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Sketchbook: Zetheros

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  • zetheros
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    zetheros interpolator
    A day late due to technical difficulties, I've been preoccupied with IRL stuff and will be working from my laptop for the next week.

    Added more detail to the abdomen, legs, back and tail.


    Have a great week!
  • zetheros
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    zetheros interpolator
    It was a very unproductive week for me. I was visiting family, and I also got hit with a nasty flu which I'm still recovering from. As I only had a laptop at the time & didn't want to sculpt on  the vampire mesh with only 14" of work space, I decided to do some blockouts of creatures in project nova.


    Have a great week!
  • zetheros
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    zetheros interpolator
    The last 10% really does take awhile. I'm still recovering so it's hard to do the longer stretches of work I usually do, and spent a lot of my free time last week sleeping. Everything feels really surreal, and life keeps flashing before my eyes. I'll probably be back to 100% next week. IDK what kind of flu I had, but I'm glad the worst is over.

    Have a great week!
  • zetheros
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    zetheros interpolator
    Time flies! I thought today was Wednesday, but actually it's Tuesday. Happy Tuesday everyone!

    Last week I worked on updating the human basemesh retopology, separated the underwear lowpoly from the basemesh lowpoly, and began budgeting for textures. I also added fingernails, toenails, and detailed the vulva.


    Have a great week!

  • zetheros
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    zetheros interpolator
    Last week I used consistent references (nsfw) to improve the human female basemesh. It's still damn hard to make something that doesn't feel uncanny, but It's just a matter of learning and forming the neural connections and muscle memory that will enable me to 'see' what works and what doesn't. Ideally over the years I'll get faster and more accurate at sculpting faces and anatomy.

    More lowpoly and UV work was done as well as a test bake. The results aren't too shabby considering nothing is optimized. The face is 2k, the body a 4k. As per last week's update, the female genitalia is sharing space in a 1k map that will also include male genitalia, alongside other small, modular race-specific parts that are also available to customize, e.g; eyes, fingernails, and possibly more, with the goal being a character customization system similar to Cyberpunk 2077 or Baldur's Gate 3.

    Below is the test bake.


    Have a great week!


  • zetheros
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    zetheros interpolator
    I've decided Project Nova will not have a first person mode, and will only be 3rd person. With this change comes the removal of modular fingernails and teeth, however I think this is fine since the fingernail idea came from Cyberpunk, which is a first person game that has you staring at V's hands throughout the game, and makes a lot of sense in that context. Modular teeth are not worth the effort, since teeth are really only seen during dialogue.

    Last week was just shittons of learning. I've been a highpoly sculptor for most of my career, and have only rarely dabbled in textures and bringing everything together in-engine. This is what I've achieved, and it's great seeing how far I've gotten despite the mountain of work ahead of me to get everything looking pristine. https://youtu.be/rxsuB0CW6Rw

    Next week I'll likely be bringing everything else to lowpoly. I'm eager to work on the male meshes, as well as animations and armour, it's a bit tiring seeing naked people for so long, tbh. The whole purpose of making excellent basemeshes is to make incredible armour and clothing.

    Have a great week!

  • zetheros
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    zetheros interpolator
    I don't think I got a lot done last week. I swapped the lowpoly subdiv mesh of the vampire for the lowpoly of the human, and transferred the human anatomy updates over as well. I missed two days of project nova work, which I'll be making up for this week, and need to get my schedule back on track.




    Have a great week!
  • zetheros
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    zetheros interpolator
    Not a lot of major changes, just more refining, preparing for lowpoly & bake.



