Nearly finished my recreation of Oskar Stalbergs "brick block". The watershader is one of the unity standard assets. I created the dissolve shader by modifying the one of the existing diffuse shaders.You can get the whole project on my github account. https://github.com/3deric/block_buildinghttps://twitter.com/3d_eric/status/1097955599806013443
Damn where is the Maya version of some of these tools.
The aim of Quick Patch is to quickly create localized patches, that can be used to fix shading issues for situations where you don’t have a stash(a normal source) around. The tricky part with this tool was to make it conform to the surface as perfectly as possible(or it won’t be useful for normal transfers), while ignoring irregularities created by mesh details.
I have been always a bit jealous about the cool pop-up menus you guys use in your plugins. With the next update my plugin can finally join the cool-pop-up-menu-club
I want to make a super simple crowd “sim” all in one material.
(all one mesh, one material, no textures, used Vertex Colors, UV0, UV1)
Basemesh from Polycount Wiki (http://wiki.polycount.com/wiki/File:Basemesh_arshlevon_shoes.obj)Got inspired by this tutorial: youtube.com/watch?v=xWq-ZPMhai8 (Animating huge crowds in Blender - Lazy Tutorials)
Vertex Color: Gradient on the arms and legsUV0: To differentiate between the left and right sideUV1: Direction
Also fun mistake that happend while making this: