I have major troubles with specular maps, I'll try to re-do it. Can you offer any specific suggestions?
Well like the article says, don't go for a gray scale specular map. Seeing how these are painted bricks and not any sort of metal you should go for a natural/white specular. As the article tells you the best way to achieve this is by taking the opposite color of the actual texture, this can be achieved by using the hue slider and setting it to +180. Now when this is done you should have a nice white specular on your texture. After this you can still play with the brightness and contrast to increase or decrease the amount of specular in some areas.
I love how colorful this scene is! I think it's a nice chance of the more dark and mysterious sci-fi scenes.
@Daphz:
I like her! Makes me curious to see what her eyes look like. The only thing I'd personally would have done differently would have been the dots on the nose. At the moment they show the curves on the tip of the nose to much, and in this camera angle it makes he nose look a bit big? But maybe that's just me
daphz: looks awesome- just fyi tho, when I first saw it I mistook all those dots for self shadowing glitches not totally convinced they add to the piece
@katori: I second what MeintevdS said. There's no formula to painting textures, you must first have the essencial technical knowledge of how your shader works and how it manipulates the textures, and then you think about the materials you want to depict. How much color it shows when not in the light (diffuse), how much brightness and what kinds of unique details it shows in the light (specular), how the specular highlights spreads over the object over different areas (gloss). After some observation you should be able to look at an object and know instinctively how to paint the textures for it.
racer445 recently did a tutorial explaining this in detail, you should watch the video, should clear this issue up:
This is something i've been working on, its a center piece of an environment im currently working on. just thot i was far enough to start showing off stuff. thanks guys!
Daphz: That looks amazing really fresh looking take on the style.
Im not sure if the purple background flattens out the image a bit or not. But I love it just cause it looks like wallpaper.
Decided to try doing a phototexture, I think it looks way better than my Painted one
yea, thats what I was aimin for. I'm thinking a turban, like the ones she used to wear, would be a good chance for a cloth study, so I think that will be the goal for tomorrow along with any crits brought up here.
@Maph i tried lowering the sss, hopefully this is ok now. and yes i am using MR
hair test i did today, going to have to soften up some of the alphas i think.
cc welcome~
awesome model, but the texture could use a lot more contrast, especially the eyes and the nostrils, which look weirldy bright (in comparison to the rest of the hoddie and hair, they don't have any shadow or blacks)
Anyways, started this sculpt yesterday, didn't mean to continue on it, but I kind of liked it and felt that it might turn into something good. So far, I've only spent about half an hour on it.
Thats pretty damn good. Very Pirates of the Caribbean. I listen to a lot of OST stuff, currently going through an 80's fantasy movie phase (Legend, Excalibur, Labyrinth, Krull, etc)
Bloody hell this is actually amazing, would you mind if I used a short section of it for an animation I'm doing for uni at the moment? I'll thank you obviiously
Thats pretty damn good. Very Pirates of the Caribbean. I listen to a lot of OST stuff, currently going through an 80's fantasy movie phase (Legend, Excalibur, Labyrinth, Krull, etc)
Look forward to more.
Same OST's really help me work, the uncharted 2 OST is great
Replies
Well like the article says, don't go for a gray scale specular map. Seeing how these are painted bricks and not any sort of metal you should go for a natural/white specular. As the article tells you the best way to achieve this is by taking the opposite color of the actual texture, this can be achieved by using the hue slider and setting it to +180. Now when this is done you should have a nice white specular on your texture. After this you can still play with the brightness and contrast to increase or decrease the amount of specular in some areas.
@PogoP:
I love how colorful this scene is! I think it's a nice chance of the more dark and mysterious sci-fi scenes.
@Daphz:
I like her! Makes me curious to see what her eyes look like. The only thing I'd personally would have done differently would have been the dots on the nose. At the moment they show the curves on the tip of the nose to much, and in this camera angle it makes he nose look a bit big? But maybe that's just me
racer445 recently did a tutorial explaining this in detail, you should watch the video, should clear this issue up:
http://www.nextgenhardsurface.com/showthread.php?t=708
Also, made a song: [ame]http://www.youtube.com/watch?v=nd9qQiwhP5U[/ame]
Im not sure if the purple background flattens out the image a bit or not. But I love it just cause it looks like wallpaper.
Decided to try doing a phototexture, I think it looks way better than my Painted one
need to get his teeth in shortly...
here's my contribution.
recognizable? or did I just waste the last several hours of my life
I'll update this in a few. Good work everyone!
yay! lol.
yea, thats what I was aimin for. I'm thinking a turban, like the ones she used to wear, would be a good chance for a cloth study, so I think that will be the goal for tomorrow along with any crits brought up here.
Hi everyone! This is my contribution to this forum. So, I would like to ask if anyone knows a better way to do a beard in zbrush?
hair test i did today, going to have to soften up some of the alphas i think.
cc welcome~
A quick n dirty. Will iterate on it.
Anyhoo. Time 1hr
and heres a timelapse. Not much to see really but I thought i'd upload it anyway.
[ame]http://www.youtube.com/watch?v=ieOm7dDBUOw[/ame]
Wahl mate, this shit is SOLID GOLD baby SOLID GOLD
gir, very cool, he looks like he's about to have a good meal
cross-post-acular fr wip thread:
[ame]http://www.youtube.com/watch?v=Uct39w62Lbo[/ame]
extremely well composed, even if the melody was highly predictable :P
I'm in the process of taking my anatomy study and converting it to be Sabriel from the Abhorsen books.
http://fangirlisms.com/wp-content/uploads/2010/06/sabriel-garth-nix-cover.jpg
I might make a WIP thread after this point. for right not Im just getting the clothes to fit right on the body.
Anyways, started this sculpt yesterday, didn't mean to continue on it, but I kind of liked it and felt that it might turn into something good. So far, I've only spent about half an hour on it.
Hi, Looking for feedback on the creativity of my character and colour rendering tips. Character is a post apocalyptic clan member.
Hi, I'm seeking feedback on the creativity of my character and any colour rendering tips.
untextured, and rendered with the xoliulshader
Thats pretty damn good. Very Pirates of the Caribbean. I listen to a lot of OST stuff, currently going through an 80's fantasy movie phase (Legend, Excalibur, Labyrinth, Krull, etc)
Look forward to more.
Same OST's really help me work, the uncharted 2 OST is great
[ame]http://www.youtube.com/watch?v=YrkCZagNEj4&hd=1[/ame]
still a lot to do.
maph: ill consider your suggestion, looking for hair references right now!
nice car! not really diggin the reflection tho. i think if you can get the 'studio' lighting it would do the car more justice. something like this [ame]http://www.youtube.com/watch?v=yz39F1rohNo[/ame]
Thanks a lot guys, really appreciate it!
Here's another piece and last of the high poly models! (finally)
Ceiling Piece
Anyone know if you can work in Layers?
Low poly
First animation, i wanted to make a gif, but the quality is too worse :poly142: