Started modelling a mp5 over the weekend.
Was actually just to take a break from texturing, but since it was coming along fairly fast decided to just get it fairly close to finished.
edit: fixed broken link, image suddenly stopped working
Here's the finished low poly of my bumper car, super pumped about working on other stuff now.
These are straight from UDK, I had one issue maybe someone else knows how to fix this but I can't seem to get my wireframe to show up black inside of UDK. Maybe it's not possible because all the UDK wireframes I've seen have been white, I know I can do colors but I just want black. Anyone know how to achieve this?
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I love this, Love it.
Was actually just to take a break from texturing, but since it was coming along fairly fast decided to just get it fairly close to finished.
edit: fixed broken link, image suddenly stopped working
Little scene I started on friday, contains about 8 x 256x256 textures. Rendered in marmoset.
WIP. [Yeah the sprite tree look awful
I'll turn this into SOMETHING, some day.
I work on medieval cities. Josselin (FR) XVIth century.
A simple street. ONly diffuse, render in max with a sun system, that's all.
Been working on an animation project for school, Crits and Comments well apreciated. It needs some work but I would appreciate if you say me what could you improve. Thx a lot in advance [ame="
Thread.
The second one. 2880x1800. Do want.
Also looks awesome, just fyi
Hah, you should totally texture it using the new dDo beta!
http://www.polycount.com/forum/showthread.php?p=1721175#post1721175
would like crits.
I love it. It's great for nailing most of the lighting and shading down. That said, this piece did require a fair bit of photoshop work.
Ended up damaging it more than I had imagined I would.
Still have to work on the door knob.
Haven't posted an update in forever but here I go. I'm thinking of reworking the wood a bit.
Cross posting from my thread, fixes and updates. Highpoly in max viewport.
Hand painted, tileable brickwall textured, rendered in Ndo2.
currently working on this for a modular apartment block project.
These are straight from UDK, I had one issue maybe someone else knows how to fix this but I can't seem to get my wireframe to show up black inside of UDK. Maybe it's not possible because all the UDK wireframes I've seen have been white, I know I can do colors but I just want black. Anyone know how to achieve this?
I think I am almost done with this guy. Emotionally at least...
Dayum Dustin, I like that.
I don't understand how this thing is supposed to function.