A lot of last week was prep work for sculpting; made better lowpolys for subdiv sculpting (faulds & tassets, rerebraces, vambraces, gauntlets). Minor polypaint work to remove some of the most messy parts of paint. Adjusted waist proportions to accommodate the underlying pourpoint, as well as to allow cuirasses to procgen sans faulds, or vice versa. I also started prototyping emblems loosely based on Japanese 'mon' (紋) to represent the various factions & houses in Project Nova.
Arms seem to be in a pretty good place for now, still needs work though. Cuirass & leg armour next. Feels like I didn't get a lot done, but gauntlets can be time intensive.
My entire weekend was utterly devoured by the release of PoE2! I managed to get a bit of work done on Project Nova however. WIP of the Abyssal race compatible armour. In Destiny 2, Titans get a powerful boosted jump, Warlocks get a maneuverable glide, and Hunters can get a triple jump. Similarly, each race (species, rather) in Project Nova will have their own movement abilities, tied to whatever is on their backs.
It's the last Wednesday of the 2024, so here is the second annual progress log for Project Nova, as well as this week's update. I hope you're all having a wonderful xmas/holiday, and/or happy new year! If not, well that's life for ya, innit.
- Male & female highpolys & lowpolys.
- Exploration into animations, basic walk cycle for human basemesh, will likely switch to a different software other than Modo for anims.
Overall, progress is steady and I remain committed.
For this week's update I did more work on the human jetpacks, am redesigning the vampire helmet, and am overhauling the infested race to better fit the vision in my mind.
Oh man the veins new animalistic jaw on the infested are so sick! Seeing the lineup, I felt like they looked a tad similar to the insect, especially on the scales pattern, now they're really packing some punch. Also, nice cocks :]
More zsphere work, bringing back that fungal sprout on the back from early concepts. Decided to change the scarlet red veins into fungal hyphae. Changed genitalia from spiked abomination to fungal plug based on massospora cicadina. I plan on revisiting the other races and making them less human.
shheeshh i thought this was a well place (the unarmored version) and you just kept on going ;P this new update the tilted head down version if you look under where the "cheek "hole" would be kind of makes a serpent-ish eye hole with the head down like that and it stood out to me enough to mention it.
Spent awhile developing the biomechanical structures that open and close the face plates. They are opened by 'arms' that have locking joints and double as mandibles. A strong length of sinew in the back adds support, and is what snaps the plates back together. More polish and a bit of proportion work was done as well.
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Have a great week!
Have a great week!
Have a great week!
Have a great week!
Overall, progress is steady and I remain committed.
For this week's update I did more work on the human jetpacks, am redesigning the vampire helmet, and am overhauling the infested race to better fit the vision in my mind.
Have a great year!
I added more veins as well as trypophobia to the infested race.
Have a great week!
Have a great week!
Have a great week!
Have a great week!