More viewport screenshots of a Car model im working on for a Cryengine project im doing at home. Modelled parts of the interior, undercarriage and started work on the back bumper area. Still very WIP.
This is really fantastic. How did you learn to paint the electronic stuff like that? And where can you get that brush!?! Its like an al.chemy brush but more controlled!
Cg sammu: these are great man! love the charizard, the meaty wings and proporiton in general is just boss as hell! The Elise spider sculpt is really really as well, some very interesting great forms in that abdomen. The render on the spider is just beautiful as well, really nice hairline highlights on the edges. Love It!
More Kaneda work: I think he'll get a mullet. I also realized after I did the overlarge single kneepad where I ripped it off from, so now I'm not so sure if I'll keep it.
@Oniram: your sheep is so cute !! @cg-samm: Your charizard is looking bad ass @hoenheim: pretty nice wood stuff, your variations is looking quite realistic !
Some of my work from our latest student game project When in Rome, for the Sony Playstation 3, on which I worked as lead environment artist and was responsible for all architectural assets. Will post up some more pictures as I get them ready.
Bit more work done on this character based off of one of Tacit Math's concepts... Doing three armor upgrade packs for him, here is version 1 and 2... 3 to come after some extensive baking :x
Hey this is the first entry of my artwork here at polyCount.
The Image is called "Krang fruit lover"
Its done full 3D except of the slime. Software i used: Krang in ZBrush - Fruit in Maya
Textures: Mudbox / Photoshop
Post: Photoshop
Enjoy:
i love your work aajohnny, congrats for those textures !
Anyway, judging by the quantity of requests I will prepare a quick tutorial to explain how i worked my tiling rock textures. Thank you guys for your support !
These are fantastic! I don't suppose we could get a breakdown of your sculpting technique
random rant :
i dont think anyone has a particular sculpting technique but i rather think every sculptor has a combination of different techniques you develop over time by practicing.
i have a lot of techniques that work for me but they dont work for some fellow sculptors who tried them.
so to now ask what is your sculpting technique is kind of a random question imo.
i believe its just practice and you develop your technique's with the tools you explore over time.
because sculpts like cg-sammu shows just the beautiful product of years of practice. ^^
Replies
This is really fantastic. How did you learn to paint the electronic stuff like that? And where can you get that brush!?! Its like an al.chemy brush but more controlled!
https://dl.dropbox.com/u/13680846/sheep/sheep_print2.jpg
Cg sammu: these are great man! love the charizard, the meaty wings and proporiton in general is just boss as hell! The Elise spider sculpt is really really as well, some very interesting great forms in that abdomen. The render on the spider is just beautiful as well, really nice hairline highlights on the edges. Love It!
-Woog
CGSammu : I love your work !
More Kaneda work: I think he'll get a mullet. I also realized after I did the overlarge single kneepad where I ripped it off from, so now I'm not so sure if I'll keep it.
Cg-sammu : Man you are baws
Anyway, shameless cross-toast from the comp at CGhub. Gotta love das Mass Effect.
Here's Uan
@Oniram: your sheep is so cute !!
@cg-samm: Your charizard is looking bad ass
@hoenheim: pretty nice wood stuff, your variations is looking quite realistic !
There is my last update (WIP post here)
Been making a M79 Sawn Off Grenade Launcher.
These are fantastic! I don't suppose we could get a breakdown of your sculpting technique
Woowwwwwwwwww. :O
Realtime renders from Marmoset Toolbag:
High-poly renders from Autodesk Maya:
An overview of the level in Autodesk Maya:
http://dl.dropbox.com/u/14662692/iAnimate/WS4_LukeRandall/Stefan_Nov6.mov
HOT!
The Image is called "Krang fruit lover"
Its done full 3D except of the slime. Software i used: Krang in ZBrush - Fruit in Maya
Textures: Mudbox / Photoshop
Post: Photoshop
Enjoy:
TerraBite: Thank you!
C&C ?! thx in advance!
I'm just looking or some comments to see if I am on the right track.
What do you think?
Thanks
and a 360
Uploaded with ImageShack.us
I feel like a big lame following so much win with this, but hay it is good to feel so humbled (which polycont always does to me). Polycount is BOSS!!!
X-cross POOT
Made some updates.
[vv]52764426[/vv]
i did the editing, and animated the 2 Minds sequences that make appearances
also check out our indiegogo campaign woooo!
http://www.indiegogo.com/mindsdotcom?show_todos=true&a=1720573
http://epicgames.com/community/2012/11/free-art-tool-released-thanks-to-epic-friday/
i love your work aajohnny, congrats for those textures !
Anyway, judging by the quantity of requests I will prepare a quick tutorial to explain how i worked my tiling rock textures. Thank you guys for your support !
random rant :
i dont think anyone has a particular sculpting technique but i rather think every sculptor has a combination of different techniques you develop over time by practicing.
i have a lot of techniques that work for me but they dont work for some fellow sculptors who tried them.
so to now ask what is your sculpting technique is kind of a random question imo.
i believe its just practice and you develop your technique's with the tools you explore over time.
because sculpts like cg-sammu shows just the beautiful product of years of practice. ^^
awesome Job Sammu!
Some textures exercice
Keep up all ^^
more screenshots, texture flats and other stuff here:
http://www.polycount.com/forum/showthread.php?p=1703446#post1703446