Bump uh little help fellas on my post above
If I were to work more with splines I'd not hesitate to purchase Polyline Pro by @miauu.
You always seem to know the best plugins/scripts for max, which ones would you recommend that all max users should have?
@perna Do you also offer possibility of confession ? Anyway, I ll try to remodel and do what you suggested, altough I have no idea what modifiers you used there.
now the real question would be, why does your mesh have this density at that stage? wouldnt it be simpler to model with the minimum amount of faces now and subdivide later?
@PetSto , in terms of just topology, below are some standard approaches. The shape construction for this mesh is non-trivial though, if you want it mathematically perfect. The sphere section of the corner fillet has to resolve smoothly into the edge fillet. Would be interesting to see how people would approach that.
@musashidan , "topo cleanup" sounds trivial, but you're actually making very significant shape edits during that stage, not just cleaning topo. I'd be interested in seeing whether someone has a more accurate, efficient and ideally configurable way of approaching this shape.
@wirrexx , oh I don't really have an ideal solution to this problem. I mean, if we should allow for variable chamfer width along the edges and have that add up with the curvature of the corner, and also be able to have as many subdivisions as we want on the corner geometry and so on, it's a complex problem.In terms of earlier suggestions, I don't think anything with a huge manual cleanup stage or anything that gives wonky curves or bad aesthetics or bad shading should be in the running.The below basic boolean op requires zero manual cleanup or in fact any manual work whatsoever and the shading quality is good enough for most purposes. The curvature is clean. To change the width of the outer edge fillets you'd simply move the intersection points closer to the corner, along with a scale op if you want to actually keep the boundaries in the same places and so on (well, if it's all going to be uniform, just change the scale of the sphere in the boolean op).However you'll need another type of topology if you want yet another chamfer surrounding the triangle of the corner, which will be necessary if you need an exact style of chamfer on the edges.Yeah this got rambly, just writing this in a hurry, Saturday and all
@musashidan , "topo cleanup" sounds trivial, but you're actually making very significant shape edits during that stage, not just cleaning topo.