Having a go at some 3d Motive stuff. Here's the modular building one,
Genuinely spent about 2 hours on the modular set, maximum, and THAT is why it looks terrible. I just wanted to see if it worked! And it does, so I should probably go and do something more comprehensive.
You might notice that I didn't use any of the project files; I don't rate using project files, feels like cheating, so I picked another image from cgtextures to work from. God knows why I picked this terrible thing!
JFletcher - do you have that higher res by chance? Honestly I'd like to hang that in my PC room, or at least above my desk at work.
I've still been doing quick tests with NDo. Trying to get them to pick it up at work and also familiarizing myself with it more to make a tutorial.
It's really amazing how good the normals look on different shapes. I tried creating something similar with the standard heightmap conversion crap and that just didn't look good at alllll, heh.
Genuinely spent about 2 hours on the modular set, maximum, and THAT is why it looks terrible. I just wanted to see if it worked! And it does, so I should probably go and do something more comprehensive.
You might notice that I didn't use any of the project files; I don't rate using project files, feels like cheating, so I picked another image from cgtextures to work from. God knows why I picked this terrible thing!
Anyways BACK TO WORK!
As a suggestion for next time - don't crap all over yourself. That looks good! You definitely got the idea of the tutorial and you built something modular. Nice!
Green looks more realistic and would fare better in use, but I prefer yellow and how nice and different it looks.
Either way, that's pretty damn sweet.
I'm almost having no time for personal projects last weeks, but here's some practicing on hand painted stuff. Still WIP, as you can see clearly for the crappy look. Lot of non touched areas yet, but i want to share anyway.
I'm almost having no time for personal projects last weeks, but here's some practicing on hand painted stuff. Still WIP, as you can see clearly for the crappy look. Lot of non touched areas yet, but i want to share anyway.
I love the painterly look of the scull! I think it would be really cool f you kept that style for the whole character! Keep it up!
fabio brasilien, sltrOlsson and LRoy: Thank you guys. The idea is exactly bet all my bucks on this painterly style. I'll try to post another up on weekend.
For the sake of the new year I thought I'd post something I started recently. It is based of a concept made by a friend of mine. I could use some suggestions before adding the details.
For the sake of the new year I thought I'd post something I started recently. It is based of a concept made by a friend of mine. I could use some suggestions before adding the details.
New computer, new situation in life(Unemployed) and My first post to Polycount, been lurking for couple of years, finally decided to make an account. Anyways here's something I made last night:
Replies
I can't see anything, too distracted by the awesomeness
Genuinely spent about 2 hours on the modular set, maximum, and THAT is why it looks terrible. I just wanted to see if it worked! And it does, so I should probably go and do something more comprehensive.
You might notice that I didn't use any of the project files; I don't rate using project files, feels like cheating, so I picked another image from cgtextures to work from. God knows why I picked this terrible thing!
Anyways BACK TO WORK!
That's awesome, love it.
Calling this finished so I can move on:
fairly happy with it, learnt a lot from my mistakes.
more and more tweaking. thinking I'm going to move on to rigging, posing and creating a base for him to stand on. Then some lighting.
fail to see how this is a problem.
I've still been doing quick tests with NDo. Trying to get them to pick it up at work and also familiarizing myself with it more to make a tutorial.
It's really amazing how good the normals look on different shapes. I tried creating something similar with the standard heightmap conversion crap and that just didn't look good at alllll, heh.
Have you tried the normal to height yet? I haven't gotten a chance but it looks awesome.
Yep, it's the Monk from Diablo 3. Angry, tough and extremely dangerous, hehe.
Fucking greeeeat, Josh. This definetely deserves to be on this page too.
priscilla from claymore after her awakening ?
Green looks more realistic and would fare better in use, but I prefer yellow and how nice and different it looks.
Either way, that's pretty damn sweet.
I love the painterly look of the scull! I think it would be really cool f you kept that style for the whole character! Keep it up!
This is fantastic. Really love the style you have going.
Finish it!
suburbbum Awesome man, the breakdown is nice to see. You may have said this before, but what brushes do you use? Anything fancy or just regular brushes?
arthur Looks great! Did you do all zbrush or start out with a base in max/maya/modo w/e
jfletcher More Dragons!
josh Beautiful.
I'm loving that Chun Li, Skullface. Though I feel like you could push her trademark thighs further.
@PDC: Ryan Kingslien got some great tips for sculpting hair.
Just a doodle:
and jramauri, that lighting and the painterly style are sick
[ame="http://www.youtube.com/watch?v=EFdGqwjPeVc"]UBV wintersport 2012 La Joue du Loup - YouTube[/ame]
Just finished up my Blizzard student art contest submission. I may revisit it when I have time to fix some things.
http://www.polycount.com/forum/showthread.php?t=93029
1k texture 2k tri's....need to create there armor for lvls 2+3
herp derp
Great job on the anatomy. I really dig it.
see more there : http://allaze-eroler.deviantart.com/art/aedaha-head-wip-3-279200325
if you see any error, feel free to feedback or paint over it
Claymore priscilla? looking awesome btw
I used this as a reference: http://www.manujarvinen.com/contents/quickies/20071109_Paloposti.jpg