He looks pretty good, but you could stand to add some more exaggeration. for example, making the tentacles and belt far larger. As for the hands, you could give 'im gloves like Ryu's
Choco, love the look of that environment! Lovely colors and stylised forms
Virtuosic, shit, that just looks hot. I quite like the little symbolic people in the shots, too
Jaco, nice work on the likeness, I immediately recognised him
So I did a bit of a thing. Still early days, but I've got the very base functionality down. Basically ProcBuilding for Unity:
update on this sculpt. i did a detail pass for it but the result i have here i wont end up keeping. i did this just to see how it would turn out. since i like the result, ill go back to the before stage and take my time doing the detail. i recorded a video on how i made the brush which i hope a lot of people will enjoy. (i may end up having that part of the video done before the rest, since i feel that its something that is pretty important for environment sculpting).
here's before and after (because i like comparisons)
Fun fact, I've never modeled an actual production car. This is the most produced car I've ever modeled, and at two built its a massive 1 unit ahead of the Kanto.
No poly limit (video format for final output)
include
-7 Icons
-Logo
-Animated Mascot
-Animated reel
-Win sequence animation
-interface
-Complied Design breakdown video
Started putting an environment together of some nonsense I've made over the past few weeks- just started. Still need to lay out most grass, add some ancient ruins, and fix some glaring issues. Got a long way to go, but it's a start! Any tips, even this early, on things to fix, or things to add, to add some more interest to the piece?
I like the color scheme u used, but right now the part that gets more attention in my opinion is the handle (which is gonna be hidden by the hand), instead the rest of the sword is quite desaturated...
I'd try to use some more saturation and color detail on the blade and the hilt...
Considering the design is also quite "evil" you might try a darker color scheme, with some "black/violet" tones...
not game related, but I'm in the process of doing the final comp corrections on this piece. I'm currently working on a non-calibrated screen, so the colors an everything are most likely gonna be changed as soon as I get back home to my own monitor.
nice job sean, is this going torwards a whole environment?
thanks tadao. yup. working on a full environment in my spare time (finally taking a break from weapons). this is for the main texture that will be seen on a majority of the structures.
i made an alpha off of a different sculpt (which took roughly 5-10 minutes) that can be used with any brush (i use standard with it) to add detail. im gonna try and edit through the nonesense of me just doodling during the recording and then do a voice over explaining the process, and ill have the video up later this week.
Hey guys, been a really long time since I posted anything on here but I have always been a follower and visit very often. Here is some of the work I've made recently to keep my portfolio up to date. any and all crits are welcome.
This is another vehicle project done recently, aimed at fitting in the Road Warrior movies look.
Absolutely bitching work as usual guys! SveinY: Loving the demon dood, although his lats are really weird! You may want to go over those again. culturedbum: Cool, although the purple on his head tends to bleed a bit visually speaking with his eye, and the visual noise with the black speckles is a bit too much imho. Wester: haha, that's rad man! Now do Mewtwo.
Anyway, some scribble from my end. I'm no concept artist, but I had fun on this one. Next up -> 3D, baby!
this is something from my last game project at school. fixing a better render in Marmoset now, its still quite WIP probably gonna fix the pose abit better but Im unable to open the rig scene at the moment, posed it without the rig now.. stupid maya versions :P and ignore version is not really reliable
did you by any chance use Justin Bieber as ref for the face?
yes very good i did, he was very easy to reproduce since there are millions of pictures of him at the internet. my task was to make a 12-14 year old boy everyone should/could identify with
Replies
You're right, thanks...
Jaco, that's awesome dude. I immediately thought of that guy before seeing your description
Hope you enjoy!
Reminds me of Yoshi from the Super Mario Brothers movie with proportions from
the traditional look of Yoshi.
Cross-posting from here. C&C always welcomed and appreciated.
Virtuosic, shit, that just looks hot. I quite like the little symbolic people in the shots, too
Jaco, nice work on the likeness, I immediately recognised him
So I did a bit of a thing. Still early days, but I've got the very base functionality down. Basically ProcBuilding for Unity:
[ame="http://www.youtube.com/watch?v=SBXa-8HeZ1Y"]Unity ProcBuilding - early days - YouTube[/ame]
ITS A CHICKEN!
Finished this boiler. Pretty generic I know. Concept was from another game. Props to anyone who can remember which.
here's before and after (because i like comparisons)
and the brush that i created for the detail.
Fun fact, I've never modeled an actual production car. This is the most produced car I've ever modeled, and at two built its a massive 1 unit ahead of the Kanto.
very nice!
Critique welcome!
No poly limit (video format for final output)
include
-7 Icons
-Logo
-Animated Mascot
-Animated reel
-Win sequence animation
-interface
-Complied Design breakdown video
Objective: do it all in under 7 days
[ame="http://www.youtube.com/watch?v=ey5dQrls_Zs"]Digital Slot Machine art project - YouTube[/ame]
based off of a creaturebox concept
I like the color scheme u used, but right now the part that gets more attention in my opinion is the handle (which is gonna be hidden by the hand), instead the rest of the sword is quite desaturated...
I'd try to use some more saturation and color detail on the blade and the hilt...
Considering the design is also quite "evil" you might try a darker color scheme, with some "black/violet" tones...
practice target Prop
It certainly is Being the huge Diablo fan I am and the goal of working at the blizzard cinematics team, I wanted to do a piece of fan art
Edit - the face in the middle of hes chest remind me of d3 too, just wasnt aiming for it.
Edit "2" - Tried adding some plate to hes chest, donno.
1st
2nd
thanks tadao. yup. working on a full environment in my spare time (finally taking a break from weapons). this is for the main texture that will be seen on a majority of the structures.
This one is almost finished:
Que Secsy...
making the brush tho, explain?...
did you by any chance use Justin Bieber as ref for the face?
i made an alpha off of a different sculpt (which took roughly 5-10 minutes) that can be used with any brush (i use standard with it) to add detail. im gonna try and edit through the nonesense of me just doodling during the recording and then do a voice over explaining the process, and ill have the video up later this week.
All smoothing Groups are not correct, so some chapes are not nailed 100%.
This is another vehicle project done recently, aimed at fitting in the Road Warrior movies look.
Peace.
Here's a hi-poly of Van Hellsing's automatic crossbow. Final project for my Hard Surface class
SveinY: Loving the demon dood, although his lats are really weird! You may want to go over those again.
culturedbum: Cool, although the purple on his head tends to bleed a bit visually speaking with his eye, and the visual noise with the black speckles is a bit too much imho.
Wester: haha, that's rad man! Now do Mewtwo.
Anyway, some scribble from my end. I'm no concept artist, but I had fun on this one. Next up -> 3D, baby!
yes very good i did, he was very easy to reproduce since there are millions of pictures of him at the internet.
my task was to make a 12-14 year old boy everyone should/could identify with
Zrooom