Started modelling a mp5 over the weekend.
Was actually just to take a break from texturing, but since it was coming along fairly fast decided to just get it fairly close to finished.
edit: fixed broken link, image suddenly stopped working
Here's the finished low poly of my bumper car, super pumped about working on other stuff now.
These are straight from UDK, I had one issue maybe someone else knows how to fix this but I can't seem to get my wireframe to show up black inside of UDK. Maybe it's not possible because all the UDK wireframes I've seen have been white, I know I can do colors but I just want black. Anyone know how to achieve this?
Replies
I love this, Love it.
Was actually just to take a break from texturing, but since it was coming along fairly fast decided to just get it fairly close to finished.
edit: fixed broken link, image suddenly stopped working
Little scene I started on friday, contains about 8 x 256x256 textures. Rendered in marmoset.
WIP. [Yeah the sprite tree look awful ]
I'll turn this into SOMETHING, some day.
I work on medieval cities. Josselin (FR) XVIth century.
A simple street. ONly diffuse, render in max with a sun system, that's all.
Been working on an animation project for school, Crits and Comments well apreciated. It needs some work but I would appreciate if you say me what could you improve. Thx a lot in advance [ame="http://www.youtube.com/watch?v=Jdbrot4tEnQ"]http://www.youtube.com/watch?v=Jdbrot4tEnQ[/ame] EDIT: DONT KNOW WHY YOUTUBE PUT THAT AS PREVIS BUT THE ANIMATION IS NOT THAT BRIGHT
Thread.
The second one. 2880x1800. Do want.
Also looks awesome, just fyi
Hah, you should totally texture it using the new dDo beta!
http://www.polycount.com/forum/showthread.php?p=1721175#post1721175
would like crits.
I love it. It's great for nailing most of the lighting and shading down. That said, this piece did require a fair bit of photoshop work.
Ended up damaging it more than I had imagined I would.
Still have to work on the door knob.
Haven't posted an update in forever but here I go. I'm thinking of reworking the wood a bit.
Cross posting from my thread, fixes and updates. Highpoly in max viewport.
Hand painted, tileable brickwall textured, rendered in Ndo2.
currently working on this for a modular apartment block project.
These are straight from UDK, I had one issue maybe someone else knows how to fix this but I can't seem to get my wireframe to show up black inside of UDK. Maybe it's not possible because all the UDK wireframes I've seen have been white, I know I can do colors but I just want black. Anyone know how to achieve this?
I think I am almost done with this guy. Emotionally at least...
Dayum Dustin, I like that.
I don't understand how this thing is supposed to function.