Posted already on the WAYWO thread, but since I busted this thing out in record timing, I figured it couldn't hurt to post here, too. All six pieces took about four hours. I just stayed up late Monday night and made this after working all day... The high-poly knight was about a half hour of goofing off the next morning.
My brother asked for me to do a car in side view, so I make this dodge challenger 71 RT in about 2 hours, I know it's not perfect but i'm satisfied with the result.
Ok I dunno a got damn thing about organic modeling, forced to do this for a project being the only modeler for my company, never finished cause the project got canceled. base model in max, the rest in zbrush. about 3hours long ago.
Started out as a speedsculpt / anatomy practice of a generic face, decided to take it a bit further and attempt a likeness study of one of my favorite actors :
@Neox, no no basemesh here, all started from a sphere, will try something completely different tomorrow, see if that helps me break away from the same style over and over again.
@Neox, no no basemesh here, all started from a sphere, will try something completely different tomorrow, see if that helps me break away from the same style over and over again.
well i guess then it is your style, however i think parts of it are not really a good decision, like your eyes always seem to have this shape:
but thats usually not how eyes are constructed, they have more curvature, and slightly off highest&lowest points on the upper and the lower eyelids, barely ever are they as symmetrical as your eyes are.
other parts you also seem to construct in the same manner on most of your heads, try to losen it up work super rought for some time just play with different shapes, maybe head in pose in space so you have to work without symmetry. Try to break out of your habits, its really needed every now and then.
Replies
Posted already on the WAYWO thread, but since I busted this thing out in record timing, I figured it couldn't hurt to post here, too. All six pieces took about four hours. I just stayed up late Monday night and made this after working all day... The high-poly knight was about a half hour of goofing off the next morning.
Made in blender
rendered in blender cycles
PS: Sorry for my english.
TFW I cant get my mustache that nice and symmetrical. =3|
my humble contribution:
looking forward to some feedback!
- recent 2 speedsculpts -
CreatureBox concept, Zombie Jelly. 1 hour total.
Awesome, bro! It's looks amazing for real!
Wonderful work! love the style.
1 hour
Critique is welcome!
Check out the original thread here: http://www.polycount.com/forum/showthread.php?p=2093375#post2093375
Cheers and keep it up!
Same as before, started from a sphere
Ape sculpt Started from simple human head base mesh.
well i guess then it is your style, however i think parts of it are not really a good decision, like your eyes always seem to have this shape:
but thats usually not how eyes are constructed, they have more curvature, and slightly off highest&lowest points on the upper and the lower eyelids, barely ever are they as symmetrical as your eyes are.
other parts you also seem to construct in the same manner on most of your heads, try to losen it up work super rought for some time just play with different shapes, maybe head in pose in space so you have to work without symmetry. Try to break out of your habits, its really needed every now and then.
Loving these!
Did a speedy whilst watching Batman Returns
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timelaps 1 https://www.facebook.com/photo.php?v=348674595284053&set=vb.100004245451388&type=2&theater
timelaps 2https://www.facebook.com/photo.php?v=348676708617175&set=vb.100004245451388&type=2&theater
An hour and a bit. Might continue with this and fix the muscles and whatnot.
Slapped on a colour for laughs.
viewport
render output :
~45 mins
about 1hour modeling , and 1hour setting scene , ligths and rendering.
Have a nice evening+++++
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