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Will do more colorful stuff today!
Unreal engine 4
thread here : Grace VR Experience
http://polycount.com/discussion/comment/2482788#Comment_2482788
More images and the 3D viewer on my artstation: https://www.artstation.com/artwork/km5Dl
Crosspost from my thread
http://polycount.com/discussion/152572/sketchbook-kuhlhaus3d#latest
more images in my artstation
made train station environment using #ue4 and quixel/ for more screens you can check artstation on my page
https://www.artstation.com/artwork/xvn4r
http://itsconcepts.tumblr.com/
Thread on the project here: http://polycount.com/discussion/174859/memory-trees-forget-me-not#latest
@Gav: looking sharp man!
The last outfit render for Landmark. The rest on my artstation.
Original concept by Paul Kwon
This is my latest hard surface environment made for the video game called ' Event[0]'
You can see more here : https://www.behance.net/hiernauxnicolas
I hope you enjoyed!
I made some Mr. Robot fan art. Artstation: https://www.artstation.com/artwork/Ng6Xq
About done with this one I think.
Here are some updates for the Barbarian Fanart project that our team has been recently working on. Any feedback or comment will be much appreaciated. Programs used: Maya, Zbrush and Marmoset Toolbag.
http://polycount.com/discussion/comment/2486358#Comment_2486358
More pics - https://www.artstation.com/artwork/9PJXv
http://polycount.com/discussion/comment/2484759#Comment_2486526
Artstation:
https://www.artstation.com/artwork/qv11a
You can check more of him on Artstation: https://www.artstation.com/artwork/6eJPW
Low poly Trump caricature impersonating disabled person Im modeling characters for quite some time, doing freelance. But now i started to dive in to animations. Learned to rigg and skin in maya recently, now started to play around with animations. I know lot of work is needed to perfect that skill, but im sharing it anyway.
A big thank you to all the fine people on slack!
http://polycount.com/discussion/175246/fan-art-gothic-i-thorus#latest
More hi-res images: https://www.artstation.com/artwork/ZD6xw
My latest High Poly based off a Pete Sutherland Concept:
https://www.artstation.com/artwork/Ogb0k
Concept:
http://www.petesutherlandesign.com/
I've been doing 3D for around 5 or 6 months now, mostly doing low poly modeling and animation, directed toward games. This is my first attempt at sculpting (using Blender) and at using Substance Painter 2. Both are fun!
This is the retopologized version (10k'ish faces, excluding the armor pieces) with textures. Organic modelling isn't that easy! But quite a lot of fun. After I'm finished with this one I'll probably be trying some hard surface modeling.
Here is the cool concept by Rudy
https://www.artstation.com/artwork/95d8Q
Click for high res.
relearning Zbrush for propsing, first try.
model
thread here: http://polycount.com/discussion/174008/summer-character-workshop-swordswoman-potential-nudity-warning#latest
More information on the project: http://www.inertiasoftware.com/wordpress/?page_id=754