Sean VanGorder wrote: »
Almost ready to call this finished. Spec/gloss still needs work, but I've been looking at it for too long.
Marshal Banana wrote: »
Amazing. Is he trying to atone for the chaos his flaming breath had wrought?
xxxcubanxxx wrote: »
Haiasi, seven, Dado, nazeil...Awesome work!!!
Update on my firefighter dragon :poly136:
Ghostscape wrote: »
This has got a lot of love already but I totally dig it still
I'd like to see a few fresh scratches in the bottom area with a hot spec response compared to the duller dirty/rusty/tarnished metal, and I think you might benefit from maybe cracking one of the windows a bit just to break them up a little - a small crack that keeps one of the side panels functional enough not to replace but adds some interest, like a rock had flown up and cracked it or something, and building up some of the dirt around the window edges rather than keeping them quite so flat.
iConstuct wrote: »
So here is sword which I'm working on.
Any advices will be appreciated!
marq4porsche wrote: »
Hey Matt, that is gona look pretty nice once you get some lighting in there.
matt luxton wrote: »
yeh i had a tough time lighting in marmoset. i currently dont know how to use UDK but its on the list of things to learn
ScribbleHead wrote: »
Ok figured i'd try and kick off my first (real) post by throwing myself into the fray here...and stop lurking
Doom logo, because i couldn't bare to post a friggin' barrel as my first model on polycount heh, and well because all the x-com news last week has gotten me all giddy for oldschool games.
Note i'm not at all good at modelling, but i'm hoping that by contributing here will encourage me to learn more...instead of getting stuck!
Credit where credit is due: Tech texture is from the Original Doom logo by Don Ivan Punchatz
DKK wrote: »
How strangely erotic...
polozad wrote: »
Yep, it's a Monk.
Rion411 wrote: »
A lot of sick stuff guys!
Dan! - That's dope! Looks like it was fun to sculpt... got that Resident Evilness goin on.
Here's a Metroid Prime 2 pirate trooper I'm workin' on... based off of James Hawkins' concept. Still a lot of work to do but thought I'd share where I'm at.
[SF]Three9 wrote: »
Looks great! Just like the concept! Any idea who did the concept? I don't remember where I've seen it before
MadnessImport wrote: »
Please.... PLZZZZZZZ finish this! I recognized the images before reading the text
Really cant wait to see some color on that!