polyamorous wrote: »
successful troll is successful. Nobody is that over the top ridiculous. I recognize the aspects parodied here, we've all seen those. But never all at once at this level. I declare this is a troll4ge of epic proportions. Some people waste their time in awesome creative ways.
Robat wrote: »
Jim, is that you? :poly142:
Bibendum wrote: »
That or an even more elaborate troll trying to provoke suspicion. Hard to tell.
And I agree, this is very much in the realm of believability.
Ace-Angel wrote: »
Bieber is that you?
Your only two posts ever are devoted to trying to convince the forums that this whole thing is a big joke put on my a creative mastermind? Troll on, troll.
I find Snake Takes' existence completely absurd, but completely believable. The sucky reality is that there are people out there so stubborn and foolhardy to sink thousands of worthwhile dollars into damned fairytales, and even more disappointing that they take bamboozled kids down with them.
jmt wrote: »
@Oniram He said "Art Assets are now at 75% of full game completed, with 35 Characters" in April 2009? This just keeps getting more messed up.
LRoy wrote: »
The toy figures look nothing like the game models.
Rico wrote: »
EOTB_October2011 WIP Teaser. - YouTube
1:09 is my favorite part
Nitewalkr wrote: »
Hmm I wonder why did they even bother spending 10k hours on it...
Adam L. Gray wrote: »
'Big Rigs: Over the Road Racing'
eld wrote: »
That's it, I'm gonna apply to the studio as the idea guy!
Tobbo wrote: »
So instead games today should be low resolution versions of newer games?
mLichy wrote: »
They could use some lens flare in this to really make it shine...
slipsius wrote: »
Their jobs page is hilarious... The animator post is just a bunch of big words for "I don't know what im talking about". Its basically telling you what an animator is and does. Not what you will be doing at that specific company. Animators 101.
felipefrango wrote: »
I like how you can see absolutely nothing of the in game action since they're 70% lens flare.
Kwramm wrote: »
I laughed first, but then I was thinking of all those innovative, often retro styled, indie games... I think you're onto something here