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Halo 4

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  • biofrost
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    biofrost polycounter lvl 12
    Can't wait for this. Trying to finish up any art project so I can take a day or two and just play this.

    Me and my fiance are ordering Pizza, stocking up on some woodchuck and playing through the whole thing in co-op!
  • MisterSande
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    MisterSande polycounter lvl 8
    I only liked Halo 1/2 but after seeing the campaign of Halo 4 in action I have to say that I am impressed by the work of 343. Gratz!
  • HitmonInfinity
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    HitmonInfinity polycounter lvl 11
    I literally haven't bought a physical game in over a year, and I don't own a 360 anymore.

    Still buying.
  • Zipfinator
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    Zipfinator polycounter lvl 9
    I literally haven't bought a physical game in over a year, and I don't own a 360 anymore.

    Still buying.

    Yarp. The last xbox game I bought was Gears 3 but I'll certainly be scooping this up.
  • schneller
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    schneller polygon
    Ugh, so close!

    Here's a look at one of my favorite Halo modes - Swat:

    http://www.ign.com/videos/2012/11/04/halo-4-swat-mode-walkthrough-with-343
  • SouthpawSid
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    SouthpawSid polycounter lvl 7
    Ugh, so close!

    Here's a look at one of my favorite Halo modes - Swat:

    http://www.ign.com/videos/2012/11/04/halo-4-swat-mode-walkthrough-with-343

    yuss! Love me some SWAT! Ever since 2!
  • MainManiac
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    MainManiac polycounter lvl 11
    Is halo 4 coming for pc by any chance? I think itd look so purddy :3


    Btw don't forget to vote, set down halo 4 for a bit please.
  • roosterMAP
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    roosterMAP polycounter lvl 12
    cant wait for the halo 4 art dump.
  • leleuxart
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    leleuxart polycounter lvl 10
    Holy shit. I was just want to congratulate everyone that worked on Halo 4 for making such a beautiful game. The environments are amazing! I'm looking forward to the art dumps and posts from the artists. I'd love to know what resolution the textures are too, because there is an interesting mip-map level right when you're like 1 foot away from an object. I've noticed it on the landscape pieces where a more obvious (painted) highlight appears when you're up against the mesh.
  • odium
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    odium polycounter lvl 18
    From what I can tell, they use detail normal mapping, that is a detail texture thats actually a blended tiled normal map at a much smaller scale, so that when you get near objects it fades in and boooom... Here comes the detail. We did it a few years in our engine, and its hard to go back to not using it now because even low res assets look a LOT better for it.
  • leleuxart
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    leleuxart polycounter lvl 10
    odium wrote: ยป
    From what I can tell, they use detail normal mapping, that is a detail texture thats actually a blended tiled normal map at a much smaller scale, so that when you get near objects it fades in and boooom... Here comes the detail. We did it a few years in our engine, and its hard to go back to not using it now because even low res assets look a LOT better for it.

    Yeah, I've seen that used in a lot of games recently, but this looked different. It bugged me because the diffuse textures look so good, but when you get closer, they get even better(and then the painted highlight appears), so I was just wondering what the sizes were. Like if it was a 1024x1024, but used as a 512x512 until you're up close. It was only with the textures used for the ground/cliffs/rocks/landscape in general.
  • Darth Tomi
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    Darth Tomi polycounter lvl 12
    Halo Schmalo nyah nyah nyah
  • odium
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    odium polycounter lvl 18
    Speaking of which, I just uploaded a small video showing this in our indie game, OverDose:

    http://www.polycount.com/forum/showpost.php?p=1704020&postcount=343
  • ScudzAlmighty
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    gods damn this is a pretty game. Pretty early in the campaign still and the visuals, especially when you first arrive on the planet, are just awesome :)
    Gameplay play is instantly familiar which is great. The new music is nice but I'm kinda missing the classic Halo theme.
  • Cheez
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    Played through the first 2 missions or so at work today. Wow, looks really really nice !
    Environment work is stunning, especially the terrain work.
    The overall tone feels not unlike Halo 1, has that "stranger in a strange land" vibe.
    Cant wait to play more. Hat's off to everyone over at 343 :)
  • MainManiac
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    MainManiac polycounter lvl 11
  • aajohnny
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    aajohnny polycounter lvl 13
    I'm sooo tempted to get a 360 now haha, would it be worth buying a 360 for? ha that's a honest question, i've been debating picking one up.
  • PixelMasher
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    PixelMasher veteran polycounter
    RENS?! RENS WHERE ARE YOU, ARE YOU ALIVE?!??!? haahah

