I've been working on the helmet texture (and updating the bow texture, added spec etc.) I still need to go through and create my gloss map for the helmet, but I'll be starting up on the Alt texture for the hood up mesh next.
These shots are still done in Marmoset though, so once I get my textures at a solid state, I'll bring everything into unreal and do some much needed tweaks :P
I did a couple of hours on this sculpt earlier today, based off Leona from League of Legends. I don't know the name of the artist who created the concept, if anyone does know, please do tell me. I am currently working on the hard surface pieces for the head dress, as these are currently just placeholder.
One last update for tonight, wanted to get this in game to test... but there are only so many hours in a weekend... and I blew them all trying to get this hood not to look like ass :P
Another wood iteration. I'm sure I'm making you all tired with this stuff. I made a thread Here with everything I've made or at least attempted to make. Feel free to post any comments or criticism. Everything helps.
We're a student group working an fan-made game mode for League of legend, including characters, environment and a bit of game play :poly121:. This is the concept art that I helped on.
Please check out the WIP link below and give us comments. :poly122:
"Modular energy crate" high poly I finished up this weekend for a small diorama working on in my free time, rendered in Marmoset Toolbag 2. Cant think of a cooler name for the piece lol.
Awesome work in here as always guys! Here a little something ive been working on. An Elder Scrolls fan art project, making a female dark elf that comes from one of the great houses. Hope you guys like it still has a little ways to go.
Did a study of my left hand, was so fun to actually do a study as opposed to try and make a portfolio piece or something final and good ... need to do MOAR !
Hey everyone, here is a Scout Trooper from Return of the Jedi. My Scout was modeled in Maya, zbrush, and Marvelous Designer, textured with substance painter, and rendered in Marmoset!
More detail shots can be found here, thanks for looking!
FankieD Nice cloth work on dat trooper, dem gloves.
MrHobo lookin sweet, Adrian Dadich concepts are mega sweet.
Yikes it's painfully obvious how freakishly lobsided my jaw is without a beard to hide it or skin colour distract from it lol, but a self portrait is a self portrait.
I've been doing some skin pore work on it, it was fun making a stubble alpha but I'm still abit dubious about it's effectiveness.
There's more junk in my thread for my semi annual self portrait junk aswell.
Replies
[SKETCHFAB]dc090ebcbd674af9a59198e8061a806f[/SKETCHFAB]
and this my workflow how i made hair
A mermaid concept for a thing I'm hammering away at.
These shots are still done in Marmoset though, so once I get my textures at a solid state, I'll bring everything into unreal and do some much needed tweaks :P
The lip on the turbo inlet should be machined smooth.
Been working on this for a while. Diablo redesign for the brainstorm group on facebook. Still room for tweaks, so if you got any input, please share!
More pictures and details of the game - http://www.polycount.com/forum/showpost.php?p=2288049&postcount=5
Based on a Zelda inspired concept I made a while back. Diffuse and specular only, and rendered in Marmoset.
[ame]https://www.youtube.com/watch?v=EXbaiNY_1TY[/ame]
Gnashed - Loving your style!
One last update for tonight, wanted to get this in game to test... but there are only so many hours in a weekend... and I blew them all trying to get this hood not to look like ass :P
Would love some C&C almost time to submit for my final! 3 days!
[IMG][/img]
Low poly next and then Substance
[sketchfab]3946cc15a87143a584a29d9ef7b160b3[/sketchfab]
Steampunk Ironman by Tommy G Teguh on Sketchfab
Critique thread: http://www.polycount.com/forum/showthread.php?t=152094
[ame="https://www.youtube.com/watch?v=94c88HfACfQ"]https://www.youtube.com/watch?v=94c88HfACfQ[/ame]
Although I'm not completely sure about that choice, maybe it would just have felt more right to have it on the left.. so to say. :P
JasonLavoie: Thanks man! Really digging your helmet design too, makes me want to go back to playing Chivalry!
Also, I forgot but here's the sketchfab link:
[SKETCHFAB]cec6690efb494dccb865ac6603cfb492[/SKETCHFAB]
We're a student group working an fan-made game mode for League of legend, including characters, environment and a bit of game play :poly121:. This is the concept art that I helped on.
Please check out the WIP link below and give us comments. :poly122:
http://www.polycount.com/forum/showthread.php?t=149722
I'd like to show my new portfolio piece. Currently high poly for future baking.
https://www.behance.net/gallery/25456821/Allods-Fan-Art
And some progress:
Character is 2k tris, the weapons are 1k tris.
[SKETCHFAB]def3badbffaa479dbf62fd43ccdd6f7a[/SKETCHFAB]
She doesn't look like Roman/Migration period inspired, but fair enough.
"Modular energy crate" high poly I finished up this weekend for a small diorama working on in my free time, rendered in Marmoset Toolbag 2. Cant think of a cooler name for the piece lol.
More screens here.
ALL are WIP
JasonLavoie: great material reads!
Here is the human male PC i sculpted for H1Z1, a zombie game by Daybreak Game Company.
More detail shots can be found here, thanks for looking!
https://www.artstation.com/artwork/return-of-the-jedi-scout-trooper
Finished a 3D print today :
FankieD Nice cloth work on dat trooper, dem gloves.
MrHobo lookin sweet, Adrian Dadich concepts are mega sweet.
Yikes it's painfully obvious how freakishly lobsided my jaw is without a beard to hide it or skin colour distract from it lol, but a self portrait is a self portrait.
I've been doing some skin pore work on it, it was fun making a stubble alpha but I'm still abit dubious about it's effectiveness.
There's more junk in my thread for my semi annual self portrait junk aswell.
Hy guys, this is a character ive done for game sandreams
https://www.artstation.com/artist/leorezende
might next gen his body up and lose the muscular arms as he is a bit old for it:)