Let 2016 begin! Past WAYWO threads:
2015,
2014,
2013,
2012.
- 1 embed maximum (1 image, or 1 video, or 1 Sketchfab, etc.)
- Anim GIFs must be less than 2 mb
- Externally-hosted images must be less than 500 kb
- Uploaded images must not exceed 1000 pixels in any dimension
- Don't upload PNG, use JPG
- Breaking these rules may cause merciless editing by a Moderator
- Why these rules? See WAYWO Usage.
Replies
https://www.artstation.com/artwork/5PQwJ
more shots+info and work in progress of the project: http://polycount.com/discussion/174917/ww1-jetpack-frang
skechfab model!: https://sketchfab.com/models/a9b4c23125b04d2093e93085aab80e10
and artstation(give me something I you want, if not don't): https://www.artstation.com/artwork/xv8nR
wasn't pleased with the new Fallout 4 medikid style
so ive made my own version Fallout 3 style
model
model
Thread: http://polycount.com/discussion/177887/getting-cozy-with-3d-art/p1?new=1
More renders here http://polycount.com/discussion/175468/tiger-helicopter#latest
continuing some work on this guy..figuring out composition and shader stuff
x-posting from my thread here:
http://polycount.com/discussion/177842/sugar-a-portraiture-series/p1
I've been trying learn more ZBrush for hard-surface. I went into Maya to Unwrap and clean up extra junk, but I'm happy with the learning that's happening. I plan on finishing it by the weekend.
model
Did a revamp of my old works from last year to prepare it for a portfolio piece!
http://polycount.com/discussion/177962/rexxar-last-son-of-the-moknathal
Just wrapped up a quick weekend project. Have a quick little panning vid on my art station, as well as some construction shots.
https://www.artstation.com/artwork/oznLL
Original concept by crafit studios
High Res on Artstation
Finally finished my Dark Souls fan art scene in Unreal Engine, and got my breakdown sorted for anyone interested.
https://80.lv/articles/dark-souls-3-in-ue4-production-interview/
Cheers!
Thread
Hard Surface Machine Study
http://polycount.com/discussion/178020/hard-surface-machine-study/p1?new=1https://www.artstation.com/artwork/Bno28
https://www.artstation.com/artwork/nNQv6
Praise aside, I have to ask; Why the difference in tucking with the boots and pants?
Sketchfab link.
http://polycount.com/discussion/178024/old-ibm-datacenter-environment-piece/p1?new=1
more can be found here
https://www.artstation.com/artwork/gyJWx
http://polycount.com/discussion/151877/sketchbook-neko-zero#latest
https://youtu.be/AJq1zHIsq2A
WIP Thread
more to show in my thread
http://polycount.com/discussion/178041/vr-spas12-tactical
http://polycount.com/discussion/178032/cyberpunk-street-ue4
http://polycount.com/discussion/177453/cgart-sculpture#latest
you can see the marmoset viewer here!
https://www.artstation.com/artwork/RlY6X
https://www.artstation.com/artwork/9ZmXQ
Thanks! There's a gaiter on the right leg in order to break the symmetry a bit.
More images and marmoset viewer here:
https://www.artstation.com/artwork/w98q6
Spent a couple days making a sort of forest floor material in Substance Designer