NOTE: Mind you that if this is just a problem because blender is just not there yet, all I need is an excuse like this to learn my copy of either Max 2013 or Maya 2013.
This is comming from a 3ds max to blender migrant so listen carefully ...
The dissolve edges doesnt do what you think it should. it removes edges, while verts remain there so basically nothing has changed !
you have two options :
1) dissolve VERTICIES : this will give you an error 100% of the time. Literally.
2) Collapse edges. this preserves UVs and does exactly what you want.
Ooooh now I want to make an item that I can use a detail mask on It looks good but I think you could bump up the metalness/spec on them they look pretty flat right now
Ooooh now I want to make an item that I can use a detail mask on It looks good but I think you could bump up the metalness/spec on them they look pretty flat right now
I love detail masks, it just brings a whole new level of detail on some items and heroes.
As for the metalness/spec, I'll try! I was fiddling with it earlier, but thought it was too bright. I'll see if I can get that sweet spot where it looks good and not excessively bright.
@ Anuxi and Vlad: Thanks so much for the responses. I'll work with making it bigger and adjusting the vertices to try to avoid clipping, I hope I can get it to work
hi guys, im new here...
why i can't import model into workshop? i checked color, normal, mask 1&2... everything fine but i can't import them, the workshop warning import failed and here is the note:
I love detail masks, it just brings a whole new level of detail on some items and heroes.
As for the metalness/spec, I'll try! I was fiddling with it earlier, but thought it was too bright. I'll see if I can get that sweet spot where it looks good and not excessively bright.
Thanks for the feedback! I really appreciate it
The Chaos Knight material are pretty dull, so adding shiny might clash with the rest of his look.
As for the shield, the middle part looks great, but the red outer part is too bland, it looks like you just baked some AO and slapped it onthe red color. You need to ass some color variation there, introduce yellow and orange, as well as some dark red near the bottom. Just basically paint it like the middle part, but with limited fiery palette.
Trying to get the speed up with 3D and stop focus on details that no one will see anyway. So I made two flails for the spirit breaker, the first one is already up in the workshop but the other will be there when the workshop site is working again.
wanted to keep it easy and clean.. raaaaaaaampage! The bird nest and the donought O_o
You can Preserve UV's in Maya, Just double click or open the move tool options and select this option.
This didn't work, but I ended up preserving the uvs by simply using the decimate modifier in blender. You have little to no control but it worked.
Thanks for the help anyway I know how to navigate and use maya now.
Just curious- Why do you post your set before you're finished?
That's actually 3-step set. First people get the gear, rate it and love it. Then they get the bear and maybe check out the gear. And then they get trueform and check out bear and the gear.
:O you are amazing! although do you know how to use this for first or last vert? the reason I never used it was because it was always in the middle.
Thanks!
wow thanks a lot *blushes*
As for the last and first, i'm pretty sure we still don't have the option (except for single vertices) so just collapse the edge, and use the "slide along edge" tool to position it where you want. That's as accurate as it gets. But if you want to do precision work, then ...
Just started this PA Weapon and I'm trying to get a good stone texture over the skin
For now I just went over it with a generic stone alpha but anyone got any good techniques or tips to make it a bit more authentic? I've already googled and came up with nothing so far. Gonna keep looking though!
you could have used that all along ^^ something bugged me about the edgy stairs all the time. i just didnt try it out til today when vlad showed me the supersampling trick. ^^
Nvidia users can use the control panel to add some AA in Dota2.
Awesome tip, thank you. I am new at this so I haven't really figured out where I can have the time to texture/render my highpoly versions. Havn't really figured out the available shader plugin. Just tends to show the texture as if they are inside out.
Well, I just finished the first item I worked on. Learned a lot since I modeled this one; I haven't ever modeled for a video game before. I am pretty happy with where it is right now. The handle was really messed up in the low poly and caused some trouble for me trying to do the UV. This has limited my ablity to add to the bone handle.
Bone Collector Pudge: First part of this set I am working on.
Hey, is anyone else not able to test their items in game? cause whenever I click the little dota symbol, it goes into the dota loading screen and then shuts down.
Thanks to the help you guys gave me I now have 3 sets which I was never able to finish done, and no way to make promos. Do you guys use SFM?
