tesher07 wrote: »
Is this comparable to UV_tools in anyway?
SpeCter wrote: »
Kind of, doesn´t replace original max files and since textools are out i didn´t even bother to use uv tools, because textools are just awesome and get better with every update.
Nice work renderhjs:poly121:
airbrush wrote: »
Sort always rotates the shells when I use it...
boyluya wrote: »
Hey render, why can't I produce/bake texture maps that are bigger than 2048 size? Thanks.
But sometime i need shell to be sorted without being re oriented .
Guy was asking about auto-stacking similar UV shells, didn't texTools used to have a function for that (don't see anything like it atm)?
Did you get rid of the "COMPR" button or functionality, I am not seeing it in 4. Looked useful.
I am having an incredibly annoying issue. I have tried the build in bake and changed the render-er to Mental Ray and Back... but now I cannot bake a regular Normal Map using the convention baking methods.
anyone got this working on max 2011 on win7 pro 64bit?
how did you do it? I followed the auto method and it failed and i tried the manual method and it failed any help would be greatly appreciated.
I normally bake my AO with the light tracer method but I can't figure out how to pick the high and low poly object so that the lighting information of the high is baked onto the low. Am I being stupid and missing something obvious here that allows me to define the high and low objects?
would it be hard to implement some better packing algoritms? if you know gile it has quite nice packing...
Just found a little bug in the script.The texture size doesn't stay the same when i open TxMap tools.
lloyd wrote: »
The dock that goes above the UVW window never shows up [Pixel Unit Transform Floater], it used to but when i made the uvw window bigger is disappears, i can make the window smaller and it will come back but i have a dual monitor setup so i put 3ds on the right screen with the uvw window on the left.
could you add a button to bring that top toolbar back and also make it not Auto stick to the uvw window. That seems to be the root of the problems.
It was useful, i miss it :*(