I would like some critique on this character of mine. I'm not quite sure where to go now to make this better. I probably say I'm at an intermediate level with Zbrush.
A hoverbike design for the Sunflower series - the rider mesh and pose is still temp. Going to make it more dynamic and natural looking in the final iteration.
A closer up of the rider's seat and cockpit area with some wires.
Well I spent too much time thinking about this and not enough time doing it, so I guess I am a bit worn out, I think for the time being this is where I am going to stop. Maybe one day I will comeback and finish her off.
More wood! An attempt to create a realistic rough weathered wood with knots.
I'm planning to start a separate thread to get more feedback on all the different variations I've done.
In the meantime, C & C welcome on this.
IlyaIvanovArt:
It's looking really nice so far, but I can't help it but see a giant dick about to shoot a load. Might wanna reconsider the angles or rock placement :poly124:
been a long time since I visited and posted on pc, got busy with a lot of stuff mostly unrelated to multimedia, but I still miss CG.
Here's a little something I started working on when I had some free time, concept by Soon Sang Hong (link). I'll try to keep at it as a hobby, good to know I still remember my stuff more or less. I'm looking to get a copy of Marmoset Toolbag 2 and use that as the renderer (I used the first Toolbag in school), the works I've seen with it are amazing.
I've been working on the helmet texture (and updating the bow texture, added spec etc.) I still need to go through and create my gloss map for the helmet, but I'll be starting up on the Alt texture for the hood up mesh next.
These shots are still done in Marmoset though, so once I get my textures at a solid state, I'll bring everything into unreal and do some much needed tweaks :P
I did a couple of hours on this sculpt earlier today, based off Leona from League of Legends. I don't know the name of the artist who created the concept, if anyone does know, please do tell me. I am currently working on the hard surface pieces for the head dress, as these are currently just placeholder.
One last update for tonight, wanted to get this in game to test... but there are only so many hours in a weekend... and I blew them all trying to get this hood not to look like ass :P
Another wood iteration. I'm sure I'm making you all tired with this stuff. I made a thread Here with everything I've made or at least attempted to make. Feel free to post any comments or criticism. Everything helps.
Replies
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I would like some critique on this character of mine. I'm not quite sure where to go now to make this better. I probably say I'm at an intermediate level with Zbrush.
A closer up of the rider's seat and cockpit area with some wires.
Latest update of my Mine Entry:
Done in : Maya , Zbrush and Photoshop
Crosspost Here
cool stuff ahh...everyone
@ Swizzle : haha cool character.
Well I spent too much time thinking about this and not enough time doing it, so I guess I am a bit worn out, I think for the time being this is where I am going to stop. Maybe one day I will comeback and finish her off.
Keep coming with the rads Polycount.
Started working on this one:
man, I'm having a lot of trouble getting this low poly under 5k tris.
also, UV unwrapping this was a bitch, mostly because of the vines
hand-painted color and AO coming soon!
[sketchfab]bbccc2f0e90847f4879be70331369116[/sketchfab]
Earth Set Mace by therealmarkehlen on Sketchfab
original concept by Alina Ivanchenko
Continued work on some of my old work on the Athena Scifi scene i have been working on forever:
Edit: Video in marmoset 2, wish I had the webviewer thingy
killer :poly102: :poly102: :poly102:
I've finally setup Sketchfab gallery and I tested out a landscape. Damn it's powerful.
[SKETCHFAB]b0ad92e85bf242d9bf24009a40b4e4d2[/SKETCHFAB]
Its been a while since I've posted here,awesome work in here as always.
I wanted to share a new denim material I made in UE4. One more for the material library for future use.
[ame]
Let me know what you think,
Cheers!
I'm planning to start a separate thread to get more feedback on all the different variations I've done.
In the meantime, C & C welcome on this.
another pict
It's looking really nice so far, but I can't help it but see a giant dick about to shoot a load. Might wanna reconsider the angles or rock placement :poly124:
You did a not smart move. Shame on you
Here's a little something I started working on when I had some free time, concept by Soon Sang Hong (link). I'll try to keep at it as a hobby, good to know I still remember my stuff more or less. I'm looking to get a copy of Marmoset Toolbag 2 and use that as the renderer (I used the first Toolbag in school), the works I've seen with it are amazing.
[SKETCHFAB]dc090ebcbd674af9a59198e8061a806f[/SKETCHFAB]
and this my workflow how i made hair
A mermaid concept for a thing I'm hammering away at.
These shots are still done in Marmoset though, so once I get my textures at a solid state, I'll bring everything into unreal and do some much needed tweaks :P
The lip on the turbo inlet should be machined smooth.
Been working on this for a while. Diablo redesign for the brainstorm group on facebook. Still room for tweaks, so if you got any input, please share!
More pictures and details of the game - http://www.polycount.com/forum/showpost.php?p=2288049&postcount=5
Based on a Zelda inspired concept I made a while back. Diffuse and specular only, and rendered in Marmoset.
[ame]
Gnashed - Loving your style!
One last update for tonight, wanted to get this in game to test... but there are only so many hours in a weekend... and I blew them all trying to get this hood not to look like ass :P
Would love some C&C almost time to submit for my final!
[IMG][/img]
Low poly next and then Substance