Small update on the middle effect , I want to work on some particles to place around where these "beams" exit the water to make it a bit more dramatic.. but I suck at particle creation
Small update on the middle effect , I want to work on some particles to place around where these "beams" exit the water to make it a bit more dramatic.. but I suck at particle creation
Can't we see a movie of this?! That would be awesome! Looking ace!
saw the darksiders contest thing yesterday, decided to do a mace real quick outside the contest for fun. got a few ideas in my head that are more darksider-ish, so maybe I'll enter. handle wrap is still wip and needs a pommel.
Thanks Odium and Jamaica1000 for the comments. I'd love to play around with the city more after i've finished the work for my client. I've just set the videos into full render mode now, so time to break the ipad out and play some games.
Here's an update of the last render, but now with some nicer vray sky which I was having problems with earlier. Keep the artwork coming guys, it's really inspiring to see so many great pieces.
@Ruz, you're Bruce Willis is brilliant. I have a real appreciation for anyone who can nail a well known person. It's a skill I seem to lack, so will be sticking to architecture!
Small update on the middle effect , I want to work on some particles to place around where these "beams" exit the water to make it a bit more dramatic.. but I suck at particle creation
Damm that looks nice so far! How do you think you will do the transition from rock to water?
My WIP is learning to paint ... its bloody hard (inb4 thats what she said)
how old is this child supposed to be - oh wait now i got it
erm okay whatever
nice improvement!
and now comes the crit ^^
how big is the diameter of the eyeball? the eyes look really flat right now, eyeballs are rather small, 2.4 - 2.5cm - 2.6 often looks better in cg but bigger than that will always look somewhat flat, also make sure to apply the cornea early to see how it will look later on.
I think the nose could have a bit more variation in width right now it looks very straight and could be slimmer at the root
also i kinda liked the corner of the mouth better before, because they are been deeper inside, surrounded by a nice subtle amount of flesh
as for the inner eye, the curuncle feels a bit too long? hard to say, could be possible i mean if i learned anything over the last years than that anything goes with human faces, stuff noone believes when you model it :X
gateian - cheers for the comments man, suppose doing archtitecture stuff is equally as difficult though, I don't really have a tech brain so I have mainly streered away form stuff like that. City is looking nice so far.
Wetterschneider and Daelus, the lighting is not really helping on either piece.
Uncookedtrout and moof - looking good
awesome job Swizzle/LRoy/Del (dammit Mike stop keeping the secret of that fur to yourself.. I know I know a magician never reveals his tricks)
crossposting this from my WIP thread.
oh... i haven't recognized him... probably because i didn't watch much the firefly franchise XD but funny though that this model remind me of Marty McFly from back to the future
@Mathew O - Glad you enjoyed it : ), hope to have the body in polys by today or tomorrow.
@lloyd - Great idea with the shuttlorean, I've been showing it to everyone at work. Pipes in Maya isn't bad.. I've cheated to all hell though -> subD preview makes almost anything look better, and on top of that this is my high res so I've got way more edges than anyone needs. Also, I don't know if 3dsk does this (which is what you use right?) but Maya will let you create a CV Curve, then select some faces, then extrude along the curve, and then adjust the curve and influence the geometry - which is really the only way I've found that keeps me sane. Lattices are also possible, but nowhere as nice.
Also @lloyd - Very nice Oddworld environment, of all the things in the world, Abe's Oddysee/Exodduss and BTTF are two of my favorites : ). I saw on your site that you were wanting to use more edges on your webbing but were limited by time, but I'm thinking you could stretch the polys you have a bit more (if you had more time of course). By offsetting the upper and lower sides of your piping, it would make the bends a little less obvious. That would only apply to your long swooping curves though, so your smaller segments would still need more edges. What was your time limit on this project?
Im working with the texture but i want to post the bakes for Normal and AO maps.
This character have the armor in diferent parts because maybe ill make diferent style for this character in the future.
The Diablo have 8299 tris and used 1 texture 1024x1024, the armor have 5739 tris and used 1 texture 1024x1024 and the ker´zhul have three daggers (1st: 508tris, 2nd: 84tris, 3rd:134tris) , all in 1 texture 512x512 Ker´zhul with her armor have 13260 tris and the total scene have 16026tris.
