Been doing some Zbrush - lots of learning to do, but progress is being made :-) The eyes are pretty wide-ass; but wasn't really going for realism. Oldies really are the low-hanging fruit for Zbrush. Have a quick babushka.
Currently in the process of modifying an old mesh, initially modeled using an explicit subdivided workflow too a low poly object via bevel edge weights, weighted normals, edge split with additional subsurf at lvl 1 (...for circular shapes) so at least subjectively, a 'quickie' nonetheless : #
An improvised 'Trench Gun' or 'Breach' point weapon of a sort, with most of it's design ques lifted off of a Ithaca M37 + some field innovative experience the UAF are renown for so possibly in total 1hr and a half all up.
Replies