    so far pretty wowed by the visual flair on show, gorgeous lighting and FXm as well as rock solid composition for almost every angle you look at and vista you are presented. I was never a hardcore halo fanatic but im loving this, the new sounds are also waaaaay more beefy, super cool.
  • Neox
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    Neox veteran polycounter
    I'm sooo tempted to get a 360 now haha, would it be worth buying a 360 for? ha that's a honest question, i've been debating picking one up.

    if so, get the limited halo bundle edition to get the unicorn armor i made :D
  • J0NNYquid
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    J0NNYquid polycounter lvl 5
    A tip of the hat to anyone that worked on this game. Stunning presentation all around. It feels like I'm playing it on the next xbox, that's how impressive some of these environments/visuals are. I'm in love.
  • GrevSev
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    GrevSev polycounter lvl 9
    Me & A friend waited from 4pm to 12:01 to get the limited edition and Console bundle. Best game in the series Imo. Combat is faster paced and areas beautiful and that Binary rifle/lightrifle are the damn best. got to level 22 overnight just to get the Lightrifle though I can never get the Binary rifle in a ordinance drop :( always grenades

    Also just found out some designers who worked on Prime 3 put in work on this which is great because I kept getting hit with nostalgia looking at the visual Changes and playing through the beginning mission(s): Both Samus and Chief wake up from a good ol sleep with a new suit design having to fight through a few waves of enemies while slowly being debriefed about a dreadful situation.

    It sucks that I cant betray people unless I'm in a vehicle though <3
  • McGreed
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    McGreed polycounter lvl 15
    frell wrote: ยป
    Is halo 4 coming for pc by any chance? I think itd look so purddy :3


    Btw don't forget to vote, set down halo 4 for a bit please.

    Nope, apparently not, which means I won't be getting the game...then again, never been a big Halo fan:
    www.rockpapershotgun.com/2012/11/07/shocker-no-plans-for-pc-version-of-halo-4/
  • Rens
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    im alive! just finished it. (4.30am woops)

    It made my eyes tear up multiple times in the beginning, and so again on the last part when the music kicked in. At the end of it all i just couldnt stop it. Overwhelmed with emotion. Thank you guys for delivering.

    Played it in two parts, took my time for it to sit down and make sure i could focus on it, made it an epic start and finish of the game.

    Visuals are just gorgeous! attention to detail and the mood of it all felt fantastic.
    Glad to see some prerendered cutscenes aswell, no lies they got talent, cant wait to see what you will pull off next time.

    The game is a perfect reminder of why i love it so much.
    The story, the characters, the depth of the universe behind it, great to see it all come forward so much more.

    Did i say thanks?
    Thank you guys for all the effort that went in and delivering one of the best experiences and art piece yet.
  • roosterMAP
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    roosterMAP polycounter lvl 12
    just finished it! Its soooooo good. The pacing is excelent, really good variety. My ONLY (literally only) gripe is the sfx of the warthog. lol
    I give this game a 98/100.

    I hope sparth posts his concepts soon. :)
  • roosterMAP
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    roosterMAP polycounter lvl 12
    Thank you to all at 343 for bringing me this wonderful experience. :)
  • Neox
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    Neox veteran polycounter
    just started playing it yesterday, really wonderfull job everyone who worked on it, the visuals are stunning.

    Not sure about the gameplay or story yet, so far it was killing everything that moves and pushing buttons every now and then
  • blitz
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    blitz polycounter lvl 17
    Finished it yesterday night and i love it. The next weeks will be a great MP time!

    Hope thy don't need to much time for Halo 5!!! :)
  • wester
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    wester polycounter lvl 13
    I'm going to gush here for a moment as i'm still on the halo 4 high.

