First WAYWO post...I've been working on some sculpts for texture generation purposes over the last week. These are cross posted from my sketchbook thread, but I figured I'd give WAYWO a shot at the end of the week.
It is a new head. They all are. They used a share a basemesh, now they don't even share that. I'm working hard to get outside my style, but that takes time and practice (which I am putting in as hard as I can).
I went through the same thing about 2 years ago, I think its that you rely too heavily on your own visual knowledge and keep coming up with your ideal character, took alot of people telling me to change it up before I noticed.
To break it you have to just concentrate on a single actress/model for your reference and just try to copy the forms best you can, you dont have to 1:1 likeness it but use it as heavy inspiration. This method helped me quite a bit as Instead of using multiple reference models where the features dont always match up, you then are concentrating on bringing it altogether as a whole instead of individual pieces that in the end may not fit with each other.
And dont be scared of using the same basemeshes, if you stay as low in the subdivs as you can and arent scared of pulling it around then you can make anything from it. I have a male and female head that I use for all my personal work and same for production. dynamesh is good but the lower levels you can get from basemeshes with lovely topology are your best friend and if you ever have to hand it over to another artist they wont punch you in the balls, same for Zbrush HS haha!!! such a pain to edit
the models looking great so far though, just need to play with the head a bit
ysalex: Hey man, The problem with your heads isn't because your style is dictating what your producing. Take Duncans work for example. If he didn't put his name on any of his pieces, you could still tell it was his work, and all his pieces look COMPLETELY different, that's a style. The reason your heads look the same is because you don't use reference when you work. And yes, when you get super amazing you don't need as much ref but that's because amazing artists like Duncan have sculpted a million heads, so they have a library in there minds of different face types and features. Your work is good, so don't be discouraged, you just need to get good accurate reference and start working from that. keep up the good work man.
Been doing a lot of technical shit in UDK this week so I did this sketch yesterday to unwind. Very inspired by the look of ParaNorman, I loved the way you could see the paint strokes on the models.
So I've been working on this. It's taken me far too long, partly because I ended up learning some rigging and then when that didn't work, maxscript (for the treads). I'm pretty slow in general, though. I really want to finish it but it's got to the point it's getting a pain, I just want to start something new. Anyway, just the turret to go now.
Anyway, it's an M4A2E8 Sherman with bolted differential cover. Would love to get some feedback. I doubt I'll bake it any time soon, and I know the edges are too tight for that. I just kinda saw this as subd practise.
Character for a table-top like turn based game on pc. This is the high poly of one of the characters. Tried to get it to look like a mini-figurine. Rendered in mental-ray
That is coming along nicely!
If I were allowed to critize it, I would give a bit more love to the tower door, and make it a less sharp form, more like the door that you have on the house. I'm looking forward to it's completion!
What school are you attending, and how long do you study there?
That is coming along nicely!
If I were allowed to critize it, I would give a bit more love to the tower door, and make it a less sharp form, more like the door that you have on the house. I'm looking forward to it's completion!
What school are you attending, and how long do you study there?
Thx for the feedback. Well this work was to allow me to pass in the third year. I'm currently in the second year. Unfortunately it was not enough to pass. I'm in a video game school in Belgium ( http://www.infographie-sup.be/ ).
I don't think I will touch it again, if I do it I will restart from scratch I think.
Just finished my 2D Mario portrait that I posted about some months (!) back, never really had time to finish hijm but now he's finished and here he is!
latest version of my floating island temple scene I was working on for the last time
need to improve some of the spec and gloss maps and finalize the light mood
So I decided to take a break from my huntress character and spent a couple days on a texture for MoP's goblin
T'was fun. Couldn't be arsed to finish the back though. Wish I recorded this...oh well.
I'm in conflict with myself over whether I should join the Showdown contest. One hand I want to avoid glorifying violence, on the other, I'm a historian and there aren't ever going to be any contests that fit me better. So in the mean time, I made a quick study of my favourite historical face. Guess who!
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and thought I'd show some of the images I've made with it, its nothing more than a filter for webcam, but I think its coming along pretty well
The ones with the masks, are just me using webcam software under this application
You can check it out and mess with the horrible UI at:
http://apps.facebook.com/bit_cam
I am working on making it look better and adding more features, but Its just a hobbie project for now.
I went through the same thing about 2 years ago, I think its that you rely too heavily on your own visual knowledge and keep coming up with your ideal character, took alot of people telling me to change it up before I noticed.
To break it you have to just concentrate on a single actress/model for your reference and just try to copy the forms best you can, you dont have to 1:1 likeness it but use it as heavy inspiration. This method helped me quite a bit as Instead of using multiple reference models where the features dont always match up, you then are concentrating on bringing it altogether as a whole instead of individual pieces that in the end may not fit with each other.
And dont be scared of using the same basemeshes, if you stay as low in the subdivs as you can and arent scared of pulling it around then you can make anything from it. I have a male and female head that I use for all my personal work and same for production. dynamesh is good but the lower levels you can get from basemeshes with lovely topology are your best friend and if you ever have to hand it over to another artist they wont punch you in the balls, same for Zbrush HS haha!!! such a pain to edit
the models looking great so far though, just need to play with the head a bit
[ame="http://www.youtube.com/watch?v=LkY3gUopu-I"]http://www.youtube.com/watch?v=LkY3gUopu-I[/ame]
My WIP at the moment, Quake4 cannon based on Paul Richards concept art over at autodestruct.com
HP only, some of the parts are not mirrored yet and the back is mainly just blocked out
xpost on Frenchy
Anyway, it's an M4A2E8 Sherman with bolted differential cover. Would love to get some feedback. I doubt I'll bake it any time soon, and I know the edges are too tight for that. I just kinda saw this as subd practise.
and this
Ha it is an awesome concpet! Your model looks nice! I had a stab at this too but have yet to texture it - http://i158.photobucket.com/albums/t92/ddexter2/Turret_Screen.jpg
Just working on a van, decided I need to get some real life work in my portfolio!
@swizzle: That looks wicked! Nice shapes
If I were allowed to critize it, I would give a bit more love to the tower door, and make it a less sharp form, more like the door that you have on the house. I'm looking forward to it's completion!
What school are you attending, and how long do you study there?
I call it BAT-JOKER.
Finished up the elf:
Thx for the feedback. Well this work was to allow me to pass in the third year. I'm currently in the second year. Unfortunately it was not enough to pass. I'm in a video game school in Belgium ( http://www.infographie-sup.be/ ).
I don't think I will touch it again, if I do it I will restart from scratch I think.
HntrLuc - Sweet lama. I love his funky style.
I made some custom SSS in UDK:
btw, does anyone know of any other great scanned heads out there? Id love to try my stuff on a face a bit more wrinkly
Info: http://teamlando.deviantart.com/art/Hero-Super-Mario-Bros-324718131
Hopeyou dig, will be posting WIPS of Luigi whom I'm currently working on here later
need to improve some of the spec and gloss maps and finalize the light mood
So I decided to take a break from my huntress character and spent a couple days on a texture for MoP's goblin
T'was fun. Couldn't be arsed to finish the back though. Wish I recorded this...oh well.
speed sculpt.