Swizzle wrote: »
Git it. Restrictions: Don't make money off it. Don't put it in your portfolio. Want to use it for a free game, demo, animation reel, etc.? Whatever! Go ahead as long as you don't claim it's yours and you aren't making money from it.
vagabondart wrote: »
Hi Swizzle. Awesome share. But the sailor link is not working mate. Can you please look into it? Unless u deliberately disabled it!
jacob07777 wrote: »
I added a bunch of free stuff for you onto my Gumroad page. Some high poly files, some textures, some zbrush alphas and breakdowns from the polycount forums.
Mellon3D wrote: »
I decided to share my models for free to everyone who need it
You can use them anywhere but you can`t sale them
armagon wrote: »
What an amazing collection! What is the license on this? CC BY-SA?
ESFGames wrote: »
This thread is soo amazing!
Great work everyone and here is my addition!
A bunch of models i still had but did not use.
All the models are Low poly and all the textures work with the PBR rendering methode.
Also you don't have to credit me, but i d not mind it if you do
(Most of these models are prety old so sorry if they are a bit low quality)
DownLoad Link For all Models: http://www.mediafire.com/download/kqzu61x7s28cdwu/ESFGames_Models.rar
theclevernodes wrote: »
29 free trophy Models in OBJ & FBX, Free to Use as You Like
Dowmload Link Is Here :
To See More Images Check My Behance Page
EarthQuake wrote: »
This is a pretty old model, but still might be interesting to some people. I'm including the un-subdivided OBJ as well as the Toolbag 2 scene used to create the render.
You guys can do pretty much whatever you want with these files. Study it, kitbash it into new assets, make a lowpoly and texture it, etc. Just as long as you're not selling the assets as is or including them in a commercial project.
Download files here
wow, these are amazing
kosh_fotsirk wrote: »
I really like hat girl here, her face rig and model is fantastic, and there's a ton of detail in the rig. I just cant quite work out the sleeves, is there some way of pulling them back over the hands that I'm missing? It seems odd to have fully rigged hands and not be able to show them, is all.
But great character man, may knock something out with this one sometime
kosh_fotsirk wrote: »