    That first level was unbelievable!! I really loved the mood and atmosphere of that space! I also REALLY loved how they revamped the art style and made the UNSC art set much more functional. I have to contribute to this franchise 0_o Incredible job 343i. You without question have some of the best talent in the industry and gave this franchise the love it deserves. SO glad it's continuing onward for another trilogy!
  • achillesian
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    6 hours of killing space dogs with 4 different guns (reskinned several times each) a horribly paced story, and nonexistant characters. It looks and sounds nice though :D
  • schneller
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    schneller polygon
    I just finished this a few hours ago. The best Halo since CE, in my opinion. 343 did a fantastic job capturing that feeling of awe and mystery. Halo:CE was a big reason why I chose a career in game art, and Halo 4, with it's crisp, slick visuals (especially the new forerunner architecture) only reaffirms that decision. After finishing the campaign, I'm actually pumped to go make some art in hopes that I can someday reach that level :)
  • BlvdNights
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    BlvdNights polycounter lvl 8
    Probably not going to pick it up anytime soon, but I did pick up the soundtrack. Holy shit is it blowing my mind.
  • IronHawk
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    IronHawk polycounter lvl 10
    Love Love Love the art especially the first mission ;) However i'm finding myself bored with traditional combat shooters. I was only clearing areas to check out the art and areas I knew I just ran through. Pretty sure BLOPS2 will be the same story. Gonna play some MP with friends but I'll be going back to Borderlands 2.
  • vargatom
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    I would bet large sums of money that the
    Didact
    was created by Kolby Jukes. He's a badass protagonist and looks awesome.

    Also, CGI for the game was done by contractors; I believe the Spartan Ops stuff is from Axis, the launch trailer was of course Blur, and the Prologue and Epilogue is from us (Digic). Was an exceptional honor to create the beginning and the end of the game!
  • blitz
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    blitz polycounter lvl 17
    I was done yesterday with the game and it's fucking awesome. Love it and will enjoy the next weeks some nice mp!

    Hope they got some more nice spartan ops cinematics!
  • vargatom
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    There's supposed to be like 5 minutes of CG for Spartan Ops for each new episode, for 10 weeks...!
  • jmt
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    jmt
    Halo 4 is great. The visuals are a big step forward from Reach, especially the lighting and terrain. The most fun I've had so far in it is playing CTF on Ragnarok. Flood is also a lot of fun.
  • Shiv
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    Shiv polycounter lvl 15
    Played some system link with friends, dear god guys, thanks so much for this game, its beautiful!!!
    The campaign as well, just, we went round so many corners and just screamed like children at how amazing it looked.
  • Leslie508
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    It should be really great, to be honest Bungie got a bit carried away in their story telling, hopefully some fresh eyes can help "reboot" the series in this new trilogy.
  • willy-wilson
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    willy-wilson polycounter lvl 8
    I wanna play with some polycounters tags Pixelgent add me.
  • JDinges
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    JDinges polycounter lvl 18
    Glad you guys are enjoying it :)
  • SA_22
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    feeling like i did at the end of dexter season 3............... :(

    hate you 343 whyyyyyyyyy wwhyyyyyy lol

    343 guys and girls did them selves proud!!
  • Wahlgren
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    Wahlgren polycounter lvl 17
    No love for this? :D

    [ame="http://www.youtube.com/watch?v=XspBNSyvFDk&quot;]HALO 4 INFINITY / SPARTAN OPS INTRO VIDEO - YouTube[/ame]

    Really beautiful and inspiring game. I've been checking out alot of the art and designs while playing and analyzing it. That's something I usually don't do that much in other games so to me that's pretty telling of how polished and well designed this thing is.

    I applaud your efforts Sir's and Madame's of 343 and tip my hat to you. Good show!
  • kolbyjukes
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    kolbyjukes polycounter lvl 18
    I would bet large sums of money that the
    Didact
    was created by Kolby Jukes. He's a badass protagonist and looks awesome.

