Hey Erik, your sketch is quite awesome. Do you use opacity 50%? I see you use round brush with soft brush? Try use 100%. And your vehicle design is quite nice, but they are kinda flat. I recommend study more objects and shape in bw. Your world is your biggest teacher Good luck!
Frell: About the undead, Well I started with a few thumbnails to try out the design. After that I used the thumbnail (sized up) as a base and painted the undead in grayscale. Once that was finished I used an overlay layer to color it, and after that I made some small changes in a layer on top of that (Painted over with color at some parts where it was needed).
Frell: About the undead, Well I started with a few thumbnails to try out the design. After that I used the thumbnail (sized up) as a base and painted the undead in grayscale. Once that was finished I used an overlay layer to color it, and after that I made some small changes in a layer on top of that (Painted over with color at some parts where it was needed).
Oh ok that seams much easier to think about than painting with color from the start
You didn't use a line sketch or anything? Just a sil?
Frell: yupp only a siluette. Color overlay works great when you have a white background and just need a quick concept. For bigger paintings I usually start with color.
Allen416: Sorry man cant see your pictures or whatever they are.
I really like that you're going for a more extreme perspective than you usually do, great job I do think it would be nice with some space between the gun's nozzle and the border of the painting, to me it feels a bit 'cramped' right now.
I'm a bit unsure where you want the focal point to be, the gun or his face? You have a nice little lightsource that draws my eye, but it competes with the gun for my attention.
I was also thinking that maybe seeing a bit of his ( very foreshortened ) arm would add a greater sense of depth to your painting and also help his gaze travel along his arm, so to speak.
some crits though; you should strive for more contrast in your paintings. both in terms of levels, dark/light, and more staurated. all your stuff have a greyish, meesy feel to them, wich undermines your strong siluettes. try also to have more wider range of levels, the guy with the gun for example has way to much black when at the same time, the last one has way to little (or none). just try to use the photoshop level-layer and pull it around to see what happens.
otherwise good work!
Thanks man! Heard something similar from another guy and I agree, I guess I just love painting foggy stuff, trying to learn more about values and depth. Il try to get some more contrast in my future paintings
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The piece above has got good potential - try to play around with the levels in photoshop though to get some more contrast into the piece.
Ras
Few quick concepts for a painting.
Oh ok that seams much easier to think about than painting with color from the start
You didn't use a line sketch or anything? Just a sil?
Allen416: Sorry man cant see your pictures or whatever they are.
I'm a bit unsure where you want the focal point to be, the gun or his face? You have a nice little lightsource that draws my eye, but it competes with the gun for my attention.
I was also thinking that maybe seeing a bit of his ( very foreshortened ) arm would add a greater sense of depth to your painting and also help his gaze travel along his arm, so to speak.
Keep 'em coming!
Its just a quick speedpaint, gonna do a bigger one in a differnet angle with more colors and blur :P
workflow: http://www.polycount.com/forum/showpost.php?p=1659897&postcount=975
some crits though; you should strive for more contrast in your paintings. both in terms of levels, dark/light, and more staurated. all your stuff have a greyish, meesy feel to them, wich undermines your strong siluettes. try also to have more wider range of levels, the guy with the gun for example has way to much black when at the same time, the last one has way to little (or none). just try to use the photoshop level-layer and pull it around to see what happens.
otherwise good work!
http://www.polycount.com/forum/showthread.php?t=93561&page=40