Yeah! that's looking better. I would also push the wood a little bit more as well.
I did this quite little test I hope you don't mind, it's what I was thinking might hep your wood pop and that would make all the shapes pop individually.
Looking sick arshlevon
one thing thats popping out at me is the pectoral region, it looks like the deltoid is merging in with clavicular portion, theres usually a clear definition between them.
The clavicular portion of the pec also seems to be running into the manubrium, whereas it originates from the clavicle.
if my description was annoying/confusing I can do a liquify to show what I mean.
the rest looks amazing!
Thanks guys And ye, now that you say it, she kind of reminds me of Samus in a way too haha.
You got a good point there Alberto Rdrgz! I think that could be really nice.
Anyone know how to merge these two subtools together so the seam is no longer visible?
Edit: In fact, i'm going to create a t-shirt to hide it. It's what i'm intending to create anyway. Hmm.
inZBR2-toggle merge down or merge visible- then enable dynamesh, then clean up
You can also "remesh all" then "project all" for lost details as needed, then clean up
Thanks guys, about the chest, I know it's not typical, but I wanted a hulk more arms than chest, here is my ref for that area http://www.bodybuilders.com/kenyattaw.htm
inZBR2-toggle merge down or merge visible- then enable dynamesh, then clean up
You can also "remesh all" then "project all" for lost details as needed, then clean up
Ah i don't have ZBR2, any way of doing it without dynamesh? I was thinking to retopo it after merging and then projecting the details on?
Replies
small update before vacation.
DemonPrincess: Cool little pixel guy!
Speedpaint from the project:
A sculpt I finished a while ago
oh boy, this is pressure to keep doing good, lol :poly121:
Yeah! that's looking better. I would also push the wood a little bit more as well.
I did this quite little test I hope you don't mind, it's what I was thinking might hep your wood pop and that would make all the shapes pop individually.
wow damn fisher, your skills are as good as ever ! I love the lips and the nosering keep on going, this looks good !
Something from my sketchbook, rhino studies:
This is freakin' awesome man.. Reminds me of Warwick from League of Legends
Thanks for posting everyone! So much inspiration.
Here's some progress on my character!
Random screengrabs from marmoset. Don't mind the polaroidiness and the vignet hehe
one thing thats popping out at me is the pectoral region, it looks like the deltoid is merging in with clavicular portion, theres usually a clear definition between them.
The clavicular portion of the pec also seems to be running into the manubrium, whereas it originates from the clavicle.
if my description was annoying/confusing I can do a liquify to show what I mean.
the rest looks amazing!
Edit: Callesw - sickk! looks like a samus?
I hope I'm doing any good..
You got a good point there Alberto Rdrgz! I think that could be really nice.
Cool sculpt Wetterschneider!
im new here so decided to jon you
heres what im working on Atm, im almost finished but still got some lighting and specular map issues to fix
if you guys wana see some more of my stuff
heres my web site: http://www.jerjomin3d.co.uk/
and link to my thread: http://www.polycount.com/forum/showthread.php?t=95207
hope you like it
thanks man glad you like it
I decided to push this character a little further. I am working on getting this helm to fit ATM.
My Thread!
Texturing a gun for my talon robot
c'mon you know you want to ... :P
Quite a bit more to do on it but I'm happy so far.
"Headway"...
(Looking swish!)
arshlevon this is cool :thumbup:...i love the head and the hands ... only thing i would put an eye onto is the chest muscle ...
Here's the result of a sculpting session whilst watching Walking Dead.
Edit: In fact, i'm going to create a t-shirt to hide it. It's what i'm intending to create anyway. Hmm.
inZBR2-toggle merge down or merge visible- then enable dynamesh, then clean up
You can also "remesh all" then "project all" for lost details as needed, then clean up
here some tileable rocks.. very wip
But I think you misspelled "Diffuse"?
thanks man, yeah I think I did, will fix my spelling is ruining my life
Ah i don't have ZBR2, any way of doing it without dynamesh? I was thinking to retopo it after merging and then projecting the details on?