    You would be correct sir. Glad to hear you liked him Tamas :)

    You guys did an awesome job on the cinematic btw.
  • MainManiac
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    MainManiac polycounter lvl 11
    After 3 they ruined the simplicity with all this jetpack and boost shit
  • AbKI
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    AbKI polycounter lvl 6
    I can't believe how beautiful Halo 4 is. *_* Seems really easy though, I haven't thrown my controller at the screen in Legendary yet...
  • HitmonInfinity
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    HitmonInfinity polycounter lvl 11
    I'm sad to say I wasn't that impressed with the campaign. While I was super happy to get back into Chief's helmet, I felt like it was tainted by current trends in single player games.

    Every mission was painfully linear. I sensed early on that 343 was trying to capture what made Halo CE so great. I was hoping for large, open maps to explore, such as "Halo" and "The Silent Cartographer." Instead I got crevices and hallways.

    Too much hand-holding and quicktime events. Holding down the throttle for 60 seconds driving a Ghost through a canyon isn't challenging or fun. Just put it in the cutscene. Having me "crawl" using the left stick is not immersive, it's jarring. Again, just put it in the cutscene.

    The story. It was all over the place! Maybe I'm just a moron, but I had no idea what was happening. Every time there was a voice-over cutscene explaining what was going on... I was even more confused. I'm going to have to youtube them again just to digest what was said. It was also kinda weird to have a "villain" in a Halo game. I did enjoy the back and forth between Chief and Cortana though. And I appreciate the simplicity of the story. I'm happy to see they didn't just cram a million things into the plot.

    I felt like the art was hit or miss. Some things looked awesome: the terrain, the forerunner stuff, the composer research facility level, the Prometheans, the weapons, and most of the characters. However, early on in the game I thought some of the human vehicles and environments looked like butt. The animations were flawless though.

    The score was OK. I missed Martin O'Donnell's touch. The final mission was good, but I think the rest was forgettable.

    Overall, I was just happy to get back to Master Chief. I hated Reach and ODST simply because he wasn't present. Bringing forth his humanity (or lack their of) was really interesting, and I can't wait to see more. I definitely enjoyed it, I just hope the sequels will find their own voice. Going to try out Spartan Ops now!
  • aajohnny
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    aajohnny polycounter lvl 13
    Well I just got a 360, anyone that wants to play halo sometime add me :)

    Jval3D
  • Skamberin
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    Skamberin polycounter lvl 13
    I really liked Reach and played through it thoroughly on legendary before I sat down with Halo 4 ( didn't get to play ODST).

    First off, the game is gorgeous, the environments, the art direction, the animation, everything looks really really good, it has a slightly more polished sheen to it than Reach had for me, (in some places). Though as Hitmon said, it felt a bit more linear design wise, I also felt like the game was building up to some massive climax that never really arrived.

    The interactive cutscenes were a bit jarring as I feel they don't really fit in a Halo game, at times it felt like I was playing sci fi call of duty because of it.

    In any case, gameplay is king, and it really is here, other than the Promethean weapons (which were a bit hit and miss for me, same with the enemies) everything felt like Halo. They might have played it a bit too safe in some aspects, but I kind of expected them to.

    Overall I'm rather pleased with the campaign, I liked the look into who John is as well as what they did with him and Cortana, you could really tell she was going rampant just through how the dialogue is delivered, great voiceacting.

    At the end of it all it felt like the entire game was one big setup for a trilogy, which I guess is the point, it left some things to be desired sure but I can't help but want a sequel, asap.

    Also the offline render cutscenes were astonishingly good.

    So yeah, it felt a bit different, a bit.. lighter and slightly more polished in some areas than previous Halos, but also a tiny bit lacking in some aspects. I look forward to sinking countless hours into it again though and I can't wait to see what else comes out of 343, making Halo after Bungie is a massive undertaking and I honestly think they couldn't have found a better studio for Halo 4 than 343 (even if they were made for the sole purpose of making Halo content :P)

    9/10 will play again.
  • eld
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    eld polycounter lvl 18
    Rens! lets coop this thing like it was nipple academy!
  • dpaynter26
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    dpaynter26 polycounter lvl 11
    I absolutely fell in love with the campaign and still am somewhat bitter at it, not gonna lie, i cried lol...anyway if anyone wants to co-op it or play MP or SO just lemme know my gt is: Pray Like Dan

    Oh yeah, and mad f*cking props to kolbyjukes that's amazing!
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