For free accounts dropbox has a limit of like 20gb bandwidth a day. Even for members it's still quite low, like 100gb. Dropbox isn't really meant for sharing files with multiple people
For free accounts dropbox has a limit of like 20gb bandwidth a day. Even for members it's still quite low, like 100gb. Dropbox isn't really meant for sharing files with multiple people
20gb is still quite a lot, I didn't thought it would be downloaded that much
Guys, really, i do appreciate this thread, you have no idea how much i will improve myself just by watching your map/mod. I'm very gratefull for this.
When i'll be in this industry, i promise to give the love back.
This is a pretty old model, but still might be interesting to some people. I'm including the un-subdivided OBJ as well as the Toolbag 2 scene used to create the render.
You guys can do pretty much whatever you want with these files. Study it, kitbash it into new assets, make a lowpoly and texture it, etc. Just as long as you're not selling the assets as is or including them in a commercial project.
Thanks for sharing EQ! I'll use this to practise my texturing and baking workflow. How do you feel about people using it in portfolios to display their texturing? Credit given of course. Not saying I'm going to do it, just curious.
Thanks for sharing EQ! I'll use this to practise my texturing and baking workflow. How do you feel about people using it in portfolios to display their texturing? Credit given of course. Not saying I'm going to do it, just curious.
If you put in the effort to do a low/bakes/textures, feel free to use it on your portfolio, as long as you let me know when you put it up and credit me on your site.
Might as well put this up here. Use it however you like as long as you credit me, don't put it in your portfolio, and aren't making money off it. It includes the mesh, textures, and marmoset file. If you have any questions about usage just send me a message:
Oh Boy, this thread is a Gold Mine...loving it all
Monk , Witch Doctor , the Sheep and everything looks awesome , Cant believe my eye I can download them @Tits: Being more greedy, Is it possible for you to share the Zbrush file of any of those for us to study ?
Awww, I'm sorry, I don't think I feel confortable sharing those .
Those are some very old model of mine full of mistakes, you really don't want to study that haha!
Awww, I'm sorry, I don't think I feel confortable sharing those .
Those are some very old model of mine full of mistakes, you really don't want to study that haha!
That's okay Currently plucking and pulling on the monk
Background Info:
Pirate Island: Inspired by the game 'FarCry 3', wanted to make a similar outdoor scene. This was my first outdoor environment scene, so not the best of me and you can expect bad folder system and such, but might help a newbies as a reference or sample.
Contains:
*Fol_Env_p.upk [Package "Fol_Env_p.upk": All vegetation items were used from 3D Motive's foilage tutorial package and doesnt belong to me]
Noob_Challenge_5_v001.upk [ASSETS]
Noob_Challenge_5_v002.upk [ASSETS]
tower.upk [TOWER MODEL/TEXTURE]
PirateMap.udk [MAP]
Great thread idea. You guys are all very generous. I actually started uploading free stuff on my website so I'll link that here too: http://christophschoch.com/resource.html
Permissions:
You have unrestricted access to modify or create any textures.
You have unrestricted access to modify or create new portions of the mesh.
You have unrestricted access to show the model or textures in an animation showreel.
The above permissions are given on the understanding that you will credit the original creator and provide a link to the portfolio given.
Restrictions:
You may not display any work as being entirely your own (you must credit the original artist).
You may not use the work, regardless of any modifications in any game project.
You may not use the work for commercial usage (game, movie etc)
You may not re-post or mirror the assets anywhere without the express permission of the original artist
@kosh_fotsirk I love your Lucina character, and I was messing around in blender testing some stuff, then I decided to render her in Blender cycles and this is the result...
What you think ?
I guess that licenses should be included with the art as well. Like, CC0, GPL, etc. This would help game developers, animators and all other creative people interested in using the work, without being worried about licensing.
I also suggest that you guys post your resources to OpenGameArt, they are an amazing group of artists and indie developers dedicated to free and open-source game art: http://opengameart.org
giving away the high poly max file of my SCAR H, for anyone who wants to practice retopo and baking for hard surface props.
enjoy!
i cant really prove its mine other than having a lot of WIP renders of construction, which is probably good enough. i also have multiple witnesses to me making it, as well as stuff in the WAYWO thread, so dont do anything with it except learn!
I just finished-up this rig for Axe (DOTA 2). The models and textures are obviously not mine, but the rig bits are. Feel free to use them in demo reels, etc. I would just love a shoutout if you do.
giving away the high poly max file of my SCAR H, for anyone who wants to practice retopo and baking for hard surface props.
enjoy!
i cant really prove its mine other than having a lot of WIP renders of construction, which is probably good enough. i also have multiple witnesses to me making it, as well as stuff in the WAYWO thread, so dont do anything with it except learn!
I don't say that only for myself, but can you post an universal format (.obj .fbx) ? Thx for the share btw.
Hey ChristianWilliam, glad you're having fun with the model. I never tried cycles renders. I really should get on that. Also glad you like it DireWolf. It's just a remake of a character from fire emblem I did for fun.
Replies
Hey thanks, these are great for mucking around with in DDO
When i'll be in this industry, i promise to give the love back.
Thank you.
Soon I'll upload some models for sharing!
You guys can do pretty much whatever you want with these files. Study it, kitbash it into new assets, make a lowpoly and texture it, etc. Just as long as you're not selling the assets as is or including them in a commercial project.
Download files here
Any idea what's causing this? http://i.imgur.com/HsywM0m.png
Not sure, screwed up mesh normals from modo? Try importing w/o normals.
