DaveW wrote: »
I really like the composition of that - could maybe do with a contrasting colour from somewhere though.
Rayph wrote: »
More Doom art tribute, this time a lunch sketch for the icon of sin
Mathis wrote: »
Some baking exercise in between
Vendetti wrote: »
theGrandPoobah: im not an professional but i guess an easy way to substract polys would be to either select all polys you want to be extracted and then copying them into a new element or just copying the whole model and then deleting all unwanted polys.
what do you want to extract? maybe i can tell more while looking at an example
StephLee wrote: »
Hey guys! Everything's looking awesome!
This is what I'm working on right now, practicing my zbrush and working on a stone archway. Not sure how I'm going to do the foliage yet.
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AlecMoody wrote: »
I made a car out of cardboard- 2 days of work, concept to final images. This is also all skyshop shaders in unity: