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[Civil War] Spark vs. Gav vs. Hazardous vs. Slipgate

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  • slipgatecentral
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    slipgatecentral polycounter lvl 13
    Not much of a progress from me
    this is taking much longer than usual, I have to close holes in every chunk and make them watertight in order to be printed properly, while keeping relatively low initial polycount(avoding unnecessary extra edgeloops)
    So this will be a hires base for following Zbrush detalisation, stuff like seams, rivets and holes which I cannot fake with floating inverted dishes, and will have to sculpt them.
    Skipping the bow for a while, will get back to it once I'm done with the body

    1ueNh.jpg

    Q: What's the most abused Maya hotkey?
    A: Ctrl+S
  • sltrOlsson
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    sltrOlsson polycounter lvl 14
    Not much of a progress from me
    this is taking much longer than usual, I have to close holes in every chunk and make them watertight in order to be printed properly, while keeping relatively low initial polycount(avoding unnecessary extra edgeloops)
    So this will be a hires base for following Zbrush detalisation, stuff like seams, rivets and holes which I cannot fake with floating inverted dishes, and will have to sculpt them.
    Skipping the bow for a while, will get back to it once I'm done with the body

    Q: What's the most abused Maya hotkey?
    A: Ctrl+S

    Looking hawt! Will their be more hard surface detailing in zbrush or just the holes?

    Btw, i have to say that Ctrl + Z get it's fair share of punches to! :P
  • woogity
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    in maya? i would say g
  • Zelenkov
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    Zelenkov polycounter lvl 9
    Very nice. So, no Maya only approach...finally giving in? ;) Personally I think it could be done in Maya, but Zbrush definitely speeds things up. Looking forward to it.
  • ENODMI
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    ENODMI polycounter lvl 14
    slipgatecentral - Youre planning on printing this?

    Also, G.
  • MFTituS
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    MFTituS polycounter lvl 6
    wow, great stuff! like that all 4 chararacters go into different directions.
  • slipgatecentral
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    slipgatecentral polycounter lvl 13
    Cmon guys, show your stuff!

    my latest update, almost done with body, made some changes to design, she looks more heavy now.
    BB5rU.jpg

    Zelenkov wrote: »
    Very nice. So, no Maya only approach...finally giving in? ;) Personally I think it could be done in Maya, but Zbrush definitely speeds things up. Looking forward to it.

    making it entirely in maya would produce hundreds of objects, which I want to avoid here

    ENODMI wrote: »
    slipgatecentral - Youre planning on printing this?

    Also, G.

    yup, really want to try and make a 3d print of it
  • Bal
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    Bal polycounter lvl 17
    Nice progress Slipgate, I like that asymmetrical torso/neck armor piece you added. The gun feels a bit strange, it's sized like a submachine gun, but the design looks more like an assault rifle, would be curious to see her holding it.
    Is that some kind of powerfist she has? Or something to make holding the high-tech bow easier?

    Isn't printing out something with so many small bits like this pretty hard? And if not, where do I sign up for my own copy? :D
  • kaptainkernals
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    kaptainkernals polycounter lvl 12
    Looks like an Mp7

    hk_mp7_b.jpg

    Which is an SMG / PDW.
  • slipgatecentral
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    slipgatecentral polycounter lvl 13
    Bal wrote: »
    Nice progress Slipgate, I like that asymmetrical torso/neck armor piece you added. The gun feels a bit strange, it's sized like a submachine gun, but the design looks more like an assaoult rifle, would be curious to see her holding it.
    Is that some kind of powerfist she has? Or a something to make holding the high-tech bow easier?

    Isn't printing out something with so many small bits like this pretty hard? And if not, where do I sign up for my own copy? :D

    Zbrush gets really slow and model is hard to handle when it consists of tons of small details, not long ago I tried converting my DW4 entry to printable shape but gave up at 30%.

    yeah it's a rough recreation of MP7 SMG

    this shit on her arm is a bow mount, hard to explain how it works, I'll show once I'm done with it
  • 4th-child
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    4th-child polycounter lvl 7
    Wicked progress mate!!!
  • Konras
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    Konras polycounter lvl 12
    I always admired functional designs. I really like what Slipgate presented. Bow mechanism, movable helmet/shoulders/knees... mountings for bow/knife/gun/grenades... even right glove modified to protect fingers while shooting arrows :) Nice!!
  • Bal
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    Bal polycounter lvl 17
    By the way, Slipgate, are you still using crease on your subdiv stuff for hard edges, or just throwing lots of loops around?
  • WillMac
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    I too love how this is all going. Just watching and taking it all in.