I just -a week ago already?!- published my second item (the third technically, as I took a break from my unskinnable braid ), and while I can access it through my workshop or the direct link, I can't find it anymore by browsing the workshop pages, even when filtering by hero or in the recent pages.
Has someone already experienced something like this?
Have I offended some kind of internet god and been cast into the bottomless pit of eternal nailbiting?
Also, on an unrelated note, can the Fx guidelines post from S.Dalton be integrated in some sticky guidelines compendium?
Hey guys
DO all the heroes have alpha support?
Curently working on a centaur set . I want to give him a warchief (indian/tribal ) vibe .
My "epic" drawing :
[IMG][/img]
Lan56k - I too experienced this, just yesterday. My item was missing for 14 hours - all day long. It's a shame that its 4th day on the workshop was in obscurity (lost views/votes opportunity).
But it came back last night around 9pm EST. I've seen this before, but never for so long a time.
Workshop is getting pretty glitchy it seems...
Hey, is anyone else not able to test their items in game? cause whenever I click the little dota symbol, it goes into the dota loading screen and then shuts down.
Thanks to the help you guys gave me I now have 3 sets which I was never able to finish done, and no way to make promos. Do you guys use SFM?
I haven't had any trouble testing today. I am also wondering about SFM. If any one knows of a good guide to get the models in that would be great. I can't look in to it at the moment.
You can now pick service providers for your submissions. These are for site and communities the helped you in creating your item. Maybe you got some feedback or read some guides? You can pick the service provide and add give him part of Valve's share now!
Lol, damn! "You cannot choose a third party organization that is also a normal contributor on your item."
Yes, Lenny made most detailed tutorial that I ever seen for dota2.
Also Anuxi probably gave allot knowledge to people with her streaming, I could even say that she kickstarted streaming trend (not necessity true, however I see it in such way)
Such a productive day! Probably finishing the sculpt (and maybe even the low poly) on saturday.
I learned so much stuff since I started to post around here, and even more hanging out with you guys! And also the incredible opportunity to work with amazing concept artists!
Just want to thank everyone for being straight up awesome
Trying to submit a set... anyone had this error before? It pops up in a browser window in steam after the final submit button is clicked.
"Sorry!
An error was encountered while processing your request:
That item does not exist. It may have been removed by the author."
After hitting the final "submit" button.
It Kept happening last night with different file names and titles and items. The very first time I tried to submit an item last night I hit cancel mid submission since i forgot to include a marketing psd. Not sure if this then broke it for every submission that I tried after??
Have tried to submit again this morning on another pc still no luck.
My marketing psd is 35 megs not sure if this is an issue?
Replies
This is comming from a 3ds max to blender migrant so listen carefully ...
The dissolve edges doesnt do what you think it should. it removes edges, while verts remain there so basically nothing has changed !
you have two options :
1) dissolve VERTICIES : this will give you an error 100% of the time. Literally.
2) Collapse edges. this preserves UVs and does exactly what you want.
Again, amazing textures by Stefco!
Would love some critique on the masks
EDIT
Both the sword and shield in-game. Can't wait to see everything finished!
I love detail masks, it just brings a whole new level of detail on some items and heroes.
As for the metalness/spec, I'll try! I was fiddling with it earlier, but thought it was too bright. I'll see if I can get that sweet spot where it looks good and not excessively bright.
Thanks for the feedback! I really appreciate it
why i can't import model into workshop? i checked color, normal, mask 1&2... everything fine but i can't import them, the workshop warning import failed and here is the note:
Starting import of mu...
Compiling TGA: materialsrc\models\items\dragon_knight\0x063a7c05\ mu\mu_color.tga
- Compilation successful.
Compiling VTF: materials\models\items\dragon_knight\0x063a7c05\mu \mu_color.vtf
CTargetVTF::Compile( mu_color.vtf ) - RunCommandLine Failed - ""egame\bin\vtex.exe" -nop4 -nopause -dontusegamedir "egame\steam\steamapps\common\dota 2 beta\content\dota\materialsrc\models\items\dragon_ knight\0x063a7c05\mu\mu_color.tga""
P/s: sr guys, im just a newbie and i speak english not well... pls help me, thxs so much
As for the shield, the middle part looks great, but the red outer part is too bland, it looks like you just baked some AO and slapped it onthe red color. You need to ass some color variation there, introduce yellow and orange, as well as some dark red near the bottom. Just basically paint it like the middle part, but with limited fiery palette.
