Yep, placed each damn brick into place on the high-poly. Took a bit, but was well worth it.
Here's a wireframe for ya...
You really should not have done that with the bricks, you could have gotten a better, more optimized result using a texture with displacement, it would have saved you time and polys.
I had a decent older high poly model of a fire hydrant from way back when that I decided to start working on again. Cleaned it up quite a bit, baked down and now started texturing.
Still not 100% on the texture itself and no actual spec map yet.
@Almighty_Gir - I think her face looks extremely similar to the other face you've done. I think you could play around with her features a bit to get some variation. @DemonPrincess - those look nifty!
You really should not have done that with the bricks, you could have gotten a better, more optimized result using a texture with displacement, it would have saved you time and polys.
imagine he would be using it for an indie production on udk in it "as is" state, this would be MUCH more performant than displacement
Been in the dark for a while but this was something I just did for fun. Still a work in progress I'm not satisfied with the outside frame / other tweaks.
imagine he would be using it for an indie production on udk in it "as is" state, this would be MUCH more performant than displacement
You got it - but I do appreciate your critique Alex!
@Nemlet - daaaaaaaaamn that shield is BAD-ASS dude. Seriously, best 3d rendition of the Hyrule shield I've ever seen. Could you please show your textures, spec especially?
Been working on a chibi mech warrior. First time I am doing something in this direction. Was a real slow process at first but fun towards the end. It does not feel like he is finished but I need to move on!
Great stuff guys - beeing busy with the new Halloween Event for our
Startup Browsergame - here some results - images a bit noisy, cause the buildings are very tiny..
gave myself 16 hours over the weekend to make this. I wanted to damage stuff. I also figured out that I need a more organized workflow for this kind of stuff ;p
I've been inspired by all of the fantastic work here, so I figured I'd share. I hope my stuff is up to the very high standard of the art I see around here.
Modeled in zBrush and 3DS MAX, Textured in zBrush and Photoshop, Rendered in Marmoset, inspired by... that Russian guy, who's name I can't remember right now.
Replies
I worked on a game called Deadskins that's now on steam greenlight. I'm not asking anyone to vote but to just take a look. If you want to vote go right ahead
http://steamcommunity.com/sharedfiles/filedetails/?id=103977276
Looks good man.
Did you use a tiling texture for the bricks? Or did you place each one on the highpoly? Also it would be cool to see some wires for my own reference.
Heya dude, thanks!
Yep, placed each damn brick into place on the high-poly. Took a bit, but was well worth it.
Here's a wireframe for ya...
Done with Bushmaster ACR. Time to think about new portfolio piece
You really should not have done that with the bricks, you could have gotten a better, more optimized result using a texture with displacement, it would have saved you time and polys.
The thong zombie is a semi-rare easter egg variant, BTW.
If you're interested, you can download it here:
http://www.minecraftforum.net/topic/220918-16x14-wayukian-pack-happy-early-halloween-200k-downloads/
Still not 100% on the texture itself and no actual spec map yet.
@Almighty_Gir - I think her face looks extremely similar to the other face you've done. I think you could play around with her features a bit to get some variation.
@DemonPrincess - those look nifty!
Here's some more of my usual bs
imagine he would be using it for an indie production on udk in it "as is" state, this would be MUCH more performant than displacement
Been in the dark for a while but this was something I just did for fun. Still a work in progress I'm not satisfied with the outside frame / other tweaks.
You got it - but I do appreciate your critique Alex!
@Nemlet - daaaaaaaaamn that shield is BAD-ASS dude. Seriously, best 3d rendition of the Hyrule shield I've ever seen. Could you please show your textures, spec especially?
+1
Im going to move the trigger to the handle later also, doesn't really make much sense where it is now
I've been working on polishing edges and scuffing up wear and misc details and whatnot. Here's what I've got:
A couple more images in my WIP thread. Comments welcome!
WOW that looks amazing! Is it mudbox render?
Startup Browsergame - here some results - images a bit noisy, cause the buildings are very tiny..
Here's a test render with normal map and AO as diffuse..
That's awesome. How are you rendering it? Wonderful atmosphere!
*EDIT* Wait, that is 3D, right?
thanks scoob!
well youve made my day - its all 2d/photoshop!
Wow, I would have bet my eye-teeth (whatever those are) that it was a zbrush sculpt with some magic rendering action.
awesome
Perfect that i have it too, could you tell me what material you used there?
This looks really cool! how did you paint the texture? all photoshop or did you use mudbox?
More dynamesh mucking.
@MM =] Thanks man!
Thanks! Actually 3D coat, not too comfortable with photoshops 3d tools yet
For a low poly (355 pol) game
You can buy it here: http://www.turbosquid.com/3d-models/hand-handgun-gun-obj/701992
if you want to use it, as i made it for someone and they decided they didn't need it after all so didn't pay me.
lovin thoseheads fightpunch!
first of all env update, market modules
made from the same mesh as her, done on the slate will render him out better tomorrow
http://media.moddb.com/images/mods/1/11/10979/npc_02b.1.jpg
and an update on Pino
[vv]52113412[/vv]
http://www.facebook.com/airborngame
Modeled in zBrush and 3DS MAX, Textured in zBrush and Photoshop, Rendered in Marmoset, inspired by... that Russian guy, who's name I can't remember right now.