For my final year project I made an environment in UDK based on a concept from Deus Ex: Human Revolution. Bellow is a link to a video of the apartment.
Giant Sickle (With a spike at the end when a giant hook just won't do!)
WIP (Haven't touched the handle or the spike yet)
Currently preparing for a Lead Instructor position at iD Tech Camps teaching FPS for UDK, RPG Game Design, and Portal 2/HL2 Toolset. So not a lot of time to work on personal stuff.
Hey, I'm quite new here. I'm working on a futuristic high-speed submarine for an as of yet unannounced project, it's still mostly WIP. Mind you, I'm used to low-poly modeling, usually below 3000 tris, while this is for a 3rd-person arcade.
Ideas, suggestions and mail-bombs are always wellcome.
more tacit math please:) I do have a separate folder for your stuff on my inspiration files so yeah keep em comin.And I second the tut on your process.
Anyway working on some low poly creepbots for a mech moba game I'm developing with my programmer buddy.
tsup fellow polycounters
been messing around with rendering normal maps on a sss material in MentalRay
its still very WIPy though.
Oh and my apologies for the shameless huge name ( it just lookes cooler like that on my fb page )
Replies
@ nyx702 Liking the forms on that. Nice modelling job.
Love your clean works Drav
so good
motenai awesome work man ! i have saved all image step by step ^^
ameratsu in work in progress
Using a 256x256 texture so far. Gonna try and keep it that way!
Got around to starting on the overalls, there defiantly not done yet but I really would love to hear what you all have to say about him so far.
I feel kind of rusty.
Around 1000 tris...still needs optimizing though.
For my final year project I made an environment in UDK based on a concept from Deus Ex: Human Revolution. Bellow is a link to a video of the apartment.
Any and all questions and crit are welcome.
Sean
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By seano117 at 2012-05-07
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By seano117 at 2012-05-07
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By seano117 at 2012-05-07
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By seano117 at 2012-05-07
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By seano117 at 2012-05-07
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By seano117 at 2012-05-07
Heres a little steampunk sentry I created.
WIP (Haven't touched the handle or the spike yet)
Currently preparing for a Lead Instructor position at iD Tech Camps teaching FPS for UDK, RPG Game Design, and Portal 2/HL2 Toolset. So not a lot of time to work on personal stuff.
Anyways, the Sickle:
First time doing hard-surface armour.
A composite caricature of some of the old fellas I see on the bus ride to Venice everyday. Dynamesh is so cool! Perfect for quick stuff like this.
Ormon is pretty much finished. Feedback is welcome though;
Ideas, suggestions and mail-bombs are always wellcome.
ย:Josh, that looks awesome! zbrush?
Josh- tearin it up. DAMN i love that dudes face man. really slick. O__O
you might be pasting the wrong link? I opened your pic in a new tab outside of the Deviant page and it works.
[vv]42734039[/vv]
Or it's just your lighting setup. Anyhow, it's pretty nice.
EDIT : cheers daphz
Anyway working on some low poly creepbots for a mech moba game I'm developing with my programmer buddy.
been messing around with rendering normal maps on a sss material in MentalRay
its still very WIPy though.
Oh and my apologies for the shameless huge name ( it just lookes cooler like that on my fb page )
and this is a old matte paint i revisited.
I spanked last night with this dude.Great character update.Should of know you were responsible.
By the way, sick work Josh and Duncan. ANd everyone else, of course.