well that's life for ya, innit.
- Male & female highpolys & lowpolys.
- Exploration into animations, basic walk cycle for human basemesh, will likely switch to a different software other than Modo for anims.
Overall, progress is steady and I remain committed.
For this week's update I did more work on the human jetpacks, am redesigning the vampire helmet, and am overhauling the infested race to better fit the vision in my mind.
Replies
Have a great week!
Have a great week!
Have a great week!
Have a great week!
Overall, progress is steady and I remain committed.
For this week's update I did more work on the human jetpacks, am redesigning the vampire helmet, and am overhauling the infested race to better fit the vision in my mind.
Have a great year!