Hey guys! I am new to Polycount too which I am very sure many of you who posted on here are. Recently, I got interested in 3D modelling, I am also working on a Serbu Super-Shorty model in 3DS Max ATM but I may need some help. As soon as I get approved, I will post a thread on it. CHEERS EVERYBODY!
Hi, I'm Pippykins (literally). I'm currently a full sail student hoping to be a character artist some day. I love using maya, 3dcoat, and zbrush. currently i'm wondering what the poly count and pipelines will look like for next gen games. stuff like will there be new types of maps and what will be some common texture resolutions. one point me in the right can any direction?
Hello Polycount!
I'm a 3D artist fresh out of school. I recently got back from E3 having shown off my senior game design project there, which won the ESA's College Game Competition.
Hey, whats up im a graphic artist from Detroit, Michigan. Funny thing is im actually the starter of the whole what are you working on thread thing, my original one is here but anyways, yea id love to join the forums!
My name is Jordan Sparks. I'm a New Media Artist, cartoonist, and a burgeoning Game Developer, as well as the External Vice President of Ryerson University's game development club, The Game Maker's Union.
I've heard of Polycount a long time ago, but didn't join the forums... Until now.
I'm looking to make a game for my thesis in the upcoming academic year and am spending my summer planning, improving my skills and learning new things towards it and hoping to start production before September.
I hope I can grow my game development skills on Polycount.
Hi everyone iam a student that currently studying 3D modelling. I hope that in this forum i can meet more industry and artist to help me get better and critique my work so i can improve more!
Well, hello there Polycount! A complete 3d Modelling noob here! I am quite excited to learn though, and do have some time to kill, even though I have next to no experience.
Hi folks, I'm an indie game designer trying to improve my skills. I have a few years of mod team experience and now I'm working on my first game. Interested in modeling, animation, environment art, writing and everything else.
Hi guys, been a 3d artist for a number of years and use a lot of the major apps as well as a few little gems I have seen developed by peeps I have worked with. Maya is my preference and have been using MEL for a while but now find it a little limiting so am using python internally and externally to create tools. Have been working through he maya Python for games and film which has been very helpful. still got a way to go, but hope that I will find guidance and pointers to help me along the way. Hopefully, in time, I will be able to return the gesture.
I use Maya 2011 32 bit, Python 2.7.4, PyQt 4.10, Qt 4.8.4 and SIP 4.14.4.
Just regret that I did not go to python first when learning to write tools in the first place. Ah well, better late than never.
Replies
I'm really excited to be here, hoping to learn a lot form the site. Just getting into 3d modeling, a little nervous, but practice makes improvement!
I think it is time for me to finally register here after lurking the forums for to long
Looking forward to chatting with all you amazing people here.
I'm a 3D artist fresh out of school. I recently got back from E3 having shown off my senior game design project there, which won the ESA's College Game Competition.
My name is Jordan Sparks. I'm a New Media Artist, cartoonist, and a burgeoning Game Developer, as well as the External Vice President of Ryerson University's game development club, The Game Maker's Union.
I've heard of Polycount a long time ago, but didn't join the forums... Until now.
I'm looking to make a game for my thesis in the upcoming academic year and am spending my summer planning, improving my skills and learning new things towards it and hoping to start production before September.
I hope I can grow my game development skills on Polycount.
i am 3D artist from thailand
Cheers.
Thanks for your time.
I use Maya 2011 32 bit, Python 2.7.4, PyQt 4.10, Qt 4.8.4 and SIP 4.14.4.
Just regret that I did not go to python first when learning to write tools in the first place. Ah well, better late than never.
Cheers