A lot of last week was prep work for sculpting; made better lowpolys for subdiv sculpting (faulds & tassets, rerebraces, vambraces, gauntlets). Minor polypaint work to remove some of the most messy parts of paint. Adjusted waist proportions to accommodate the underlying pourpoint, as well as to allow cuirasses to procgen sans faulds, or vice versa. I also started prototyping emblems loosely based on Japanese 'mon' (紋) to represent the various factions & houses in Project Nova.
Arms seem to be in a pretty good place for now, still needs work though. Cuirass & leg armour next. Feels like I didn't get a lot done, but gauntlets can be time intensive.
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Have a great week!
Have a great week!