Is this a battery charger Have you used any subdivision surfaces on that or is it one sg with edge loops approach? Is loss of surface definition worth the shortened modeling duration? Or to put it clear, what's the real deal with that approach?
A couple speed sculpts of mine. Last year, I'd planned to do one a day which I managed to do for a few weeks.. but then life-stuff came along and sideswiped that plan. It'd be good to get back into it.
Anyway.. the old man portrait took about 45 min. Raph took about an hour and some change and was super difficult to stop working on.
Is this a battery charger Have you used any subdivision surfaces on that or is it one sg with edge loops approach? Is loss of surface definition worth the shortened modeling duration? Or to put it clear, what's the real deal with that approach?
The battery charger parts are subdivided. Everything else I've been posting in this thread lately has been no subdivision.
Normals are all that matter for baking. Subd models have precise normals because they're dense geometry. But they're way more precise than you need for most actual purposes in real video games. For 90% of working needs, you can get away with quick, simple geo that shades Well Enough at a general viewing distance. And if subdivision isn't part of that process, no big deal.
Replies
Each one has a specific theme and was completed in 45 minutes.
Kitten
Timelapse: http://youtu.be/kRgpgow92EQ?list=UU3LnGjZmp9x4--82jxiFD4A
Evolutionary Mishap
Timelapse: http://youtu.be/m4SqZ_Q4-jI?list=UU3LnGjZmp9x4--82jxiFD4A
Almost Human
Round and Shiny
Dinosaur (This one was 2 hours)
Timelapse: http://youtu.be/yMPyCHfFM7g?list=UU3LnGjZmp9x4--82jxiFD4A
Hahah, thanks man, that's awesome!
1 hr and 20 mins
Only 20 minutes?! This is amazing work for 20 minutes really digging your style buddy
Only 20 Minutes?! Amazing stuff here dude really loving your style!!
Quoting a post from 2008? what are you doing man haha
Me too!!! I'm the one of the students.
EDIT: Here's a timelapse!
YouTube
45 minute speed model
Anyway.. the old man portrait took about 45 min. Raph took about an hour and some change and was super difficult to stop working on.
Normals are all that matter for baking. Subd models have precise normals because they're dense geometry. But they're way more precise than you need for most actual purposes in real video games. For 90% of working needs, you can get away with quick, simple geo that shades Well Enough at a general viewing distance. And if subdivision isn't part of that process, no big deal.
Timelapse:
https://www.youtube.com/watch?v=1V8ZiDGwIi4
Timelapse:
https://www.youtube.com/watch?v=L2bxoAWGmFI
Timelapse:
https://www.youtube.com/watch?v=22jHqwjFfwo
Timelapse:
https://www.youtube.com/watch?v=UILfEuOgDno
Also yay! First post.
Timelapse:
[ame="https://www.youtube.com/watch?v=PU-y8tJKg4o"]https://www.youtube.com/watch?v=PU-y8tJKg4o[/ame]