You know what to do, people
Thanks for the feedback! I'll talk with Stefco about the shield textures.
Awesome set by the way, love the beard
thx, i try with SMD file on base helmet... is working
sr he he
wanted to keep it easy and clean.. raaaaaaaampage! The bird nest and the donought O_o
This didn't work, but I ended up preserving the uvs by simply using the decimate modifier in blender. You have little to no control but it worked.
Thanks for the help anyway I know how to navigate and use maya now.
EDIT:
:O you are amazing! although do you know how to use this for first or last vert? the reason I never used it was because it was always in the middle.
Thanks!
I've been showing the bear at the hangouts, you should visit.
Just curious- Why do you post your set before you're finished?
Since we're on this subject, what do you guys think is the best way to release a set: a piece at a time or everything at once?
wow thanks a lot *blushes*
As for the last and first, i'm pretty sure we still don't have the option (except for single vertices) so just collapse the edge, and use the "slide along edge" tool to position it where you want. That's as accurate as it gets. But if you want to do precision work, then ...
you can't do it
All at once.
awesome news Scott
thanks! =]
For now I just went over it with a generic stone alpha but anyone got any good techniques or tips to make it a bit more authentic? I've already googled and came up with nothing so far. Gonna keep looking though!
http://steamcommunity.com/sharedfiles/filedetails/?id=155838428
[ame="http://www.youtube.com/watch?v=UG9Q8bIK2qQ"]ALPHID COURIER[/ame]
More pics in my thread:
http://www.polycount.com/forum/showpost.php?p=1868336&postcount=20
Here's the image by Coyote
Good news. Good preview is a nice feature. Is it something new or we could use that thing all the time?
That item does not exist. It may have been removed by the author.
Awesome tip, thank you. I am new at this so I haven't really figured out where I can have the time to texture/render my highpoly versions. Havn't really figured out the available shader plugin. Just tends to show the texture as if they are inside out.
Well, I just finished the first item I worked on. Learned a lot since I modeled this one; I haven't ever modeled for a video game before. I am pretty happy with where it is right now. The handle was really messed up in the low poly and caused some trouble for me trying to do the UV. This has limited my ablity to add to the bone handle.
Bone Collector Pudge: First part of this set I am working on.
http://steamcommunity.com/sharedfiles/filedetails/?id=155859710
Spear of Strife - Phantom lancer
Thanks to the help you guys gave me I now have 3 sets which I was never able to finish done, and no way to make promos. Do you guys use SFM?
I just -a week ago already?!- published my second item (the third technically, as I took a break from my unskinnable braid ), and while I can access it through my workshop or the direct link, I can't find it anymore by browsing the workshop pages, even when filtering by hero or in the recent pages.
Has someone already experienced something like this?
Have I offended some kind of internet god and been cast into the bottomless pit of eternal nailbiting?
Also, on an unrelated note, can the Fx guidelines post from S.Dalton be integrated in some sticky guidelines compendium?
DO all the heroes have alpha support?
Curently working on a centaur set . I want to give him a warchief (indian/tribal ) vibe .
My "epic" drawing :
[IMG][/img]
But it came back last night around 9pm EST. I've seen this before, but never for so long a time.
Workshop is getting pretty glitchy it seems...
Cheers.
I haven't had any trouble testing today. I am also wondering about SFM. If any one knows of a good guide to get the models in that would be great. I can't look in to it at the moment.
Lol, damn! "You cannot choose a third party organization that is also a normal contributor on your item."
Also Anuxi probably gave allot knowledge to people with her streaming, I could even say that she kickstarted streaming trend (not necessity true, however I see it in such way)
Such a productive day! Probably finishing the sculpt (and maybe even the low poly) on saturday.
I learned so much stuff since I started to post around here, and even more hanging out with you guys! And also the incredible opportunity to work with amazing concept artists!
Just want to thank everyone for being straight up awesome
"Sorry!
An error was encountered while processing your request:
That item does not exist. It may have been removed by the author."
After hitting the final "submit" button.
It Kept happening last night with different file names and titles and items. The very first time I tried to submit an item last night I hit cancel mid submission since i forgot to include a marketing psd. Not sure if this then broke it for every submission that I tried after??
Have tried to submit again this morning on another pc still no luck.
My marketing psd is 35 megs not sure if this is an issue?