My contribution to the WAYWO gods.
A model based on a concept from RedSteam Gameloft.
I'm happy with most of it except my terrible unwrap....so much wasted space.Sorry in advance for the eye trauma.
Nice work EIGHT, other then the crazy UV's, think the pose is a bit stiff?
Red Steam have some amazing art, its a pity a lot of it gets lost when it gets put into mobile res.
Daphz - that kicks so much ass!
EtotheRic - lovin' it! feathers are looking good so far despite clipping, keep going!
Eight - very cool, looks awesome!
Ethoteric - That parakeet feather layer is makes my head spin! Like the way that bird nerd character sculpt is coming along. Would like to see this one finished.
texturing fun @dproeder personally i think that blade has a cut in it at the optimum point that if you tried to hit something with it it would snap, also the leather straps highest up the blade are right in the middle of the biggest cutting portion of the blade. it does not seem like a very practical blade tbh, i gotta admit im digging the wood handle tho
EtotheRic I am looking forward to seeing how you solve the feathers ,cause I myself am looking to do something with feathers and looking for a way to do them correctly is hard .Espcially if you want them to work on a rigged animal .
Current WIP on a Borderlands style scene I've been working on. Hopefully I'll finish this project by the end of the week.
Damn! Nice colors overall the pieces. Be mindful of your inkwork!!! There's some discrepancies between some pieces; the inks on the left wall and the panels on top are way thick in comparison to every other piece. MORE GRAFFITI!!!!!:poly124: Man, this takes me back LOL.
hello! Im new here so I hope Im posting this the way I should:) this is from a school FPS game project. Weaponmodel made by Johannes Larsson, aka Superfail here on Polycount. Im thankfull for all comments and crits! Cheers!:thumbup:
More work on this piece of environnement. It's gonna be a mansion, i started with the door. Sculpt is all done, now it's time for some bake and texture work.
Started making shooter in Unity, and created these models for it. I need to revisit that playership, but I like those skull ships. Take those bananas you stupid skull invaders!
More work on this piece of environnement. It's gonna be a mansion, i started with the door. Sculpt is all done, now it's time for some bake and texture work.
I am really liking your environment piece. I keep posting.:thumbup:
I was wondering if what people thought about my 2 day statue, I have the low poly version and this is for the maps (the high poly) I am working with a small team on a game. Its just a statue and personally the face isn't "attractive enough" but it works.
This post and the one before are models for a game I am working on with a team. This creature is a little rough and I spend more time then I should have, plus Im not a big color person (colorblind) but I have a low poly and this high poly. Someone is working on rigging it and we will be getting it into UDK soon, just wondering how the modeling looks and what I can do better for next time. The teeth and nails are not done in this btw.
Vaulted arches. And on a side note, thats the pink we use on assets in our game to tell Level desingers to no longer use that asset. Point being, its probably to pink.
Replies
Daphz - Hnnngggg
Razorb - I love your painting style as always.
EtotheRic & dproeder - sickkk
My contribution to the WAYWO gods.
A model based on a concept from RedSteam Gameloft.
I'm happy with most of it except my terrible unwrap....so much wasted space.Sorry in advance for the eye trauma.
the asset is looking really great but wow, you wasted so much space, you should get a trophy for that
Red Steam have some amazing art, its a pity a lot of it gets lost when it gets put into mobile res.
Here's a piece from a environment piece I'm working on at the moment, slowly, slowly coming together.
Here is a shot in unity3d.
Are you planning on having any sort of method to hide where the textures join?
EtotheRic - lovin' it! feathers are looking good so far despite clipping, keep going!
Eight - very cool, looks awesome!
Modeled a model first, rendered it, separate ao and alpha pass, paint over in photoshops.
Done in 4 hours
More progress on this guy, i'd really love to get some feedback on him in my thread:
http://www.polycount.com/forum/showthread.php?t=97604
X-post from my thread :
Sweet ride! I love spider leg robots!
and, continuing my mech hangar, finished baking the mech and progress for the hangar
Damn! Nice colors overall the pieces. Be mindful of your inkwork!!! There's some discrepancies between some pieces; the inks on the left wall and the panels on top are way thick in comparison to every other piece. MORE GRAFFITI!!!!!:poly124: Man, this takes me back LOL.
Sculptaur - There is definitely room for loosening up her pose.I'll keep that in mind for next round.Thank ya so much!
Rion411 / PDC - Thanks so much guys!
ZeroCartin - Thanks, most of it was done in Photoshop.I painted in some needed shadows in 3d coat but that was about it
aobond - I LOVE that scene man.Can't wait to see more.
Here is what I've got so far on good'ol Donovan Baine.
play 5-a-day much?
the hands are a tad huge, but......
fuck yeah
I am really liking your environment piece. I keep posting.:thumbup:
http://brandonsmithart.com/pillarofpain.html
Anyways, I made some progress in Unity yesterday: http://youtu.be/OLAMjk1xYFg
love it!
Looking forward to see more progress on your stuff Aobond.
TylerSorg
TylerSorg
really lovely work!
could you provide it with modules wreframe and texture layout?
quickie head, little over 6 hrs for model + texture