Setting the import preset to Modo didn't work but that fixed it, thanks!
This is not new, but if you don't mind I'll repost mine and philipk's scene in here.
http://www.helderpinto.com/udk-level-arbor-vitae
https://dl.dropboxusercontent.com/u/5210835/Assets/python/new/ColtPython.zip
If you put in the effort to do a low/bakes/textures, feel free to use it on your portfolio, as long as you let me know when you put it up and credit me on your site.
Thanks, glad you like it.
http://www.creativecrash.com/maya/downloads/character-rigs/c/wilhelm-the-giraffe
Its a bit old so the model and textures are not the greatest, but the rig is fantastic.
Example of some animations done with it:
This is an awesome twist that makes the giraffes tiny: http://vimeo.com/99682435
[size=+1]Download Files[/size]
http://jacquechoi.com/Ino.zip
You can bug heboltz3 if you want a rigged version.
hehe. fixed!!
\/\/
My contribution are these two guys, full rigged and ready for animations.
https://www.dropbox.com/s/flblp5jdqn6zpt8/hotdog_samurai.zip
Monk , Witch Doctor , the Sheep and everything looks awesome , Cant believe my eye I can download them
@Tits: Being more greedy, Is it possible for you to share the Zbrush file of any of those for us to study ?
I too would like to request this!
Awww, I'm sorry, I don't think I feel confortable sharing those .
Those are some very old model of mine full of mistakes, you really don't want to study that haha!
But seriously this thread is leaving me standing.
That's okay Currently plucking and pulling on the monk
The giraffe animation is glorious, indeed
So much to learn from all the things here!
Background Info:
Pirate Island: Inspired by the game 'FarCry 3', wanted to make a similar outdoor scene. This was my first outdoor environment scene, so not the best of me and you can expect bad folder system and such, but might help a newbies as a reference or sample.
Contains:
*Fol_Env_p.upk [Package "Fol_Env_p.upk": All vegetation items were used from 3D Motive's foilage tutorial package and doesnt belong to me]
Noob_Challenge_5_v001.upk [ASSETS]
Noob_Challenge_5_v002.upk [ASSETS]
tower.upk [TOWER MODEL/TEXTURE]
PirateMap.udk [MAP]
WIP on Polycount: http://www.polycount.com/forum/showthread.php?t=118591
Everything except for the vegetation are created by Suchan Badyakar "Cmtanko"
www.suchan.com.np / suchan211@gmail.com
Download From Here
I love it
Here's pictures of the stuff:
All files and assets created by Kenn Edwards http://3dartistkennedwards.carbonmade.com/
Permissions:
You have unrestricted access to modify or create any textures.
You have unrestricted access to modify or create new portions of the mesh.
You have unrestricted access to show the model or textures in an animation showreel.
The above permissions are given on the understanding that you will credit the original creator and provide a link to the portfolio given.
Restrictions:
You may not display any work as being entirely your own (you must credit the original artist).
You may not use the work, regardless of any modifications in any game project.
You may not use the work for commercial usage (game, movie etc)
You may not re-post or mirror the assets anywhere without the express permission of the original artist
Enjoy!
DOWNLOAD : https://dl.dropboxusercontent.com/u/22205838/Villar.rar
ah man this is great!
Screw the rig, I want that animation file!
What you think ?
Yup Yup, Bug away!
I'll probably zip & upload soon, so just reservin' a spot for now!
I also suggest that you guys post your resources to OpenGameArt, they are an amazing group of artists and indie developers dedicated to free and open-source game art: http://opengameart.org
Really like the style of the first image. Was it from some JRPG?
giving away the high poly max file of my SCAR H, for anyone who wants to practice retopo and baking for hard surface props.
enjoy!
i cant really prove its mine other than having a lot of WIP renders of construction, which is probably good enough. i also have multiple witnesses to me making it, as well as stuff in the WAYWO thread, so dont do anything with it except learn!
https://dl.dropboxusercontent.com/u/6344236/Axe_Rig_v01.zip
I just finished-up this rig for Axe (DOTA 2). The models and textures are obviously not mine, but the rig bits are. Feel free to use them in demo reels, etc. I would just love a shoutout if you do.
I don't say that only for myself, but can you post an universal format (.obj .fbx) ? Thx for the share btw.
https://www.dropbox.com/s/zb9c3i9vsn44p28/highpolyisoline.obj
and an .mtl file (i have no idea what this is im assuming its important)
https://www.dropbox.com/s/wh5gdyawljq6e2r/highpolyisoline.mtl
there you go, that should work.
forgot some people dont use max :poly127:
just tell me if you get any more problems or whatever
My humble contribution ^^
Feel free to do whatever you want with it! (but you don't forget to quote ^^ )
https://dl.dropboxusercontent.com/u/68294787/Crystal.rar
Link : https://www.dropbox.com/s/bf8d39b42ijvslb/Yuki.7z ~200Mo
Like the other, don't use it for commercial usage, reup, etc.
Download
[SKETCHFAB]c9aaa714e5e342edb54c31b6d461aa75[/SKETCHFAB]
I threw these on the interwebs some time ago, but I may as well post them here for anyone who wants them (comes with textures,obj,marmoset scene)!
I've also thrown in a weapon I worked on with Wwwooottt in the pack as well (M1911).
M1911 (32mb)
Tar-21 (57mb)
AKS74-u (37mb)
Remington 700 (40mb)
More info on my site, including installation and stuff!
http://stormfreek.com/2014/07/storm-weapon-pack/