An anatomy I did from a long time ago and I think now it's a good time to render it out and finish it time to move to something new!!!
And yeah I found a lot of great works here, well done guy, I'm really jealous with what you made!!! ^^
Ironmonkey: Great work on the polypaint and bpr render man!!! but i think it could be more impressive if you got some specular so it could me look more like a living thing!!!
Rayph : nice sketch, I really love this!!! it could be my honor if I have chance to use it as my concept to build something in 3d with your permission!! ^^
BitGem: stunning work is all I could say!!!! inspiration handpainted stuffs you got!!!
An anatomy I did from a long time ago and I think now it's a good time to render it out and finish it time to move to something new!!!
And yeah I found a lot of great works here, well done guy, I'm really jealous with what you made!!! ^^
Ironmonkey: Great work on the polypaint and bpr render man!!! but i think it could be more impressive if you got some specular so it could me look more like a living thing!!!
Rayph : nice sketch, I really love this!!! it could be my honor if I have chance to use it as my concept to build something in 3d with your permission!! ^^
BitGem: stunning work is all I could say!!!! inspiration handpainted stuffs you got!!!
Dude Looks Massive great job! Who is it suppose to be? He would make a great Juggernaut!!!
Here is a Xpost of my Death progress.
If i want to move on should i go to retopo first? before polypaint? Do i do the parts seperately? like body, then armour or do i do it as one... i haven't done this before so help is appreciated
Rad stuff everyday, better than morning dope. Your guys are killers !
Received the go from my boss to post some of the stuff I did for the project i'm working on called EXODUS (it's a small indie game, any avertising would be of help )
A quick face sculpt because I really need to improve my facial sculpting. I am not speedy enough for it to be a speedsculpt, so It's just a sloppy unfinished sculpt instead.
Supposed to be Solid Snake from MGS2, but with no facial hair because I couldn't find a method of sculpting it in that looked any good.
Muahahaha! Man i'm glad it didn't fall on to me XD
Hey ScribbleHead, I didn't know you were on PC! I'm actually writing an e-mail to you, heh. (Well, I began on one last night anyway.)
Anyway, it's not going too bad. I still have to fix a lot of stuff tho and resize some of the modules and then finding out how to make it look good in UDK after I have gotten some of the textures done. (Pic from yesterday afternoon.)
Wow some really good work here, almost affraid of posting my small update
Well I did my first normal map pass, some small changes will help out most problem areas. The model is around 6000 tri's, and with one 2048x2048 map at the moment, this will probably be changed in 1024x1024 but still not sure about that.
An anatomy I did from a long time ago and I think now it's a good time to render it out and finish it time to move to something new!!!
And yeah I found a lot of great works here, well done guy, I'm really jealous with what you made!!! ^^
Ironmonkey: Great work on the polypaint and bpr render man!!! but i think it could be more impressive if you got some specular so it could me look more like a living thing!!!
Rayph : nice sketch, I really love this!!! it could be my honor if I have chance to use it as my concept to build something in 3d with your permission!! ^^
BitGem: stunning work is all I could say!!!! inspiration handpainted stuffs you got!!!
Replies
@IronMonkey -Loving the Head man
@SveinY - That would make a Sick ass MR Crow for UT3 if he had some more body shape -overall I love it .
Also loving those DOTA2 sketches
DOTA sketchs ... DOPE!!
Hetfield to the right! Loving your stuff, as always Tom.)Great work on resemblance. Please finish him up:)
An anatomy I did from a long time ago and I think now it's a good time to render it out and finish it time to move to something new!!!
And yeah I found a lot of great works here, well done guy, I'm really jealous with what you made!!! ^^
Ironmonkey: Great work on the polypaint and bpr render man!!! but i think it could be more impressive if you got some specular so it could me look more like a living thing!!!
Rayph : nice sketch, I really love this!!! it could be my honor if I have chance to use it as my concept to build something in 3d with your permission!! ^^
BitGem: stunning work is all I could say!!!! inspiration handpainted stuffs you got!!!
some more realism in the piece.
Dude Looks Massive great job! Who is it suppose to be? He would make a great Juggernaut!!!
crazyfool: really digging that asajj ventress bust. Would be cool to see that developed further
I dunno about you, but the hair just screams Hulk to me.
Made some animations for idling guards in Key of Ethios:
[ame="http://www.youtube.com/watch?v=qAGN0Jq3D1k"]Key of Ethios - Guard Animations - YouTube[/ame]
Great work everyone
Great work all round polycount.
Started a character for the Showdown comp over at artbypapercut: http://www.artbypapercut.com/forum/index.php#c2
Anyway so I am going with an evil version of Sacagawea.
here is where I am at so far:
Keep up the RADS everyone.
If i want to move on should i go to retopo first? before polypaint? Do i do the parts seperately? like body, then armour or do i do it as one... i haven't done this before so help is appreciated
First fully modeled and completed gun I've ever seen through to the end. Had a lot of fun adding little bits of characterization here and there.
Just go easy on the Marmoset Post-processing effects It's looking pretty purple...
Crossposting from My Old-timey Telephone Thread
Received the go from my boss to post some of the stuff I did for the project i'm working on called EXODUS (it's a small indie game, any avertising would be of help )
Max flat screengrab
Supposed to be Solid Snake from MGS2, but with no facial hair because I couldn't find a method of sculpting it in that looked any good.
Hey ScribbleHead, I didn't know you were on PC! I'm actually writing an e-mail to you, heh. (Well, I began on one last night anyway.)
Anyway, it's not going too bad. I still have to fix a lot of stuff tho and resize some of the modules and then finding out how to make it look good in UDK after I have gotten some of the textures done. (Pic from yesterday afternoon.)
Thread: http://www.polycount.com/forum/showthread.php?t=102301
Well I did my first normal map pass, some small changes will help out most problem areas. The model is around 6000 tri's, and with one 2048x2048 map at the moment, this will probably be changed in 1024x1024 but still not sure about that.
Awesome as usual.
much better looking with this lighting sir
Maybe a good idea to spend a bit more time in block-out next time?
Love that!
Dat asss
Here is my progress on Michonne from my thread.