    @slipgatecentral, i really like this tech bow design, is a fresh slant.
    And Gav's sculpt is a classic :) Makes me smile. He is very shadowrun i think.
    And hazardous has me thinking pointy ears... is hot. Nice figure. :thumbup:

    Spark, "this is 3d get with the program maaaaaan" ... I loved the 2d concept, loved it! You could win this...
  • soda
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    Slipgate, don`t know why, but I think the loins are pull out to front. I think composition of armor make this feel.
  • Abe_hokage
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    really cool progress guys!
    slipgatecentral: a 3d print out of this? gonna kick ass!cant wait :)
  • fearian
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    fearian greentooth
    Very nice work! I'm gonna assume there will be some zebrush detailing for the currently sparse groin/upper leg area?


    Also did her wrist weapon take any inspiration from the Dual Hound from FF Advent Children? It's what it reminded me of:
    YekqO.jpg
    q20SD.jpg
  • Gav
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    Gav quad damage
    Looking sexy as hell, slipper.

    Guys - obviously, I'm not going to be able to finish on time but still fully intend to complete the character. Between starting this little "bro-off" and now there's been a bunch of shit come up that was unexpected (teaching in Canada, sick, needing to find a new apartment - which is way more difficult than expected in Boston and spending a week at GDC.) I don't think anyone really expected the date thing to hold any weight - Just wanted to give a heads up!
  • slipgatecentral
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    slipgatecentral polycounter lvl 13
    fearian wrote: »
    Very nice work! I'm gonna assume there will be some zebrush detailing for the currently sparse groin/upper leg area?


    Also did her wrist weapon take any inspiration from the Dual Hound from FF Advent Children? It's what it reminded me of:
    YekqO.jpg
    q20SD.jpg

    Though I've watched FF:AC long ago I can hardly remember what was in there
    This thing, basically a bracer with sockets in which the part of the bow being inserted to make it whole with arm. Something hard to describe unless you see it in action.

    Gav, it's okay dude, just make it done eventually! I got the same stuff - GDC, recent leg injury, also took a short break to make an WoW torso, etc. Will get back to my character next week after GDC.
  • Daven
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    Daven greentooth
    Wow, this thread is so great.

    Slip, it seems like your character has so much going on that you loose yourself from the overall silhouette. I'd like to see something in the head echo the bow you've been working on.
  • erik!
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    sweet, sweet hard-surface sex, Slipgate. Always an inspiration dude.
  • Pangahas
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    Pangahas polycounter lvl 10
    Whatever happened to this awesome thread?
  • raul
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    raul polycounter lvl 11
    A little birdie told me that Spark finished his high poly!!!
  • Spark
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    Spark polycounter lvl 18
    Hahah, yay I win!!! :P jk! Yes, here is an update of where I am at, a few tweaks that I want to add such as a dog house tied to the robot, which is then tied to a dog:) Tweak some issues with the hipoly and set him up for animation so maybe I can have a little movie of this guy. Hope you guy's like the update, and possibly more to come if I don't fall off again!

    Spark

    finalien.jpg
  • MeintevdS
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    MeintevdS keyframe
    How dare you post such a tiny image of such an awesome character after such a long time of no posting?!

    Looks great! I'd like to see higher res image and also one from the back.
  • ScudzAlmighty
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    is that a piece of paper nailed to his shoulder or a piece of wood?
  • Zelenkov
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    Zelenkov polycounter lvl 9
    Looks very nice :) I'm glad you're back to finish this guy!
  • Alberto Rdrgz
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    Alberto Rdrgz polycounter lvl 9
    so much awesome work. Spark that looks badass.
  • JacqueChoi
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    JacqueChoi polycounter
    Really awesome work man!

    ^_^ Volumes read really well. And you left a lot of open areas for great texturing options.

    ^_^
  • jeremiah_bigley
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    jeremiah_bigley polycounter lvl 12
    Awesome stuff man! I am really excited to see you get some personal work out. Really motivating! You plan on taking this guy to textures?
  • Rens
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    love the complexity spark!
  • Gav
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    Gav quad damage
    Mother.....fucker.


