ivars - Solid character model, I feel you nailed the jacket material spot on!
wasabi - Nice hi-poly, sweet train!
Kurry - Beautiful scene so far, love the stone work! My only crit is that the shadows seem dark, like too close to black. It could be my monitor (crappy work monitors).
SaferDan - Keep going, you're onto a good track with your wip. Watch your scale, seems like the celing tiles are gigantor compared to some images I pulled up on google.
deadpixl - I love me some sci fi!
Need to throw something together real quick for my portfolio. Going to post this in my digital sketchbook. Hi Poly modeling commencing today after work
new renders of the SSS with diff hdri's, going to lower the eyebrows and add lashes. Still looks really cg though, because of the eyes? I can't figure it out...
Time to get out of my shell and contribute.
There is so much awesome in this thread it makes me shy to post my stuff ;p
Here's something Ive been working on in my free time for the past few weeks.
Here is WIP screengrab from UDK. Feedback is very welcome :poly121:
Good work so far!, that reminds me of a level in Unreal 1. Specifically the area right outside the Nali temple with an empty pool that you have to flood with water.
@pantsyuu: yeah, I think your model is part of the problem, proportions wise. Eyelashes will help. Maybe your skin is too saturated, the right is a bit yellow. Left is too glossy.
I've got no crits for this...any chance of a wireframe?
Oh, and who or what is going to be wielding that bad boy?
Thanks man! And sure! Here it is! It is intended for use in Oblivion and I plan on importing it into Skyrim as a first person weapon. That is why my wireframe is pretty dense. I probably could have optimized it a little more, but as a first person weapons, I don't want those cylinders having rough edges. Polycount is 4.9k tri's. Both sides of the sword are modelled.
I finished this early last week. Forgot to post it here for crits though!
Man, that´s a kickass version of that sword!
I kind of attepmted to do it not so long ago, but I still have it unfinished... and seeing yours, I´ll probably make another different one.
Here´s my version, but I like your´s way more than the version I did. Awesome job mate!
Nice one Holmes, I dig your hover,robo-bear. You should post that in the concept tag thread. I sure the guys in there would have a blast with that one.
Ive been working on an album cover for my guy ManMantis:
looking really good DarKnight, you have improved loads I think watch your muscle transitions, like from bicep to forearm and maybe tighten up a few of the details, like the belt buckle looks a bit too big and make sure everything is attached by something so its not just floating. really awesome though man, you've improved alot
Got my Skeleton rigged and i couldnt resist getting it into Motion Builder. After a lot of try and error i got physics for the jaw and head working along with the Kinect Motion Capture. And then i had to play with some ragdolls
[ame]http://www.youtube.com/watch?v=ieEW0MR08w8[/ame]
looking really good DarKnight, you have improved loads I think watch your muscle transitions, like from bicep to forearm and maybe tighten up a few of the details, like the belt buckle looks a bit too big and make sure everything is attached by something so its not just floating. really awesome though man, you've improved alot
Thanks to the both of you, means alot to me
Crazy, about the belt buckle, yea it's kinda big, following the concept I have for that one.
Tip about the floating parts I'll definitely work on, adding some straps to the armor, around the arms so they're attached some more.
Replies
Started a new charachter model today. Got a boot done.
Time to get out of my shell and contribute.
There is so much awesome in this thread it makes me shy to post my stuff ;p
Here's something Ive been working on in my free time for the past few weeks.
Here is WIP screengrab from UDK. Feedback is very welcome :poly121:
I'm working on a japanese scene, im just cranking out some high poly stuff atm
Ha! That is awesome. Cool style you've got going on there.
Boobs definatly need more work!
Cheers!
wasabi - Nice hi-poly, sweet train!
Kurry - Beautiful scene so far, love the stone work! My only crit is that the shadows seem dark, like too close to black. It could be my monitor (crappy work monitors).
SaferDan - Keep going, you're onto a good track with your wip. Watch your scale, seems like the celing tiles are gigantor compared to some images I pulled up on google.
deadpixl - I love me some sci fi!
Need to throw something together real quick for my portfolio. Going to post this in my digital sketchbook. Hi Poly modeling commencing today after work
Good work so far!, that reminds me of a level in Unreal 1. Specifically the area right outside the Nali temple with an empty pool that you have to flood with water.
i did a painting of viggo, cuz i was bored and he is rad.
I've got no crits for this...any chance of a wireframe?
Oh, and who or what is going to be wielding that bad boy?
beepbeep, going to give him a loincloth or something and two wooden swords mebe?
Thanks man! And sure! Here it is! It is intended for use in Oblivion and I plan on importing it into Skyrim as a first person weapon. That is why my wireframe is pretty dense. I probably could have optimized it a little more, but as a first person weapons, I don't want those cylinders having rough edges. Polycount is 4.9k tri's. Both sides of the sword are modelled.
http://thejuno.net/todd/night.jpg
Texture was created using zproject with a photo.
[ame]http://www.youtube.com/watch?v=iHVkPJV9ZDo[/ame]
lil update...
Man, that´s a kickass version of that sword!
I kind of attepmted to do it not so long ago, but I still have it unfinished... and seeing yours, I´ll probably make another different one.
Here´s my version, but I like your´s way more than the version I did. Awesome job mate!
I'm super tired of this phrase.
Ive been working on an album cover for my guy ManMantis:
Working on this for the Katon Callaway course over at CGSociety :
dude your improving fast! nice work!
[ame]http://www.youtube.com/watch?v=ieEW0MR08w8[/ame]
Thanks to the both of you, means alot to me
Crazy, about the belt buckle, yea it's kinda big, following the concept I have for that one.
Tip about the floating parts I'll definitely work on, adding some straps to the armor, around the arms so they're attached some more.
Also adjusted the forarm muscle somewhat.
Thanks again!