    Have a great week!
  • zetheros
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    zetheros interpolator
    Ya man, just on that sigma grindset and there's no stopping

    - Added scales
    - Added more scales
    - Added even more scales
    -Felt sorry for my tablet for hand drawing each individual scale
    - Did some face and butt reshaping





    Have a great week!
  • zetheros
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    zetheros interpolator
    More polish, started work on the front of the wings



    Have a great week!
  • Melomad
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    Melomad triangle
    Your anatomy improved crazy fast! I absolutely love the vampire mesh and (sorry for being a pervert) the weird slited clitoris. Are your characters still going to be in the never nude gang?
  • zetheros
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    zetheros interpolator
    lol anatomy is like the hardest thing ever, even more so than armour and weapons. Thanks! Yes characters will be nude simply due to how detailed I'm making everything else. 

    I think Baldur's Gate 3 and Cyberpunk 2077 showed the world how it isn't really that big of a deal. We're all born with bits and bobs. However there likely won't be depictions of sexual acts in game; I don't see it contributing much to a mostly looter-shooter survival sandbox game. If there is romance, there are good examples such as, Star Wars: Knights of the Old Republic and Dragon Age: Origins, where stellar writing, narrative, voice acting, and character development play key roles.
  • Melomad
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    Melomad triangle
    For me it's the opposite lol, I suck at hard surfaces.

    Exactly, I think it's fun when you can get your character naked and customize their genitals even if there is no gameplay reason for it. And since you have multiple humanoids you can make interesting body designs that expends the lore.
  • zetheros
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    zetheros interpolator
    Finished up the back of the wings, at least until I start polishing everything with alphas. Inner wings mostly done I'd reckon, until alphas as well. Cleaned up and made the scales around the face and neck smaller; this will apply to all areas with higher levels of articulation.


    Bonus Turntable!
    https://youtu.be/8eClJyFiIKs
    Have a great week!

  • Neox
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    Neox godlike master sticky
    i feel like this is becoming incredibly noisy and harder to read. it kinda lacks mid and low level details of the prior versions that especially made it easier to read at a distance, i think you should go back a few levels and introducing some bigger shapes, clumping together details into interesting groups, rather than just surface noise
  • zetheros
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    zetheros interpolator
    good point Neox, some of the larger shapes were softened when I projected the human basemesh details onto the vampire mesh, I've been meaning to go back and accentuate some parts, and reduce some noise
  • zetheros
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    zetheros interpolator
    More scales & pulled out some details that were starting to get hidden. Mostly trying to get the scales density to look right before I really finalize larger shapes & details. Some of the scales were abnormally large & next to large patches of bare skin, or followed illogical patterns, like large scales in highly articulate areas. I particularly like the changes to the hips, but the small of the back is definitely more noisy, however the scale density is where I want it. I'll go back and fix it up later!



    Have a great week!
  • zetheros
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    zetheros interpolator
    I think the vampires are in a pretty good place for a test bake. There's always more I could do, but I'm eager to take the second race of Project Nova out of Zbrush and into UE5. I've imported the human lowpoly as a starting point for retopo.



    Have a great week!
  • zetheros
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    zetheros interpolator
    Needs horns, eyes, eyebrows, etc - pretty happy to have the basemesh in UE5 though. Face is 1k, body 2k, wings + tail 2k. The months of sculpting paid off I think. 2 down, 2 more races to go.

    https://youtu.be/S7BFdypG2YE

    Have a great week!


  • zetheros
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    zetheros interpolator
    Last week I added the rest of the auxiliary meshes to the vampire race as well as revisited the highpoly for the Infested race. I still wasn't happy with the design, but after some tweaks I think I've settled on something that I think I'm happy with. I wanted the race to look more feral and vicious, something that the very first design had, but subsequently lost over iterations. I've also replaced the membrane wings with something more armour (especially cloaks) friendly.



    Have a great week!
  • zetheros
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    zetheros interpolator
    Feels like I didn't get a lot done this week, I'm not sure why. Maybe too much Morrowind. I'm also skipping today's stream because I was busy cleaning and organizing the house, and am pretty tired. I'll pay more attention to what I'm doing moment to moment next week.

    I've played around with colour parameters and added detail to the 'wings' on the infested race. Skin colour will need masks for better control, and is of course one of many customizable features for players during character generation.



    Have a great week!


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