    Is it....is it 'on' ?
  • JFletcher
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    JFletcher polycounter lvl 13
    Gav wrote: »
    Mother.....fucker.


    Is it....is it 'on' ?

    Strictly speaking, it is indeed on, as to what degree, much like Donkey Kong.

    Freakin' awesome Spark! Love them shapes!
  • Iciban
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    Iciban polycounter lvl 10
    what an awesome thread. Models look amazing. ima keep a watch on this
  • tacit math
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    tacit math polycounter lvl 17
    damn. Spark. that is sweet !!
  • Computron
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    Computron polycounter lvl 7
    Fj16k.png

    What's this from?
  • gavku
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    gavku polycounter lvl 18
    Inspector gadget
  • Hazardous
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    Hazardous polycounter lvl 12
    Damn!!!! Look what you've gone and done man, can't compete with this epicness!!!
  • Anuxinamoon
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    Anuxinamoon polycounter lvl 14
    lol remember how you said you were going to take a break after your course?

    Too Bad.

    Epic Revival Spark!!!! :D
  • Gav
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    Gav quad damage
    Alright. *brushes dust off of old ZTL and wonders what the hell he was thinking*

    Spent some time today getting back together with this model, stared touching up some areas, worked on the bird, some general tweaks. In mymind, pretty near finished with the high - just wanted to get back to him so that I knew what was what when it came time to do the low....which will hopefully be soon.

    beefheart_13.jpg

    Thanks everyone and thanks Brett for lighting the fire again :)

    Gav
  • dpaynter26
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    dpaynter26 polycounter lvl 11
    SWEET LORD IM SO GLAD YOU GUYS CAME BACK TO THIS!!!!!!!!!!!!!
  • Hazardous
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    Hazardous polycounter lvl 12
    Does that bird have a giant testicle out front man? .......I concede immediate defeat.
  • Gav
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    Gav quad damage
    Shhhiiii - I guess you just see what you want to see Troy (Also, don't look for an easy way out...you're up next >:] )
  • Torch
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    Torch interpolator
    They're all great XD Great style you got going there Gav :O
  • Hang10
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    Oh man psyched to see this continue, too much awesomeness
  • Slave_zero
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    Slave_zero polycounter lvl 8
    Too much awesome ... can't handle ... :poly128:

    Great highpoly gav! This thread is intense!
  • uncle
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    Shit just got real. Like, again.
  • DJ_Aaron
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    DJ_Aaron polycounter lvl 10
    Wow amazing, shit hot work cooking here XD
  • Gav
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    Gav quad damage
    Thanks everyone.

    So, this took a lot longer than I had expected. Usually I can turn a low poly version of a character around in half a day or so. This guy took around 2 - 3 days.

    There's a few reasons for this, I really wanted to create some kind of tutorial about it, like some kind of post mortem - but really - I'm not sure how much there is to learn from my many...many...mistakes. This is the first model that I have shelved for a year plus and returned to with the intent of finishing it. In this process, I'm realizing how many things I did wrong in the past, have learned from since (through other projects) and am now being burned by at the present day. I decided to just work around them rather than totally remaking the areas as they aren't complete show stoppers and are probably quicker to just deal with (and this has already taken way too long.) A few things to point out though:

    -Somewhere along the way, the entire character became scaled up and uncentered in Max. Like off of 000 by a few hundred units. I "think" this happened in an older version of GoZ and I just never corrected the file, but it's been so long I can't exactly know for sure. This lead to a mild issue when retopologizing the character as I had to work from an odd center point rather than world center like I usually do.

    -I must have loved Subtools back then as I have 85 in my scene and it became a problem to organize and manage. I merged somethings down, rebuilt some areas, but it was still a shock when I opened the sculpt.

    -I mirrored practically nothing and I have no idea why. I probably could have got by just fine with mirrored legs and stomach/vest. I think back then I was embracing "OMGASYMMETRY" more than efficiency.

    But annnnyways....

    beefheart_14.jpg

    Here is where the current low poly stands - I'm bouncing back to the sculpt to polish some areas, but I think it's nearly good to go. Just need to unwrap, bake em down, and get rolling on the texture work. I wanted to leave a little wiggle room (from our 20k budget) for smaller things that I may add, room for FX (like feathers blowing off of the bird), fixing topo...etc.

    Cheers,
    Gav
  • Skillmister
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    Skillmister polycounter lvl 11
    Sweeet a bi-millenium update :)
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