Alright, well I was going for Olivia Wilde with the revised face and Angelina Jolie was the very loose ref/inspiration for the first. Thanks Swizzle for the mashup. I'll take that into consideration as I get down to decision/retopo/hair stage.
TheDarkKnight: I dont know if you tweaked the face more since I last saw this but getting more of the eminem vibe now man....looking good. No idea on the headphones though
prototyp3: love the style, reminds me of a French comic i used to look at the pictures of (cant speak or read French) when I lived in Paris
corv: so cool....there is always a place in my heart for supersoldiers! He needs ww1 trench armour for that weird world war chic though.
Insulaner: clean looking model man, could the crank do with being a bit bigger?
still working on getting the comicon character finished, organic bits baked, still need to tidy up the maps a bit and then onto the claw and hardsurface tomorrow.
finally getting some time to start baking this pos out. may need to make some cage adjustments on the face of the trigger guard and grip, at least for folio reasons... but you would never see it in game... also debating on whether it is worth creating geo for the rubber grip piece on the stock... would eat up a killer amount of geo though and again, would barely be seen in game if covered up by a player hand... sitting a little over 3k *shrug*
Insulaner: maybe winter tires for the weather lately??
seth.: great model!! His pants thing makes me feel bad, though xD
Firebert: maybe add a hint of the rubber grip at points in the silhouette. It's mostly at the back, under the curve that it shows.
Ikuru: very cute house I guess modular isn't very polygon efficient? hehe
figure I can alpha a visor into the helmet to show a bit of face through. Pretty happy with the polygon level, so once I add enough to close all the gaps it should still be under 1k. Haven't tried something segmented before, so it's a new challenge
Hey Bugo! Looking cool. I think you could maybe do to use bigger harder brushes, if you're trying to match that Blizzard style. I like the armor bits tho, those look good.
Seth: Those bakes came out pretty well I'd say, although it looks like he could maybe use a little more tri density in his buttocks area as it seems pretty coarse currently and won't animate/rig as nicely as you may want.
Corv: I expect big things from you, particularly as regards textures. The model looks neat and fun, but the texture, so far, is a bit early so here's hoping it shapes up as nicely as your other work.
Oh yeah, I forgot I was gonna post this too.
Zbrush fucked me and lost about an hours worth of extra work on this guy, so I'll just post this and keep truckin till he's done.
Some of you may remember I posted an earlier wip of this guy awhile back.
How would you even throw that without slicing your own arm off? hahaha
Finally doing some personal art again, still rough, not done with any one area, but it's nice to be doing some painting. I plan to use the unmirrored face to eventually add in some zombie flesh. the idea is to keep parts of him ultra clean, and then the dead parts grey and gore-y, which is why the face has such lively flesh tones.
Hey guys, I'm new around here but I like this thread, so I guess is a good place to start posting. This is a bust I am currently working on. Any crits welcome.
Hey guys, I'm new around here but I like this thread, so I guess is a good place to start posting. This is a bust I am currently working on. Any crits welcome.
I started working on a fun pin up- influenced heavily by busty anime/manga/rpg chicks. She'll eventually have a chibi demon sidekick, possibly a tail, and may or may not just be topless.
I think I will start on my low poly now, need to do some normal mapping and stuff. I think I'm also going to bring out the buttons more so it doesn't seem soo flat.
Replies
Alright, well I was going for Olivia Wilde with the revised face and Angelina Jolie was the very loose ref/inspiration for the first. Thanks Swizzle for the mashup. I'll take that into consideration as I get down to decision/retopo/hair stage.
Been playing around with the texture for this one:
Still need to add pedals and brakes..
Bikes have pedals and brakes, right?
prototyp3: love the style, reminds me of a French comic i used to look at the pictures of (cant speak or read French) when I lived in Paris
corv: so cool....there is always a place in my heart for supersoldiers! He needs ww1 trench armour for that weird world war chic though.
Insulaner: clean looking model man, could the crank do with being a bit bigger?
still working on getting the comicon character finished, organic bits baked, still need to tidy up the maps a bit and then onto the claw and hardsurface tomorrow.
Marmoset test render FTW.
My first, modular build.
Still maps and details to go, but the base is pretty much done. Thanx
seth.: great model!! His pants thing makes me feel bad, though xD
Firebert: maybe add a hint of the rubber grip at points in the silhouette. It's mostly at the back, under the curve that it shows.
Ikuru: very cute house I guess modular isn't very polygon efficient? hehe
figure I can alpha a visor into the helmet to show a bit of face through. Pretty happy with the polygon level, so once I add enough to close all the gaps it should still be under 1k. Haven't tried something segmented before, so it's a new challenge
do like doing giant ass necks
Seth: Those bakes came out pretty well I'd say, although it looks like he could maybe use a little more tri density in his buttocks area as it seems pretty coarse currently and won't animate/rig as nicely as you may want.
Corv: I expect big things from you, particularly as regards textures. The model looks neat and fun, but the texture, so far, is a bit early so here's hoping it shapes up as nicely as your other work.
Oh yeah, I forgot I was gonna post this too.
Zbrush fucked me and lost about an hours worth of extra work on this guy, so I'll just post this and keep truckin till he's done.
Some of you may remember I posted an earlier wip of this guy awhile back.
UPDATED! Now with more old.
just thinking of new weapons for dead rising 3
its a ninjastar made from fristbee and machete.
Happy New Years Guys!
So, I put this thing together in sculptris new years eve for the first post.
Still stuck on how I want to paint the blasted thing. I'd love some suggestions.
More work in other thread later, but soon.
something new
How would you even throw that without slicing your own arm off? hahaha
Finally doing some personal art again, still rough, not done with any one area, but it's nice to be doing some painting. I plan to use the unmirrored face to eventually add in some zombie flesh. the idea is to keep parts of him ultra clean, and then the dead parts grey and gore-y, which is why the face has such lively flesh tones.
Ben... there's something deeply wrong about Link having a Bowie-in-Labyrinth bulge
Beautiful work Okkun!
Im doin the game artisans daily sketch challenge, got a bit carried away today...3hrs later
1850 polys'
3560 tris'
1882 verts'
Not so bad after a 3 month break.
[ame]http://www.youtube.com/watch?v=_ShqhYCS5zc[/ame]
@DKK : very nice head! I like him already
Reminds me of those crazy Nintendo/Sega ads in old gaming magazines for some reason.
nice!
Some advice?
You need to have some more ambient light man. can barely see anything of your work since the entire scene is black!
http://dl.dropbox.com/u/448525/FL_001.mp3
P.S. I have viewed your portfolio's, really good work!
I think I will start on my low poly now, need to do some normal mapping and stuff. I think I'm also going to bring out the buttons more so it doesn't seem soo flat.
Awwwwesome!
Oh no! It's left handed!