I want to finish this character for join in the awesome DS2 challenge
Thought I'd have a go at doing a car for university, here's where I'm at so far. I'm not sure whether I'll be setting it up for realtime or just rendering with mentalray yet.
Replies
Small update on the middle effect , I want to work on some particles to place around where these "beams" exit the water to make it a bit more dramatic.. but I suck at particle creation
Can't we see a movie of this?! That would be awesome! Looking ace!
The video walkthrough for The Heart of Ganymede.
I have no idea how to embed the video ;_;. If someone can tell me how I'll embed it as opposed to a link!
Sorry for some hiccups
here's my poop...
~1 hour Zbrush heads from DM spheres. I might make a body for the guy with the horns.
Here's an update of the last render, but now with some nicer vray sky which I was having problems with earlier. Keep the artwork coming guys, it's really inspiring to see so many great pieces.
@Ruz, you're Bruce Willis is brilliant. I have a real appreciation for anyone who can nail a well known person. It's a skill I seem to lack, so will be sticking to architecture!
Did another pass at this.. rendered in Marmoset.
A weapon TF2 stlyle
edit : Figured out that i should post the sketch I've made for it (Here)
Giggity.
Damm that looks nice so far! How do you think you will do the transition from rock to water?
My WIP is learning to paint ... its bloody hard (inb4 thats what she said)
She's got loads of awesome character.
Lroy that fur is BAWSS how did you do that?
erm okay whatever
nice improvement!
and now comes the crit ^^
how big is the diameter of the eyeball? the eyes look really flat right now, eyeballs are rather small, 2.4 - 2.5cm - 2.6 often looks better in cg but bigger than that will always look somewhat flat, also make sure to apply the cornea early to see how it will look later on.
I think the nose could have a bit more variation in width right now it looks very straight and could be slimmer at the root
also i kinda liked the corner of the mouth better before, because they are been deeper inside, surrounded by a nice subtle amount of flesh
as for the inner eye, the curuncle feels a bit too long? hard to say, could be possible i mean if i learned anything over the last years than that anything goes with human faces, stuff noone believes when you model it :X
Wetterschneider and Daelus, the lighting is not really helping on either piece.
Uncookedtrout and moof - looking good
crossposting this from my WIP thread.
Great troll! Makes me think of Troll Hunter
my current wip, i wanted to get it finished before gdc, hahaha
oh... i haven't recognized him... probably because i didn't watch much the firefly franchise XD but funny though that this model remind me of Marty McFly from back to the future
Ruz - all right.
@lloyd - Great idea with the shuttlorean, I've been showing it to everyone at work. Pipes in Maya isn't bad.. I've cheated to all hell though -> subD preview makes almost anything look better, and on top of that this is my high res so I've got way more edges than anyone needs. Also, I don't know if 3dsk does this (which is what you use right?) but Maya will let you create a CV Curve, then select some faces, then extrude along the curve, and then adjust the curve and influence the geometry - which is really the only way I've found that keeps me sane. Lattices are also possible, but nowhere as nice.
Also @lloyd - Very nice Oddworld environment, of all the things in the world, Abe's Oddysee/Exodduss and BTTF are two of my favorites : ). I saw on your site that you were wanting to use more edges on your webbing but were limited by time, but I'm thinking you could stretch the polys you have a bit more (if you had more time of course). By offsetting the upper and lower sides of your piping, it would make the bends a little less obvious. That would only apply to your long swooping curves though, so your smaller segments would still need more edges. What was your time limit on this project?
Im working with the texture but i want to post the bakes for Normal and AO maps.
This character have the armor in diferent parts because maybe ill make diferent style for this character in the future.
The Diablo have 8299 tris and used 1 texture 1024x1024, the armor have 5739 tris and used 1 texture 1024x1024 and the ker´zhul have three daggers (1st: 508tris, 2nd: 84tris, 3rd:134tris) , all in 1 texture 512x512
Ker´zhul with her armor have 13260 tris and the total scene have 16026tris.
I want to finish this character for join in the awesome DS2 challenge
http://danielorive.blogspot.com/
Hehe, makes me think of Kreacher (house-elf in harry potter)
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