I've had the privilege of working with Huy Dinh on a 3D animated idea of The Atom from the Arrow TV series.
Definitely learned a bit from this. I know for sure I should really look into a faster workflow for my hard surface sculpting. I felt like I took a stupid long time getting the forms I wanted.
further iteration on the Master Chief model based on feedback I got from the thread, still a lot that needs tinkered with (bump or spec maybe needs a bit of editing).
Some house variations in Unity for our survival building simulator in a flooded world Flotsam.
We're trying to have as much reusable and modular parts as possible. For instance, the boat doors will be used for the boats too. All our houses are made with scrap and garbage you find in the ocean.
I added a breakdown of most of the parts of the house that are used for variations
Hey guys :-) Im a first year CG student at The Animation Workshop in Denmark. First post here, i thought i'd share some of my latest work. I haven't found my area of specialization yet so i have a little of everything
Feeling somewhat embarrassed to post after these beautiful works.:\
[sketchfab]52f2e84961b94760b7805c178890d644[/sketchfab]
And Facial Rig: https://vimeo.com/124738303
@Shizaiphrein: cool lighting man. very moody. The dirt in the textures is a bit noisy for me, but that's more of a personal preference.
@Cordero: I like the texture style! It's like WoW meeting Fallout
I wanted to do this back during the Riot contest, but didn't have the time. So now that I do, and feel motivated I started blocking things in. It's going to be a Leona as a Viking/Wildling mashup (Game of Thrones fever and all that)
It's just a rough block in for now, and I'm not aiming for Riot's style. This is just a personal project for me.
I was going to save this until I finished it, but I've been getting BSODs and more with UE4 as of today and I'm losing data/time each time
So here are some heaviy WIP shots of a little secret project I started as soon as I saw the DX Mankind Divided trailer
[ame]
This isn't my piece of work good work by Andrew Smith
This post is just tips for me to improve on Zbrush.
1# What is the tool he uses when creating the eyes? is it masking and how do you do that?
Please answer like I am new to Zbrush as I am just starting to use it and may not understand a lot of the technical terms just yet. Thank you
Had to make a male anatomy sculpt for a school assignment. First full body sculpt ever so there are still a lot of errors here and there, but still pretty happy about it after all!
Called it done since there are other assignments I have to work on.
i finally had time to finish this prop, everything is in a 2048 map even the particle the total tris count is 16200. the textures were baked with xnormal
here some shots:
Replies
I've had the privilege of working with Huy Dinh on a 3D animated idea of The Atom from the Arrow TV series.
Definitely learned a bit from this. I know for sure I should really look into a faster workflow for my hard surface sculpting. I felt like I took a stupid long time getting the forms I wanted.
And Huy's illustration!
We're trying to have as much reusable and modular parts as possible. For instance, the boat doors will be used for the boats too. All our houses are made with scrap and garbage you find in the ocean.
I added a breakdown of most of the parts of the house that are used for variations
The sketches I based this on:
You can see more images HERE.
It was by accident that I discovered a way to do this. More on my Twitter: https://twitter.com/TocoGamescom
EasterBunny!
He found it. He's found the egg! ^_^
-Sudhan
I have been working on this for quite a while.
But now it's finished !
Here is the WIP thread http://www.polycount.com/forum/showthread.php?p=2182343#post2182343
http://polygoblin.net/ArtBlog/?p=606
That looks like a lot of fun!
Feeling somewhat embarrassed to post after these beautiful works.:\
[sketchfab]52f2e84961b94760b7805c178890d644[/sketchfab]
And Facial Rig: https://vimeo.com/124738303
This week an anonymous request based on silverjow's artwork.
More precisely this image.
made a fanart of the hunting rifle in fallout 2!
diffuse only (512) aaand 1712 triangles!
@Cordero: I like the texture style! It's like WoW meeting Fallout
I wanted to do this back during the Riot contest, but didn't have the time. So now that I do, and feel motivated I started blocking things in. It's going to be a Leona as a Viking/Wildling mashup (Game of Thrones fever and all that)
It's just a rough block in for now, and I'm not aiming for Riot's style. This is just a personal project for me.
So here are some heaviy WIP shots of a little secret project I started as soon as I saw the DX Mankind Divided trailer
This isn't my piece of work good work by Andrew Smith
This post is just tips for me to improve on Zbrush.
1# What is the tool he uses when creating the eyes? is it masking and how do you do that?
Please answer like I am new to Zbrush as I am just starting to use it and may not understand a lot of the technical terms just yet. Thank you
[IMG][/img]
More images on http://www.gameartisans.org/challenges/finals_comicon-challenge-2015_3d-char_8911_vash-x-gambit_15791_TairoW.php
I just finished up a mini environment : ] More shots over at the Thread
[ame]
Hammer and shield round 2 with Painter, rendered in Toolbag:
Thread here
Crosspost, and I call the pose "Jabberspeare"
here are some more angels of my revolver:
More pitchers and a turnaround vid in my thread:
http://www.polycount.com/forum/showthread.php?p=2281500
Stunning!
@ klown : pretty cool character.
Quick colour poot.
Called it done since there are other assignments I have to work on.
Cheers!
here some shots:
I'm new to the toolbag, so I'm still working on a nice scene to show the materials in.
Hopefully they will integrate Substance Designer 5 substances soon
The cliff will be a free substance downloadable from my blog. 100% procedural.
Hard to believe these arent pictures